by Cherub Marty Party
Career level: Praetor (salary 40 Dn)
Starting City Funds: 8000 Dn
Highest housing level: Luxury Palace
This is the 6th peaceful mission. The objectives are similar to Tarsus, but the emphasis is on getting most things right on your first attempt, because you cannot afford to demolish/rebuild the city to the same extent as you could in Tarsus.
Carthago Nova (land route)
- sells 15 fruit [per year]
- sells 15 wine
- buys 15 wheat
- buys 25 olives
- buys 25 oil
Tingis (sea route)
- sells 15 marble
- buys 25 wine
Carthago (sea route)
- sells 25 weapons
- sells 25 furniture
- buys 15 fish
- buys 25 pottery
|Jan 70 BC||The level begins|
|Jul 67 BC||Emperor requests 10 furniture|
|Oct 67 BC||Etruscan invasion from west-north-west (3 warriors + 2 pikemen)|
|Jul 65 BC||Carthago Nova now sells 25 fruit per year|
|Apr 64 BC||Carthago Nova now sells 25 wine per year|
|Jun 64 BC||Etruscan invasion from west-south-west (5 warriors + 4 pikemen)|
|Jun 64 BC||Emperor requests 10 furniture|
|Sep 64 BC||Carthago now buys 40 pottery per year|
|May 63 BC||Tingis now sells 25 marble per year|
|Oct 62 BC||Emperor requests 15 furniture|
|Apr 61 BC||Pottery price decreased by 15 Dn|
|May 61 BC||Etruscan invasion from west-north-west (5 warriors + 4 pikemen)|
|Jul 60 BC||Carthago Nova now sells 40 fruit per year|
|Aug 60 BC||Emperor requests 10 wine|
|Sep 59 BC||Fruit price increased by 14 Dn|
|Jul 58 BC||Emperor requests 10 wine|
|Mar 57 BC||Carthago Nova now sells 40 wine per year|
|Mar 56 BC||Emperor requests 15 wine|
|Jul 56 BC||Etruscan invasion from west-south-west (8 warriors + 8 pikemen)|
|Sep 56 BC||Oil price decreased by 20 Dn|
Clay pits become flooded occasionally. Just clear up the rubble and rebuild them.
Gladiator revolt at the start of April 60BC. If you preempt this revolt and make sure there are no gladiator schools active, and no gladiators walking the streets when the time comes, then you can avoid the revolt altogether.
Hints & Tips
Most of the fishing grounds are very close to the coast, which makes the fishing industry very efficient on this level. In fact, you can comfortably feed about 500 people for each wharf. I’d highly recommend building a lot of your plebian housing blocks along the coast, and just feed them fish.
The trick with the population requirement is to pace yourself. Don’t stretch your budget too thin by trying to lay out the entire skeleton of every housing block all at once. Estimate where you are going to build them, and concentrate on building one block at a time. Build each block in a way to make them self sufficient – you don’t want to constantly fiddle around with all of them or you’ll go mad.
You can pass this level by doing all the same things as you did on Tarsus, but where’s the fun in that? 😉
Go on and build a few luxury palaces…
Design a palace block (they will be 4×4 tiles each) and eventually build those in the land between the farmland and the coast. Don’t forget that luxury palaces will need a LOT of desirability bonuses, so plan to build lots of desirable buildings next to them, and keep the undesirable buildings further away. You only need 3 types of food to satisfy the patricians, so don’t bother to import fruit. Make your own wine, wind down the export wine industry, and then tell the trade advisor to import wine as well. Thus you have two sources of wine, and this will let you evolve beyond grand villas, all the way up to luxury palaces, which is the ultimate housing level in Caesar III. Don’t connect the palace block’s road network to your plebian housing blocks, so that your plebian houses do not “accidentally” evolve into villas. Reserve the hippodrome for your patricians, as they are the only ones who need it.
Once your luxury palaces are stable enough (ie. Not devolving frequently), check your finance advisor. It’s probably worthwhile to increase both the tax rate and wages (from the labor advisor), and demolishing your export industry. If your patricians are paying more taxes than you can spend, then the export industry is just taking up extra workers. Those workers may be better put to use elsewhere (I had 10,000+ population and was still suffering worker shortage, with only 8 luxury palaces!)