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Author |
File Description |
Marcus Cicerus |
Posted on 01/15/08 @ 04:25 PM
File Details |
Climate: |
Desert |
Difficulty: |
Hard |
Population goal: |
10000 |
Culture goal: |
70 |
Prosperity goal: |
70 |
Peace goal: |
70 |
Favor goal: |
70 |
Minimap:
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Ave, Governor!
Carthage is now a very weak city, as it burned.
A new city , about 15 kilometers west, has been founded.
But, the old governor is now at the Colosseum, as a gladiator, meh-heh-heh.
He stoled most of city funds, robbed the forums, and he shifted the money from the city to his account.
Well, be careful, the gods are angry, people insane and everything seens to go bad.
Re-Build the city, and he is free.Lost, and you and he die.
Gaius Octavius Caesar.
First Roman Emperor (27 b.C. - 14 a.D.) |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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joshofet |
Posted on 01/18/08 @ 05:05 PM
I played this scenario at hard and finished in Oct 34AD by satisfying the population and culture requirement, which are both a bit high. For a first design I think Marcus Cicerus did a good job, a bit simple to my taste. Novice players will still find it difficult, mainly because of the high population size. The average player will not have too much problems with that, for more experienced players there is little challenge. The overabundance of farm land makes it easy to feed your people, the prosperity rating is low enough that just a few palaces will easily bring it to level. Since the attacks are small and the adversaries weak, peace is just a matter of time too. There is no favour requirement, the small troop requests are no problem. There are no other requests.
MC managed to avoid one of the main pitfalls of novice scenario designers, of overdoing it on the military side, still there could have been a bit more challenge. Also the title suggests more than is realised.
The story suggests the city is falling apart, in fact there is little chance of that happening. Only novice players might get fooled in overlooking some of the traps, anyone with little more than just the basic knowledge of the tricks of the trade will easily manage to avoid that. The following citybuilding challenge is more substantial.
All of the things that can go wrong do, which IMHO is a beginners flaw. Flooded clay pits are merely a nuisance, and trade interruptions, wage increases and such in later games all were made more interesting by having more event parameters and event trigger chains. In C3 they do not add much to the scenario. Better leave them out, or fit them into the story if you just want to add a touch.
Playability: 4
This is definitely not a hard, I would assess it as easy. Population is bit too large.
Balance: 2
I really missed the requests. Military a bit too weak.
Creativity: 3
Quite standard, the starting position is quite bad, but could have been worse. The idea of having a mismanaged city already occurs in the career, IMHO worked out better.
Map Design: 2
Too much farmland, and too much large contiguous stretches make it look unnatural.
Story/Instructions: 2
The story is very short, and not really instructive. Some small spelling errors could be corrected.
Additional Comments:
If MC wants a copy of my final save, I will gladly make it available, along with some more detailed comment on how the scenario could easily be made more interesting for a broader audience. I also have some comment that would result in spoiling the surprise, that I could provide privately.
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HGDL v0.8.2 |
Rating |
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2.6 | Breakdown |
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Playability | 4.0 | Balance | 2.0 | Creativity | 3.0 | Map Design | 2.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,032 |
Favorites: [] | 0 |
Size: | 51.34 KB |
Added: | 01/15/08 |
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