-God effects on
-No rescue loan used
-All plebeians live in grand insulae
Add a Theater somewhere to trigger win with exactly 60 Culture.
I enjoyed the logistic challenge. Had most of it figured out from the start, but third food for the patricians almost ruined everything.
Incidentally, I observed something that I don't remember reading on the forums - a getting warehouse will prioritize its source based on quantity available first, and only then proximity. I initially had the southernmost block produce its own pottery and furniture in a disconnected industry, but its getting warehouse was still going north (20 tiles further away) because the storage there was full instead of just enough.
It is possible that quantity affects where a warehouse getting cartpusher goes, but I doubt it. Proximity does have an effect, but it's complicated--see Trium's thread "Cartpushers, traders, etc. - which building is nearest?".
[Edited on 05/25/23 @ 08:05 AM]
Narf File Author
Posted on 05/25/23 @ 04:28 PM
Yeah, I know proximity is weird, I took that into account to the extent that I understand it. I did test this again: https://drive.google.com/file/d/1e43wZgrlykQ6h2FkOhcLUrEzjRduJmXZ/view?usp=sharing
If, as it is, if you set the western warehouse to get pottery, it will take its first batch from the nearest (middle) source, and then the second from the farther (eastern) warehouse. However, if you wait for the eastern one to become *more* than half full, it will get from there first.
I tried a couple of different conditions, and it appears that it will prefer the nearest warehouse, but not if it has less than 8 of the good while another warehouse has considerably more.
[Edited on 05/26/23 @ 05:05 AM]
Posted on 05/27/23 @ 07:10 PM
You're right--quantity affects where a getting warehouse cart pusher goes.
I've been wrong before, and hopefully will be again.
Posted on 06/05/23 @ 02:36 AM
The warehouse is determined by the distance minus four times the loads stored. The warehouse with the lowest value wins.
The distance itself seems to be calculated with some sort of a penalty. The penalty is the positive delta of distance source to entry and destination to entry. From this I would assume, that if two destinations are equal, the warehouse closer to the entry point should win.
I don't know if this information is useful for you Narf. Just in case you are interested in the numbers of it :)