== Map Info ==
Name: Pilgrim's Bastion by 7Soul
Difficulty: Hard
Location: Tingis (Desert Province) - 0AD
Size: Large
Local Goods: Wheat, Vegetables, Fish, Vines, Clay, Timber
Starting funds: 5000
Rank: Engineer
Invasions: Yes (4 invasion points marked by roads), Medium difficulty
Buildings not allowed:
- Small Temple
- Large Temple
- Fort
Events: Nothing major
== Objectives ==
7000 Population
50 Culture
100 Prosperity
60 Peace
98 Favor
Time Limit: 25 years
== Blurb ==
To assert Rome's dominance over the southern lands the State has commissioned construction of several temple complexes in the region of Tingis. You must defend this land at all costs, while also developing a thriving settlement. Preparations have already been done regarding locating the needed military personel for your mission, your only task will be to provide the appropriate weapons.
== Notes ==
This map makes use of some save editing tricks to make things a bit interesting. You are unable to build new temples, but the existing ones will not burn or collapse (except one), and trade is 20% less profitable. As a bonus, all ramps have been turned into 1-wide roads
== IMPORTANT ==
In Julius it's possible to use the copy hotkey to select the buildings that I disabled with save editing, so please refrain from using this exploit to build extra Large Temples and Forts. The current development build fixed this problem: https://julius.biancavanschaik.nl/
Thanks for this map SevenSoul :) It was a lot of fun to puzzle through it. In the end I found a way to support everyone with religion, clean water and food. I uploaded my city in the completed cities section.
This map is a little different from others and it needs some planning if you want all housing up to at least SC. Probably not for every ones taste. But I liked it a lot :)