I don't think it is possible to feed everyone on this map which is a little disappointing, always a good feeling to have no tents at the end of a map. Still, really happy that I was able to get 100 prosperity.
The food situation.
I managed to get in 20 farms. I figured out fairly early that I wanted the farms to be in separate blocks feeding different groups, but the the layout changed multiple times during play as I messed around with building pleb blocks in different locations. Thankfully the budget was perfectly calibrated to allow this sort of experimentation.
The sea trade problem caused by the earthquake I was aware of in advance, so did not open trade with a second sea route to prevent the situation that occurs when you have a single dock of a freshly entered ship reserving the dock whilst an existing ship waits at the docks for its turn.
At the start having Invasion points on so many sides of the map is intimidating. However with the earthquake sealing off my vulnerable pleb block, I felt comfortable leaving the north-west mostly unguarded. My plan of action there was to bait any invasion there onto the islands with my stick-throwers and trap them there whilst my legions plodded over.
In the south there is actually a lot of good space for (very effective) towers - run the game for 6 months and they will shred the enemy invasion without the legions lifting a finger. In addition the forts have been used to create a choke point and provide a place sheltered from enemy stick-throwers for the legions to stand.
The north-east was a cause for concern throughout the game even as I cannibalized my defences there to make space for more useful stuff. Ultimately of course it was just two trollish invasions from the north. I would have appreciated a (vague) reference to this in the instructions; something like 'the most dangerous invasions come from the south'.
Thanks Jon for the map, it was maybe not always a pleasure to play, but the catharsis of victory was divine.
Really nice run! In my run I regretted to open up second sea trade route. The idea to use the cliff to feed patricians up on the plateau is really really cool. I completely missed this option. Well done!
Posted on 02/08/23 @ 03:54 AM
What a magnificent solution to an incredible challenge. Every aspect of the city is very well tuned and I particularly like the solution of market ladies delivering wheat up the hills to the patricians.
You have done well governor. For once, I'm sure Caesar is not most displeased.
Posted on 02/08/23 @ 04:27 PM
Nice! My plan (which won't be completed soon) also throws food across the cliffs (as in "Lugdunum Cliff Dwellers").
Keinwyn File Author
Posted on 02/09/23 @ 04:04 PM
Thanks all! I've always liked the aesthetics of cities with cliff dwellers, and have recently played around with them a lot (and inaccessible spaces in general) on my own maps, so it seemed like the natural thing to do here.
Brugle - I look forward to your solution. After poking at my save some more I think I have to retract the statement that it is not possible to feed everyone - at least provided trade is not unreasonably interrupted. Would it be possible to design something such that some shack-dwellers only get excess food without threatening the Patricians supply? Maybe by setting it up such that traders always want to deliver fruit first and only then wheat? I don't know enough about traders' priorities to tell if this is viable. Food for experimentation.
Posted on 02/10/23 @ 03:53 PM
Feeding everyone is one of my goals, but a suitable design is hard and will take me quite a while (if I find one).
[Edited on 02/10/23 @ 03:55 PM]
Posted on 02/12/23 @ 10:52 AM
I posted a design that works with Augustus
Under completed cities