Back to HeavenGames Welcome to Caesar 3 Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Scenarios » Blood Under the Bridge

Download File Post Review Post Comment

Blood Under the Bridge

Author File Description
Governor Jon
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 8000
Culture goal: 0
Prosperity goal: 85
Peace goal: 95
Favor goal: 90
Minimap:
Salve Governor,

The Empire is in need of weapons and the iron around a small outcrop along the anatolian coast has proven to be very well suited for the needs of our legions. I'm sending you there to establish a city that can produce them in large quantities. I trust you will do well, despite the dangers that are present in the region.

There is also a drought in the area, so you will have to import food, nevertheless, I expect a healthy sized city that is able to support itself and fend for itself to set an example to the region of the might of Rome in the face of adversity.

Do not let me down Governor.
AuthorReviews   ( All | Comments Only | Reviews Only )
mathieu
Rating
3.8
Breakdown
Playability2.0
Balance2.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 2
See balance.

Balance: 2
Uhh... Incredible hard map. Especially with the earth quake which kills the only reasonable dock spots. I think its not possible to win this map without building out to the edges and pre stack the invasions. The pop goal of 8k is hard to achieve without tent spam in the end. In my run I didn't test it to the max. I could have upgraded my SI to MI and get a little more pop in. But with all the fumigation and uprisings in the end, I wanted to leave this map as fast as possible :D

So to sum it up why I have just two points here:
- Almost impossible to win without pre stacking invasions
- Most likely some tent spam needed in the end
- Triple fumigations and attacks/uprisings
- Earth quake in a spot which makes sea trade very awkward

Creativity: 5
I think it's a nice idea to have food just in one place and find a way around it. There is a lot of potential in this map. But the points mentioned above made it not very enjoyable to play.

Map Design: 5


Story/Instructions: 5


Additional Comments:
I really like your maps. Always a pleasure to play them. But this one was brutal as hell :D

https://ibb.co/DKS8shn
Keinwyn
Rating
4.4
Breakdown
Playability3.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 3
Rats in the drinking water. Euggh. Three back to back for a double fumigation was rough.
Given the (future) limited access to dock space, opening up with Alexandria is a trap that limits food trade throughput.
Land/Sea trade problems on a map that wants you to import food is just nasty. Especially for those of us who want an optimal solution.
Invasion points so far apart on a map with dangerous invasions and no academy is not fun. Doubly so when so much is needed to be placed against the map edge. Though this one I viewed as less of a problem by the end of the map.
The increases in available food from trade partners came a lot too late to be especially useful.

Balance: 5
The Financial Balance was superb; I was able to build up a sizable warchest in the first decade or so, but after that spent the next two decades treading water fiscally. So not the most financially challenging map, but given the challenge lay elsewhere I thought it was perfect.
The disparate invasion points aside, the ramp up of invasion difficulty was good, and... to avoid saying anything too spoiler-y, the disparate nature wasn't too bad in the end.
The city design part was definitely the greatest challenge of this map, but that was what made it brilliant.

Creativity: 5
You have created a superb logistical puzzle that was very enjoyable to solve.

Map Design: 5
A pretty map as all yours are.

Story/Instructions: 4
Some of the issues addressed in the playability section could have been ameliorated by hints/outright statements.

Additional Comments:
Always love your maps. Watching Jake play Caesar's Alcoholism was what got me to buy the game, and was the first(!) map I played (naturally I failed miserably).

Spent much of my weekend with this map after watching Jake play it (so I knew where the earthquake was, but built there anyway) and it sure was tough. Managed to get a win and came back to it this evening to scrounge my way to 100 prosperity.

Overall, thanks for another enjoyable map!

[Edited on 02/06/23 @ 06:48 PM]

Nidalee123
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Really enjoyed this map by looking for the perfect design on Augustus.
8k population with 100% is possible with Augustus
trolgu
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Thanks Governor Jon for this funny little calculation exercise :)
Joking aside, it's again a very challenging scenario that gives the player a lot to think about, especially if all people are to get food.
Unfortunately, as in Graeconomics, there is an earthquake whose random spreading is crucial to the game.

Post Review Post Comment

HGDL v0.8.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.4
Breakdown
Playability3.3
Balance4.0
Creativity5.0
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:85
Favorites: [Who?]0
Size:44.79 KB
Added:01/28/23