(Please use the save game for proper manufacturing.)
Ave Governor,
This special group of islands is known for its fish, and I simply can't get enough. Keep in mind while you labor at your task that prices will crumble as time goes on, so it is imperative to keep moving forward. While Rome's legions keep the vast majority
of barbarians at bay, some may escape our nets and seek to loot your new city. Keeping a small security force ready will undoubtedly be essential but fear not, the roads to and from Rome are kept safe by my patrols. Best of luck with your new assignment.
Caesar
(As Always, comments and reviews are welcome)
Change Notes:
- moved signs to prevent too much mining
- removed farm river bridge
- changed victory conditions to 4k pop and kept 75 prosperity
- expanded the southern and western islands to allow more building room
- I'm leaving out the furniture production but altered the price drops to reflect that
- moved the land of all the islands to make water more accessible and allow more fishing
- Added some extra farmland to the southern and western island
- Altered some price drops to be less cruel early game
Balance: 4
The economy is very well balanced. If you can't tax a big block at a constantly high level, you will run into dept pretty fast. The map is designed in a way, that you need to plan your taxing block carefully. There is not enough space for a standard block together with the big senate. Cool challenge :) I don't know if you can get favor up without heavy gift using. But that was probably just an issue for me, because I was in red figures half of the time :D
Creativity: 5
Reminded me a little of marble island, where you start on a small island and bridge over as soon as you can. I like those variations compared to other maps. I really liked the prosperity goal of 75. This allows for different approaches with all GI or SI/SC together with patricians.
Map Design: 5
Awesome map and in the end it felt, that every little piece of it was used :D