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Author |
File Description |
ragnarp |
Posted on 01/19/23 @ 02:32 PM (updated 01/22/23)
File Details |
Climate: |
Northern |
Difficulty: |
Very Hard |
Population goal: |
7000 |
Culture goal: |
40 |
Prosperity goal: |
75 |
Peace goal: |
100 |
Favor goal: |
75 |
Minimap:
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You've been exiled!
Whether or not the charges of embezzlement of Empire funds are real or not is irrelevant. Caesar's word is law, and Caesar says that you are going to spend the remainder of your days as far from Rome as possible. You will be dropped off at the northern tip of the world, in an unforgivable climate with scarce resources.
The few cities that dare trade with you have been told to sell high, and buy low. However, since the Internet hasn't been invented yet it may take a few years for the orders to reach all cities. Make good use of what little time you may have before your status as a pariah reaches Empire wide and trade with you will be tantamount to a death sentence.
You have been given a generous starting capital. There will be no rescue loan. If you manage to construct something worthy of calling a city within 35 years, Caesar may just allow you to come back to the Empire.
Time limit: 35 years
No invasions
Buildings disabled are: plaza, statues, academy, Governor's residences, oracle, all military buildings (sans prefecture, which is available since there are wolves on the map)
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Hints: [Don't read if you want to go in completely blind]
Prices of your exports will drop often, and they will drop hard. At around 30 years all exports are completely halted. That coupled with the rising wages means you'll have to resort to taxing your population fairly quickly.
There are no quakes, revolts, or trade problems.
If Caesar sends his legions it's pretty much game over since you have no military at all.
Updated on 22/1, adding Blobber's suggestions of changed fishing spots, changed trade ship route, increased trading (clay doesn't drop in demand after 25 years anymore) and decreased prosperity requirement (75 from 80). |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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TheBlobber |
Posted on 01/21/23 @ 11:09 PM
Playability: 3
Food/pottery issues, see below.
Balance: 2
No local plus the very low tradeable pottery/clay makes this unpleasant to meet the population/prosperity requirement.
Food has to move too far.
Fishing spots need moving (put not on other side of map from where you will want to fish).
Boat arrival/leave spot to more central rather than corner of the map.
Leaving little option for desirability than spamming large temples with no local marble is also a bit of a pain.
Creativity: 4
Handling wolves without army was unique.
Map Design: 4
Lots of pretty Fjords.
Story/Instructions: 5
Lovely.
Additional Comments:
Tyty for the pretty map.[Edited on 01/22/23 @ 03:46 AM]
|
mathieu |
Posted on 01/27/23 @ 07:38 AM
Playability: 3
I played the new version. I checked the old one afterwards. With the fishing spots that far away and a prosperity rating of 80, I don't know if its even winnable? Did someone try and win this version? :D
Even in the new version its quite hard to get prosperity up to 75. My min housing level was SC and I just got there with a lot of MVs (see print screen). All other housing beside of SC labor access was up to LI.
Balance: 3
I would at least give access to the academy so that you can get some LVs. With the available dock spots, it's pretty hard to get a third food type in and get up to GVs. Which means its still challenging to get prosperity up. On the other hand I would nerve the trade after a couple of years. In my opinion this would provide a better balance between economy and prosperity.
Creativity: 5
Cool idea to shape a map like this. I really liked those fjords. Together with the heavy fishing, I really felt on a northern map :)
Map Design: 5
See creativity. Amazing map design which provides a couple of challenges for SC labor access.
Story/Instructions: 5
Additional Comments:
https://ibb.co/2NjgQLz
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Keinwyn |
Posted on 02/15/23 @ 07:07 PM
Played the old version of the map.
Playability: 5
The pottery issue as noted above was the only real issue here. 30 pottery is more than enough, but they just don't send enough ships to sell it all. When they were selling the extra clay and buying weapons they were happy to have two ships on the map at once, but once both those dropped they went back to one ship at a time. The map is beatable regardless, and I understand the newer version fixes this anyway.
Balance: 5
Fantastic financials with relatively meager starting trade that dries up fast. Lovely. Clearing out the wolves was a nice financial substitute for spending on an army.
Creativity: 5
You've managed to create a map which pulls the player in different directions when it comes to land use. The most desirable building land is where all the arable land is, the best fishing ground is located at the other end of the map from the best building areas. Difficult decisions for the player to make, which is great.
Additional Comments:
I love building in tight, awkward spaces, and knew the limited desirability on the map would prevent uniformity in such conditions, so envisioned various tiers of insulae sprinkled in with the fruit farms.
Thanks a lot for the inspiring map! |
trolgu |
Posted on 02/20/23 @ 04:02 AM
I played the new version.
It's quite a difficult design and eco challenge.
I think it was the first time I built temples without road access.
Due to the high cost for desirability, the transition to patricians was very tricky.
To bring goods and food to the places needed, the city had 31 warehouses at the end.
Without academies culture is limited to 90 with C3/Julius, but that's part of the challenge :D |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.0 | Balance | 3.8 | Creativity | 4.8 | Map Design | 4.8 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 94 |
Favorites: [] | 0 |
Size: | 109.95 KB |
Added: | 01/19/23 |
Updated: | 01/22/23 |
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