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Ultima Thule

Author File Description
File Details
Climate: Northern
Difficulty: Very Hard
Population goal: 7000
Culture goal: 40
Prosperity goal: 75
Peace goal: 100
Favor goal: 75
You've been exiled!

Whether or not the charges of embezzlement of Empire funds are real or not is irrelevant. Caesar's word is law, and Caesar says that you are going to spend the remainder of your days as far from Rome as possible. You will be dropped off at the northern tip of the world, in an unforgivable climate with scarce resources.

The few cities that dare trade with you have been told to sell high, and buy low. However, since the Internet hasn't been invented yet it may take a few years for the orders to reach all cities. Make good use of what little time you may have before your status as a pariah reaches Empire wide and trade with you will be tantamount to a death sentence.

You have been given a generous starting capital. There will be no rescue loan. If you manage to construct something worthy of calling a city within 35 years, Caesar may just allow you to come back to the Empire.

Time limit: 35 years
No invasions
Buildings disabled are: plaza, statues, academy, Governor's residences, oracle, all military buildings (sans prefecture, which is available since there are wolves on the map)


Hints: [Don't read if you want to go in completely blind]

Prices of your exports will drop often, and they will drop hard. At around 30 years all exports are completely halted. That coupled with the rising wages means you'll have to resort to taxing your population fairly quickly.
There are no quakes, revolts, or trade problems.
If Caesar sends his legions it's pretty much game over since you have no military at all.

Updated on 22/1, adding Blobber's suggestions of changed fishing spots, changed trade ship route, increased trading (clay doesn't drop in demand after 25 years anymore) and decreased prosperity requirement (75 from 80).
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Love that map!
Map Design4.0
Playability: 3
Food/pottery issues, see below.

Balance: 2
No local plus the very low tradeable pottery/clay makes this unpleasant to meet the population/prosperity requirement.

Food has to move too far.
Fishing spots need moving (put not on other side of map from where you will want to fish).

Boat arrival/leave spot to more central rather than corner of the map.

Leaving little option for desirability than spamming large temples with no local marble is also a bit of a pain.

Creativity: 4
Handling wolves without army was unique.

Map Design: 4
Lots of pretty Fjords.

Story/Instructions: 5

Additional Comments:
Tyty for the pretty map.

[Edited on 01/22/23 @ 03:46 AM]

Eraserhead You could also get gladiators to kill wolves, which I tried in one of the Levels of Peace scenarios (Lost Colony). Might be more of a headache in your map, as the space is tight enough as it is. Lovely terrain work btw.

Disallowing structures is a nice way to vary the challenges of a map. If you haven’t tried it, there’s a Buildings Off tool in the Utility Programs which you could also experiment with.
Map Design5.0
Playability: 3
I played the new version. I checked the old one afterwards. With the fishing spots that far away and a prosperity rating of 80, I don't know if its even winnable? Did someone try and win this version? :D

Even in the new version its quite hard to get prosperity up to 75. My min housing level was SC and I just got there with a lot of MVs (see print screen). All other housing beside of SC labor access was up to LI.

Balance: 3
I would at least give access to the academy so that you can get some LVs. With the available dock spots, it's pretty hard to get a third food type in and get up to GVs. Which means its still challenging to get prosperity up. On the other hand I would nerve the trade after a couple of years. In my opinion this would provide a better balance between economy and prosperity.

Creativity: 5
Cool idea to shape a map like this. I really liked those fjords. Together with the heavy fishing, I really felt on a northern map :)

Map Design: 5
See creativity. Amazing map design which provides a couple of challenges for SC labor access.

Story/Instructions: 5

Additional Comments:

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Map Design4.5
Favorites: [Who?]0
Size:109.95 KB