The Senators sent you north. The north is rich of old and great woods which can supply other roman cities in the south. They will ask you for Timber and Furniture apart some other needs, but there is something else my Governor...
Being so far north makes political control uneasy and recent rumors of Lesontium worry me. Sending you so far north can not only be for some needed Timber. If it is true and there is an uprising, they will not spare you and send an army. When there is something alarming I will inform you. Until then, have a safe journey up north.
Building in the wrong location can lead to long ways from housing to farmlands.
Big armies always sent a spy to get military information of the enemy.
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Thanks for downloading :)
UPDATED TO v1.1 !
-adjusted trade prices
-adjusted trade route prices
-lowered starting Dn
-changed local food from wheat to vegetables
-added possible location for the Dock
UPDATED TO v1.2 !
-raised selling prices for timber and furniture back up
-adjusted trade route prices
-raised starting Dn
-tweaked some requests and timing
-tweaked price changes for timber
-slightly pushed back demand changes
UPDATED TO v1.3 !
-slightly lowered starting Dn
-raised selling price for Timber a bit
-raised selling price for Iron a bit
-pushed back demand changes to make time for "tax-establishment"
-added further invasions for longplay
-increased time between requests to make them last another 20+ years
-adjusted trade route prices to a progressiv price range
-distant battle is now pretty early(it is intended to be lost, which goes with the story and change of emperor)
-slightly raised selling price for weapons and added later price raise(which strengthens economy on a Legionaries run, otherwise weapon economy is not needed)
Playability: 5
(Insert Playability analysis here)
even though 70% of map is unusable, this map is fully playable.
Balance: 5
(Insert Balance analysis here)
trade provide enough fund for military and relocation, can be a bit harder on the economy to provide more challenge. Invasion is light except one big one which caught me by surprise. As usual, space is another problem but nothing crazy. Getting the population to 6000 is also not easy.
Creativity: 5
(Insert Creativity analysis here)
A lot of nice details on the map, the meat logistic, no place for bridge, no tower, palisade, no plaza and mission post add on the fun.
Map Design: 5
(Insert Map Design analysis here)
very beautiful, although some part just for aesthetic and not for use.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
I did not use sea trade at all and there is no place for the dock (except on the island?) so not sure why it is there, but I could be wrong. Overall fun and enjoyable scenario. Recommended.
Really like the series, especially amazing map design and different challenges on each map. Looking forward to your next map. Thanks
[Edited on 12/15/22 @ 01:03 PM]
CommissarMarek (id: marekvazny)
Posted on 12/17/22 @ 05:35 PM
Rating
5.0
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
5.0
Story/Instructions
5.0
Playability: 5
Everything works, additional goals are doable (other side not reachable)
Balance: 5
Played previous version that was overnerfed in terms of economy but with 1.3 update economy is doable and supports the city along with taxes, no more waiting for years on end without being able to build anything.
Military is there to make you invest into it and has one very big attack with scout beforehand. Good size and beatable with 5 javelins but just barely.
Creativity: 5
Nice space restrictions and overall quirkyness of the events and prices. Patrician restrictions make heavy tax a challenge.
Map Design: 5
Beutifull and restrictive but still provides some choices where to build.
Story/Instructions: 5
Good as always.
Additional Comments:
Good map id play it again with the new version. My VOD of 1.2 is here - https://www.youtube.com/watch?v=s2GRBJUQ_W8&list=PLZJrPbXxYgpFpSWGdmOXIb-7xiWoGU9zM&index=58