After departure in Tolumn, the ships ran into a heavy storm. Your fleet was seperated and you wake up on a beach on a lonely island in the mediterranean. Your savings and goods are lost and you have to work with what you can find on the island. Build Docks to upgrade your economy and get started for your next journey.
Pirates are present in the Mediterranean Sea and wont hesitate to invade Cymes. They are not a big thread but keep that in mind and do not be lulled into a sense of security even on such seperated terrain.
Since there are no active defense forces like troops try to cover the small passage with a Tower and Prefects.
Cymes was created long ago by volcanic activities.
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Thanks for downloading :)
UPDATED TO v1.1 !
-removed additional Wincondition "only 3 farms at a time"
-removed rule "disbale global labor"
UPDATED TO v1.2 !
-tweaked requests
-deleted distant battle
-Scenraio now starts with 1200Dn
UPDATED TO v1.3 !
-adjusted landshape to enable one wharf on the inside
-adjusted special event
UPDATED TO v1.4 !
-readjusted landscape, no more warf on the volcano side
-reworked the fishing spots
-tweaked map entry
-added watersources to the plateau
-less native fields in the mountaingap
-changed starting conditions
-adjusted request cycle and amounts
-adjusted invasion time and sizes
-reworked special events
-reworked price changes
-added fertile land
-changed win conditions
-reworked the "harbor"
UPDATED TO v1.5 !
-adjusted requests
-adjusted invasionsizes
-added more space in the northern valley
-slightly reworked fishing spots
-adjusted harbor shoreline
-population goal should now be set to 4700
-doubled starting Dn
Playability: 5
Everything works without any issues. Even with additional stipulated goals.
Balance: 5
After recent changes, the starting dn. is acceptable, the economy is hindered by location of dock and the entry point for ships but many routes are available. Space management for industry and limited overproduction are key. Once the economy gets rolling though, the dn. is not a problem i would have prefered to have decreasing prices on key exports. 2 dn base salary makes favor little slower than i would like late game.
Military is there but nothing too crazy but not to be underestimated, needs buildup of prefects and towers near the location of entry/exit points.
Creativity: 5
Map is an island but most coastal areas are blocked off by rocks which forces you to figure out unconventional blocks and industry. Food is still surplus to requirement but you are going to need those fish as requests are the only way to attain favor.
Map Design: 5
Map looks natural and makes sense gameplay wise, tough to achieve that.
Story/Instructions: 5
Custom goals included, other than that story itself is little short but very few people care.
Additional Comments:
I would recommend this map, enjoyed playing it.
[Edited on 11/23/22 @ 05:57 AM]
CeasarPizza
Posted on 12/07/22 @ 05:53 AM
Rating
5.0
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
5.0
Story/Instructions
5.0
Playability: 5
(Insert Playability analysis here)
All work well
Balance: 5
(Insert Balance analysis here)
Everything is balanced from economy, military and space. Caesar requests are just at right amounts.
Creativity: 5
(Insert Creativity analysis here)
I can see author put a lot of thoughts, trial and error on this map.
Map Design: 5
(Insert Map Design analysis here)
Beautiful map.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Another nice map from xHyuukin. I like this kind of non linear mission. Recommended.