The Senate banished you in the high mountains of Spain. Waiting there for your Return several hazards await you. The small mountain passages are not safe anymore. Wild tribes roam the wide and stony landscapes trying to rob all they can find. It is your task to establish a small Village in the valley of Tolumn. Defend the valley against upcoming threads and prepare troops to finaly reach the shoreline. Over there you will build a Dock and a Shipyard to safely bring your troops over the Sea.
POPULATION 4500
CULTURE 40
PROSPERITY 60
FAVOR 50
PEACE 80
ALSO
BUILD A SMALL TOWN OF AT LEAST 15 HOUSES AT THE SHORE
BUILD A DOCK AT THE SEASHORE ON THE MARKED SPOT
BUILD A SHIPYARD AT THE SEASHORE ON THE MARKED SPOT
~to escape Spain
ADDITIONAL
TRY TO NOT USE PLAZAS PAH!
TRY TO NOT USE THE NORTH EAST FOREST AREA AT ALL
BUILD A LIGHTHOUSE ON THE SHORELINE
~for your next arrival
This is my first map since I lost interest in the game long time ago. Recently I discovered the Augustus Branch and got reengaged with the game. I hope you like my concept of the first map(probably going to make more with the story going on if people like it, please let me know!)
Since I'm not a veteran Governour in knowledge there are probably some mechanics in C3 I missed to polish out or the map is to easy/hard. If so I would like to get your opinion on it :)
Also feel free to play it on Very hard.
Thanks
UPDATED TO v1.1 !
-farmland now should be restricted to the valley
-frequent requests to push favor
-starting rank is now set to clerk
-fixed some Invasion entry points
UPDATED TO v1.2 !
-removed roads around entry point
-allowed plazas and native mission
UPDATED TO v1.3 !
-shortened request cycle
-adjusted invasion size and time
-disabled native mission
-removed earthquake
-rome wages disabled
-tweaked win conditions
-tweaked invasion points
-NE forest now is accessible
Playability: 5
Everything works without any issues. Even with additional stipulated goals.
Balance: 4
Economy starts very starved on VH so debt and favor are and issue. 2 dn base salary makes favor little slower than i would like late game. Ends up being the last rating to achieve. Food is surplus to requirement.
Military is managable apart from a fairly strong late game attack that comes directly into your industry. That once can catch you offguard. Axeman will eat your auxilia.
Creativity: 5
Map is large but areas are inaccesible which forces you to figure out unconventional blocks, very much recomended to try and squeeze in things in suboptimal locations.
Map Design: 5
EQ was a bit odd since it does nothing apart from freaking you out but other than than map looks natural and makes sense gameplay wise, tough to achieve that.
Story/Instructions: 5
Custom goals included, other than that story itself is little short but very few people care.
Additional Comments:
I would recommend this map, enjoyed playing it.
CeasarPizza
Posted on 12/05/22 @ 08:49 AM
Rating
4.8
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
4.0
Story/Instructions
5.0
Playability: 5
(Insert Playability analysis here)
All work well
Balance: 5
(Insert Balance analysis here)
Well balanced on the economy. The export is enough to not wasting space on forum. Military can be a bit more powerful.
Creativity: 5
(Insert Creativity analysis here)
Nice little map with space constrain, the result are little towns in a beautiful landscape
Map Design: 4
(Insert Map Design analysis here)
Very aesthetic.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
I was expecting an easy map, but was caught with surprise on the space challenge. Satisfied all the win conditions. Overall very nice map.
destinationwalke
Posted on 06/11/23 @ 09:39 AM
Rating
4.0
Breakdown
Playability
5.0
Balance
3.0
Creativity
4.0
Map Design
4.0
Story/Instructions
4.0
Playability: 5
absolute playable
Balance: 3
seperation of land and ship trading partners is good. Money is an issue at start. But with such many trading partner who all buy iron and weapons, money is no problem after a short time.
Creativity: 4
Forced to use non standard block shape design. so its pretty good.
Map Design: 4
is wodd in the east accessable? I cut off some but did not find an entrance ^^
Story/Instructions: 4
it is not clear, if dock, lighthouse and shipyard is necessary to win. did not try without