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Downloads Home » Augustus Scenarios » [EC01] Coast of Tolumn

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[EC01] Coast of Tolumn

Author File Description
xHyuukin
File Details
Climate: Central
Difficulty: Hard
Population goal: 4500
Culture goal: 40
Prosperity goal: 60
Peace goal: 80
Favor goal: 50
Minimap:
The Senate banished you in the high mountains of Spain. Waiting there for your Return several hazards await you. The small mountain passages are not safe anymore. Wild tribes roam the wide and stony landscapes trying to rob all they can find. It is your task to establish a small Village in the valley of Tolumn. Defend the valley against upcoming threads and prepare troops to finaly reach the shoreline. Over there you will build a Dock and a Shipyard to safely bring your troops over the Sea.


____________________________________________________
WIN CONDITIONS

POPULATION 4500
CULTURE 50
PROSPERITY 50
FAVOR 50
PEACE 12

ALSO

BUILD A SMALL TOWN OF AT LEAST 15 HOUSES AT THE SHORE
BUILD A DOCK AT THE SEASHORE ON THE MARKED SPOT
BUILD A SHIPYARD AT THE SEASHORE ON THE MARKED SPOT
~to escape Spain

ADDITIONAL

TRY TO NOT USE PLAZAS PAH!
TRY TO NOT USE THE NORTH EAST FOREST AREA AT ALL
BUILD A LIGHTHOUSE ON THE SHORELINE
~for your next arrival

____________________________________________________

This is my first map since I lost interest in the game long time ago. Recently I discovered the Augustus Branch and got reengaged with the game. I hope you like my concept of the first map(probably going to make more with the story going on if people like it, please let me know!)
Since I'm not a veteran Governour in knowledge there are probably some mechanics in C3 I missed to polish out or the map is to easy/hard. If so I would like to get your opinion on it :)
Also feel free to play it on Very hard.

Thanks


UPDATED TO v1.1 !
-farmland now should be restricted to the valley
-frequent requests to push favor
-starting rank is now set to clerk
-fixed some Invasion entry points

UPDATED TO v1.2 !
-removed roads around entry point
-allowed plazas and native mission

UPDATED TO v1.3 !
-shortened request cycle
-adjusted invasion size and time
-disabled native mission
-removed earthquake
-rome wages disabled
-tweaked win conditions
-tweaked invasion points
-NE forest now is accessible
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dovrr You can't complete the map of you remove the road around the entry points.

Also whats with no plaza and no mission post?
xHyuukin
File Author
Thank you for your feedback Dovrr :)

Road around entry points is removed. Also made a tiny bit more space there.

I disabled Plazas to make desirebility a bit harder and mission post was not necessary I didnt want any interaction with the natives. But for this version 1.2 I enabled them both if they are necessary.

[Edited on 11/17/22 @ 10:30 AM]

marekvazny
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Everything works without any issues. Even with additional stipulated goals.

Balance: 4
Economy starts very starved on VH so debt and favor are and issue. 2 dn base salary makes favor little slower than i would like late game. Ends up being the last rating to achieve. Food is surplus to requirement.
Military is managable apart from a fairly strong late game attack that comes directly into your industry. That once can catch you offguard. Axeman will eat your auxilia.

Creativity: 5
Map is large but areas are inaccesible which forces you to figure out unconventional blocks, very much recomended to try and squeeze in things in suboptimal locations.

Map Design: 5
EQ was a bit odd since it does nothing apart from freaking you out but other than than map looks natural and makes sense gameplay wise, tough to achieve that.

Story/Instructions: 5
Custom goals included, other than that story itself is little short but very few people care.

Additional Comments:
I would recommend this map, enjoyed playing it.
xHyuukin
File Author
Thanks for feedback and the kind comment Marek.

I reworked the invasions on entry point(made them less big)
Also made No Plazas as an additional win condition ;)

Also check Marek out on Twitch if you want to see his balls turn inside when the entry point invasion enters :D

[Edited on 11/18/22 @ 03:28 AM]


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Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:52
Favorites: [Who?]0
Size:63.91 KB
Added:11/15/22
Updated:11/17/22