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Downloads Home » Scenarios » Reaching Marble Island

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Reaching Marble Island

Author File Description
CIP_86
File Details
Climate: Northern
Difficulty: Hard
Population goal: 7037
Culture goal: 40
Prosperity goal: 90
Peace goal: 80
Favor goal: 80
Minimap:
My eighth map

Reaching Marble Island

A northern map

Salve Governor!
In your new task I want you to be the first to develop the famous Marble Island. You have to be careful, there are rumors of some wolf packs being around. They are always looking forward to people landing on the islands which you will have to cross on your way. Moreover, some barbarians have just conquered, or better, destroyed some of our cities in this area. They might become a problem, so you should think of some military defense quickly.

Hint:
It will not make much sense to outwait the attacks from the west side without having connected. So Caesar would be sad about not getting his marble in time and the soft time limit of 30 years would be impossible to fulfill. The goal should be to be ready and prepared when the enemies start entering there.
This is the main challenge of this map.

Goals:
Culture: 40
Prosperity: 90
Peace: 80
Favor: 80
Population: 7037
Time-limit: 30 years (disabled)

Moreover information:
Empire State 19 (Carthago Nova)
Salary: 5 DN (Engineer)
Earthquake: No
Gladiator-revolt: No
Change of Emperor: No
Sea trade problems: No
Land trade problems: No
Rome raises wages: Yes
Rome lowers wages: No
Contaminated water: No
Iron mine collapse: No(t relevant)
Clay pits flooded: No

Specialties:
The scenario is designed for the duration of 30 years. So there will be no attacks, requests etc. after this period.

Blocked buildings: none (except the mission post, which is irrelevant)

Prices will change.

As Caesar will have some requests, there will be opportunities to raise favor (10 units +4, 20 units +5, 30 units +6).

For the Augustus-players:
Clay and marble (after some time) are locally available, timber is not (40 + 15 import / year).
Augustus players could face some problems concerning space and the population goal.

Please do not pay attention to the location in the empire, not fitting to the northern terrain and enemies. It was chosen because of the trade and producing possibilities, which were supposed to fit to my thoughts.

The map was of course several times tested (Vanilla) and beaten.

Feedback (positive, negative) is as usually very welcome.
AuthorReviews   ( All | Comments Only | Reviews Only )
CeasarPizza
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)
Everything works fine, no issue at all.
Balance: 5
(Insert Balance analysis here)
Map is challenging at the beginning with economy and bridge building. Later on military is challenging. I think it is at the right amount and not turn the game to arcade tower defense.
Creativity: 5
(Insert Creativity analysis here)
the thought of marble island is great. Map need to be built by phases.
Map Design: 5
(Insert Map Design analysis here)
Very nice and beautiful map.
Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Always happy to see CIP_86 map with new idea and design. Especially after waiting new map for quite some time. Played on Augustus and finished after 29 years and all 100 with 6 luxury palaces. The invasion point at the valley can be more widen and intense, I would suggest implement some trade stopped on Oil and Furniture to pressure players to expand urgently. Overall, amazing map. Thanks CIP_86.

[Edited on 08/12/22 @ 11:54 AM]

trolgu
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Another beautiful map!

This is probably your toughest scenario so far :)

This time, not all of Caesar's requests were met in order to finish as quickly as possible.
In fact, the completion was before 100 peace was reached.

I proceeded according to the obvious strategy:
Sell furniture, fish and clay.
Once the fertile land is reached and oil can be sold, there are no more financial problems.

It would be interesting to know if anyone has tried the alternative:
Get into debt and sell wine and oil?

Thanks for the effort, keep up the good work!
TheBlobber
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Space, especially the starting area, is tighter than I would find most enjoyable.

Balance: 5
All good.

Creativity: 5
All good.

Map Design: 5
All good.

Story/Instructions: 5
Excellent, as usual.

Additional Comments:
I won't object to free roaming wolves when they are on islands. That is fair, you know what you are getting into when you build the bridge over to them.
Hedwig
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
I liked the island hopping idee. Every step (island) forward had its new challenges. At the end of the game you can return to the island you left behind and reshape it. The need to follow a certain time shedule, reaching the marble island in time was a nice tought.
The start of the game was rather tough, always in debt and the need for more workers. After getting to the third island it was a totally different game, more at ease, more time voor the aesthetics.
A liked playen the game and will try some of your other maps.
I uploaded my final city.

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Rating
4.9
Breakdown
Playability4.8
Balance5.0
Creativity5.0
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:219
Favorites: [Who?]0
Size:42.47 KB
Added:08/06/22