A flat grass land with many crowded palaces. Theoretically, it can accommodate 350~400 palaces (but can't continue due to a variety of bugs).
1. Design the buildings, not the map. For example:
1.1. Just a flat grass land with all the resources.
1.2. No ad hoc 1-tile pool for reservoirs (aqueducts will be angry).
1.3. No small pond for super "efficient" fishing (I like the idea of fish farms, but not by customizing maps).
1.4. No elevated land.
2. Design the buildings, not the walkers. For example, when placing a market, it cares about the locations of other buildings (and roads), but it doesn't matter where are the cart pushers, market ladies or engineers.
3. Split the warehouse, not the markets. Every warehouse stores only 1 type of cargo, thus, at least 4 is needed for palaces. Every palace market takes care of all needed cargos.
4. Replacing some of the palaces with statues/oracles should not affect other palaces.
5. Gardens are used for spliting blocks only.
6. No triumphal arches (no help from Ceasar).
7. Be rich!
Haven't been playing this game for years and wanna try a large map. It's not until the city is big enough, did I realize so many surprises and "features".
1. It seems the entry and exit signs may move as the city grows (see the east side of the save).
2. There're times that I removed both a granary and farms, and the cart pushers just stay at the (removed) granary, with extreme perseverance ...
3. Sometimes, some gatehouses can't be removed, they simply "grow" back!!!
4. There was once every animation in the game froze. Markets fluttering decorations stay put. New engineering posts don't have flags (but there're people coming out ...).
5. At some point, there're more 100 years old people than 70/80/90 ones. What happened to their next generation?
6. As I progressed more, weird error messages start popping up. Something like "fishing boat can't move", or "can't cross low bridge" (but the city doesn't have any, and the map even doesn't have inner water).
7. At the time of the save, I noticed some walkers sometimes become ghosts. For example, when farms/orchards ripen, the cart pusher doesn't appear, and the cargo simply vanishes. Engineering posts send patrols sparsely, leaving buildings to collapse.
8. What really stopped me from finishing the city is this "data limit reached" error. It seems to happen when there're too many buildings, after which everything you build simply shows up as mosaic!!!
Posted on 06/10/22 @ 04:26 PM
I answered most of your questions in the Caesar III: Game Help thread "Kitiger's questions".