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Downloads Home » Scenarios » The eagle's heart and wings

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The eagle's heart and wings

Author File Description
File Details
Climate: Northern
Difficulty: Hard
Population goal: 7037
Culture goal: 40
Prosperity goal: 90
Peace goal: 80
Favor goal: 80
My seventh map

The eagle’s heart and wings

A northern map

Salve Governor!
As you know, our beloved patricians all over the empire are consuming lots and lots of furniture. They buy it, keep it for some weeks and soon are no longer satisfied with it. One of the famous designers thinks of a new type, the trend changes and the “old” furniture becomes waste.
I hate it, but what can I do? There are always some issues you can’t take control of, even if you are Caesar.
Luckily, the area I want you to settle this time, is very rich of wood. You will have to fell many trees establishing the city I have in mind, but you will not burn the timber as you are used to it, but send it to me. Don’t be surprised about the quantities, when you get my messages. As I told you, it is a real problem that we have with these patricians and even more with these rascals of designers.
Beware of the gauls… As the woods in the empire are already more or less used up, you will settle far away from our border. Expect many strong invasions and prepare for them wisely.

Culture: 40
Prosperity: 90
Peace: 80
Favor: 80
Population: 7037
Time-limit: 30 years (disabled)

Moreover information:
Empire State 32 (Tingis II)
Salary: 5 DN (Engineer)
Earthquake: No
Gladiator-revolt: No
Change of Emperor: No
Sea trade problems: No
Land trade problems: No
Rome raises wages: Yes
Rome lowers wages: No
Contaminated water: No (new, dued to some reviews of my other scenarios)
Iron mine collapse: No(t relevant)
Clay pits flooded: No

The scenario is designed for the duration of 30 years. So there will be no attacks, requests etc. after this period. To keep the map interesting for Augustus-players, the time-limit is disabled. Julius-players should stick to the limit / keep it in mind.

Blocked buildings: none (except the mission post, which is irrelevant)
Prices will change.

As Caesar will have some requests, there will be opportunities to raise favor (10 units +5, timber with always raising quantities +?)

For the Augustus-players:
Timber and clay are locally available, marble is not (15 import / year).

Please do not pay attention to the location in the empire, not fitting to the northern terrain and enemies. It was chosen because of the trade and producing possibilities, which were supposed to fit to my thoughts.

The map was of course several times tested (Vanilla) and beaten.

Feedback (positive, negative) is as usually very welcome.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
Another great map from CIP_86. The map is straight forward, I felt relax while playing it. Ceasar's requests look like a lot but easy to satisfy. I struggled in the end to feed 7000 population and 6 forts on Agustus. Overall nice map. Always looking forward for other map from you. thanks. :)
File Author

Thanks for the new very positive review and the kind words.

You played relaxed? I thought of you and your last reviews and I tried to set up military more intense again. ;)

The additional food that Augustus-mode requires, makes it more difficult here, yes.

But you did not have any problems with any of my maps in Augustus-mode so far, always important to hear. You are kind of Augustus-tester for me. :)

You are very welcome.

[Edited on 06/08/22 @ 01:13 PM]

CeasarPizza @CIP_86
with the help of palisade and 3-4 javelins I can push back most of the invasion xD.
I think this map would be very challenging if the forest region is open for invasions.
File Author
"I think this map would be very challenging if the forest region is open for invasions."

That was my plan in the beginning. :) But as the map is not that huge, it would have burned needed space, so I closed the gap in the woods.

When six, now seven scenarios are finished, it is not that easy to stay creative and to possibly add new things. I will see what about a next one.

Creating 10 scenarios is my goal.

I think I will set up another "big wave" near the beginning in the next one, which will be more difficult to survive than in "The valley of St. Andrea rivers".

[Edited on 06/09/22 @ 10:18 AM]

Map Design5.0
Infantry and towers were needed to repel the invasions from the east.
The other invasion points remained blocked.

I like the creative story :)
File Author
Thank you trolgu.

The small story came to my mind and I thought it might be funny. ;)
Map Design5.0
Playability: 5

Balance: 5

Creativity: 5

Map Design: 5

Story/Instructions: 5

Additional Comments:
Never have I ever seen such massive quantity requests. But the story/description does warn you, so it makes it flavourful and interesting, and because it ramps up at a reasonable rate - as opposed to obnoxious rate - it was fun.

I don't know if you are planning any other maps, but I don't think I've seen you use a "soldier" request (or the plain money request either), so perhaps a area to explore/enjoy building a map to use.
File Author

Thank you for the very positive review.

The quantity of the timber-demands is high in the end, perhaps annoying bot doable without any problems I think. The increasing became soon linear, yes. ;)

The reason why I do not have soldier or money requests, is that I use the old CD Rom for everything (and this is okay this way). It does not work when I add a distant battle. I have no idea why and do also regret it. But the positive aspect is, favor always stays a challenge. Money-request are not existing in that old mode.

I took a break from maps so far, but for sure there will come some more in the future.
I always create the maps the way that they are difficult to a possibly high degree for myself but always doable for myself. So they might (hopefully) be hard, but will never be very hard (in comparison to some other maps here, that are very hard).
blubb A map that managed to keep me busy throughout, it took quite a while to reach infinite money mode (luxury housing and 10% tax) with the ever raising import prices and decreasing profits (especially with the Grand Temples in Augustus which require loads of marble but are necessary to stabilise things as farming/fishing plus oil imports are quite bottlenecked - Ceres, Mars and Mercury temple consumption reduction benefits are kind of necessary if you want to supply the entire city with food and oil, later on I definitely had to ignore Caesar's oil requests unless I wanted my city to fall apart), also is it just me or have local uprisings been massively buffed in Augustus? They waltz through my towers like butter and continue to insta-kill every building they merely touch at lightning speed, had to reload to the yearly autosave several times to get my troops into position and/or spam prefectures to even be able to deal with them. The "regular" invasions were dealt with much more easily in comparison.
Anyways, thanks for providing ever new challenges to someonme who has played that game for 22 years (back then I was a little late to the party)

End-game screenshot:

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Map Design4.7
Favorites: [Who?]0
Size:43.82 KB