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Downloads Home » Augustus Scenarios » Salted_Carthage

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Salted_Carthage

Author File Description
FrankyVesna
File Details
Climate: Desert
Difficulty: Very Hard
Population goal: 9000
Culture goal: 0
Prosperity goal: 95
Peace goal: 95
Favor goal: 95
a huge map, blunt, for testing 24 trade routes.
the scenario hould simulate carthage after being salted by the romans. only food supply is fish. you can't produce any raw materials. prices are artificial low, due to hex editing. invasions are on the schedule. you should keep ceasar happy, which is hard without money. try to keep the docks on different loop or there will be a bug with shipping. augustus only.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Hero123 Good job on adding more trade routes. What file do I use to edit the map? Thanks.
carb Map editor can now create custom trade routes?
FrankyVesna
File Author
no, but you can with a hex editor.
sasa86 i haven't completed the map yet but i noticed the sea trade is especially clunky - the trade ships would get stuck at the many docks resulting in stagnant trade and industries.

what exactly do you mean by keeping them on a different loop?
FrankyVesna
File Author
make one dock for one industry type and never connect them to other roads leading to other docks. keep things seperate.
sasa86
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Honestly this is my first time playing a map with so many trade routes unlocked, something of a dream of mine so im going ahead to give a rating of 7/5. I felt like a giant itch has been scratched off my back.

screenshot of completed city:
https://imgur.com/4ZtlISK

However, there's some weird issues as pointed out by vesna - you will have a nightmare scenario with dozens of ships just docking around for eternity, even if you have a hundred docks.

What I had to do is to focus on only selected goods and making sure the sea trade routes are NOT buying anything. This is to ensure each sea trade ships spend as little time as possible at each dock, and giving the other ships their chance to trade their goods. Some weird behavior I noticed is that after the trade ship had fully traded with your city, the ship will visit the other docks before heading back home.

On the map itself, once you figured out the trade and econ routes the next thing you should take note of is the invasion and their timings. My suggestion is not to delay if your troops are needed (you'll know what i meant).

Huge thank you for making the map ^^
FrankyVesna
File Author
nicely done!
dracula324 Playability: 3
(Insert Playability analysis here)

Balance: 2
(Insert Balance analysis here)

Creativity: 1
(Insert Creativity analysis here)

Map Design: 3
(Insert Map Design analysis here)

Story/Instructions: 1
(Insert Story/Instructions analysis here)

Additional Comments:
A very bad map How can you export olives oil wine and fruit when there are no possibilities to have farms this is an absolutily stupid and useless map

[Edited on 06/20/22 @ 12:45 PM]

FrankyVesna
File Author
That is excatly the point of the map the economy is harsh. otherwise with so many trade routes it would be to easy. you have to import raw materials and make goods to sell them.

If you think the map is to hard, just enable farms with the gameexplorer. there is easily enough fertile land near the natives for 15 farms. also iron and marble could be activated. that's why it is a *.sav file and not a *.svx file

[Edited on 06/22/22 @ 03:40 PM]

sasa86 he's trolling, all his reviews are 1 stars

or he has no reading skills, either way pay him no mind, seriously

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HGDL v0.8.1

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:135
Favorites: [Who?]0
Size:54.88 KB
Added:05/29/22