Posted on 05/13/22 @ 04:33 PM
My sixth map
A central map
This map is inspired by the novel “The Lost World” written by Michael Crichton in the middle of the 90s.
R.I.P. Michael Crichton
Time-limit: 30 years (disabled)
Empire State 27 (Miletus)
Salary: 5 DN (Engineer)
Change of Emperor: No
Sea trade problems: No
Land trade problems: No(t relevant)
Rome raises wages: Yes
Rome lowers wages: No
Contaminated water: Yes
Iron mine collapse: No
Clay pits flooded: No(t relevant)
The scenario is designed for the duration of 30 years. So there will be no attacks, requests etc. after this period.
Small temples are blocked, oracles are not. So it is just in the beginning an additional challenge.
Prices will change.
Military will not be intense. Six legions (some legionaries) will be enough to deal with the invasions. There will be no early attack. Economy and a good use of the available space are supposed to be the challenge in this scenario.
As Caesar will have some requests, there will be opportunities to raise favor (10 units +5, 20 units +6, 30 units +7, imported marble +?)
For the Augustus-players:
Timber is locally available, marble and clay are not and both are very limited (15 import / year). I do not know if the scenario can be beaten in Augustus mode.
The map was of course several times tested (Vanilla) and beaten (forced walker block was used).
A preview to the map is available here:
Feedback (positive, negative, here on heaven or on YouTube) is very welcome.
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Posted on 05/15/22 @ 11:10 AM
(Insert Playability analysis here)
Playable and very challenging
(Insert Balance analysis here)
I like the export price reduction and import price increment. Always tight on finance till the luxury blocks are up. Ceasar demand is fine.
(Insert Creativity analysis here)
Nice designated position for port and bridge. the reek of water near the entrance was crucial, so thanks for that.
Map Design: 5
(Insert Map Design analysis here)
Really beautiful map. Would Love to live there xD
(Insert Story/Instructions analysis here)
Played on Agustus, literally crippled the economy to build Colosseum and oracle (early game). Farm land and fishing just barely enough to support 5000. I needed to remove the supply post after 30 years to supply enough food to the population. I built 8 luxury villa. Would love to see if anyone can build more. Overall amazing map, look forward to similar map like this. Thanks
[Edited on 05/15/22 @ 11:12 AM]
Posted on 05/15/22 @ 12:05 PM
Thanks a lot for the feedback. I am happy that it is that positive.
Nice to hear it was challenging, although I was pretty sure about it being that, after my tests. The beginning is tough I think, because of the need to import marble quickly.
"I like the export price reduction and import price increment. Always tight on finance till the luxury blocks are up"
That is what I tried in every scenario so far, sometimes with more, sometimes with less success. :)
"Really beautiful map. Would Love to live there xD"
Yes it is a bit heavenly there. :)
[Edited on 05/18/22 @ 12:18 PM]
The short text is compensated by the map that speaks for itself - very pretty :)
Posted on 05/22/22 @ 02:20 PM
The defense is very simple due to the two small islands at the entrance.
Were they intended for fishing?
Caesar's requests and price changes are well balanced, as usual.
Thank you and keep up the good work :)
Hello trolgu, thank you for the review!
Posted on 05/22/22 @ 05:07 PM
The small islands had to be there because of my template.
I did not expect players would build something there, so near to the entrance (Baron von PWN nevertheless did so on stream). It is coincidence I must admit, that wharves and bridges are possible there.
Military was supposed to be in the background on this map. It is anyway easy I think, because the enemies split up crossing the bridge.
Some forts are necessary after some time, perhaps this is a small military challenge in the scenario, as money is tight in the beginning.
You are very welcome once more! :)