Playability: 5
Everything works, there is nothing to complain about.
Balance: 5
Normal difficulty like it says, military can be handeled with 6 forts (and no towers). There is enough farmland.
I built one small block and one very large forced walker block with patricians included, served from the inside with wine, hospital, academy and imported wheat.
Creativity: 5
Map Design: 5
A very good looking map.
Story/Instructions: 3
Additional Comments:
I played and won the scenario with the old version (Vanilla, on very hard).
Thanks for having created this map.
CeasarPizza
Posted on 05/03/22 @ 09:35 AM
Rating
4.6
Breakdown
Playability
5.0
Balance
4.0
Creativity
4.0
Map Design
5.0
Story/Instructions
5.0
Great map, feel relax when playing it.
Some minor thing about the Weapon price change as there is no export/import weapon in this map.
CommissarMarek (id: marekvazny)
Posted on 08/19/22 @ 04:40 AM
Rating
4.4
Breakdown
Playability
5.0
Balance
4.0
Creativity
4.0
Map Design
4.0
Story/Instructions
5.0
Playability: 5
Id play the map again. Everything works.
Balance: 4
The map has plenty of fertile land. Local resources are generous. Only misguided thing in price fluctuations on weapons that are irrelevant since they cannot be traded and legionaries would not be great as map has many invasion points and simultaneous attacks.
Enemies are seleucids and cannot hold up against full complement of forts. Im not a big fan of abnoxious often happening, weak and simultaneous attacks. Makes the military a chore.
Creativity: 4
Fairly standard. Nothing is out of place, native meeting hut cannot spawn trader as its spawn tile is blocked not sure if its intended.
Map Design: 4
Flat and fertile. Allows for standard boring blocks. Water is plentiful.
Story/Instructions: 5
Additional Comments:
Run was streamed here is the VoD:https://youtu.be/9CC47MU0wJU