Lots of trade opportunities here, which is nicely offset by several random events. Rebuilding iron mines can get bothersome though. Going with grand insulae is a more challenging route but I chose a simpler one here, with a majority of the 10k population on medium insulae blocks branching out of the wheat granary. As to defense, lion tamers were added to guard the western attacks.
Played on Julius 1.6 at Very Hard, with the immigration bug fix enabled. No debt, no blessings, with buildings upgraded and 2x2 plaza designs used.
Victory can be achieved either thru a lavish gift or by governing another 10 years. The required favor will eventually be reached via additional requests and the 30-year milestone bonus.
Scenario created by Caesar Jan.
You can download the map using this link:
http://www.geocities.ws/caesar_jan/scenarios.html
Thanks for the link.
I took a quick look at your city.
It's a very nice design, but is the lion defense really necessary or is it just for aesthetic reasons?
I'll give it a try tonight.
Eraserhead File Author
Posted on 04/28/22 @ 08:42 PM
trolgu Hi,
The lion tamers were an offshoot of the initial design to use a colosseum to service multiple blocks via garden roads (which btw I picked up from looking at your cities). From the location of the colosseum to the west, it just seemed to make sense to just connect it to a maze of lion tamers.
It does look a bit overkill with the amount of resistance from the enemy, but I figured it's one way to lower the unemployment rate.
Hmm...this notion of a lion maze as an aesthetic choice intrigues me a bit. I might try it one of these days, maybe a zoo-like enclosure in a thickly-forested part of a map.