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Downloads Home » Augustus Scenarios » Augusta Praetoria Salassi

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Augusta Praetoria Salassi

Author File Description
File Details
Climate: Northern
Difficulty: Hard
Population goal: 8000
Culture goal: 65
Prosperity goal: 85
Peace goal: 100
Favor goal: 100

the task assigned to you requires some skill in the areas of trade, urban planning and military ambition. You have been entrusted with the area around important alpine passes, which will be our gateway to the north.

The area is inhabited by the Celtic tribe of the Salassi. The Salassi live in the upper valley alongside the river, where they forage the fertile forest edges in the west and in the north, they control the passes in the Alps, collecting road tolls and iron ore from those who pass through. Their relations with Rome were not uniformly peaceful; not so long ago, the Salassi resident here have robbed Julius Caesar's treasury and threw rocks on his legions on the grounds that they were making roads and building bridges. Your task will be to subjugate these people for the Roman Empire and sell the unwilling mercilessly into slavery.

To do this, first, establish a large and strong Military to conquer the valley to the west of the river, then defend it until the Salassi are finally demoralized and defeated. Expect constant resistance and repeated attempts by the Salassi to hold onto their territory.

Once this task is finally accomplished, colonize the expansive area west of the river. May the gods aid you in your endeavour to identify a water source there that can supply fresh drinking water to a large population. Build a prosperous city that will be the future capital of the Graian Alps province. Once your enemies are dealt with, Rome has instructed your trading partners in Syracruse to provide you with the necessary marble in order to erect a grand temple. Use your trading adeptness cautiously and wisely, to raise the necessary funds for the construction of the city.

One more thing, the region's waters are home to an extraordinarily precious fish: the red mullet. A single one of these fish is worth as much as a modest villa and the wealthy patricians in Rome are more than willing to ruin themselves just to serve this fish at their lavish feasts. So, Rome needs you to send steadily increasing quantities of this fish - do not dare to falter in your efforts to please Romes hunger for the red mullet.

I would say hail Caesar... but ... he has just been assassinated ... so... greetings and have a nice day


Historical background:

The maps timeline begins right after the assassination of Caesar; at the time of the second Triumvirate that was formed by Octavian (later Augustus), Antony, and Lepidus. Implemented in the map is the battle of Actium in 31 BC when Octavian defeated the forces of Marc Antony and Cleopatra. You will be asked to send a large force to fight in this battle. After the battle of Actium and the defeat of Antony, Octavian was in a position to rule the entire Republic until January 27 BC when the Senate gave Octavian the new titles of Augustus; this event is regarded as the beginning of Augustus' reign as emperor.

The Salassi:
For their last decade of freedom the Salassi tribe subjugated by 14 BC – were almost the only remaining groups not under Roman control in the Mediterranean basin. After the Battle of Actium in 31 BC the Roman world was united under one ruler, Augustus, who could concentrate Roman forces against remaining holdouts
They were definitely conquered in 25 BC and the colony of Augusta Praetoria (modern Aosta) was founded in the following year with 3,000 retired veterans and their families. Two thousand Salassi were killed and all the survivors, nearly 40,000 men, women, and children, were taken to Eporedia and sold into slavery.

After 11 BC Aosta became the capital of the Alpes Graies ("Grey Alps") province of the Empire. Its position at the confluence of two rivers, at the end of the Great and the Little St Bernard Pass, gave it considerable military importance, and its layout was that of a Roman military camp.


*Fixed a mistake in the west that allowed a reservoir to be build. This will no longer be possible in the updated version of this map. (Thank you Suh The Little Dictator for making me aware of this issue).

*Added a hint for the fertile forest edges in the west of the map into the instructions.
*Lowered the rescue loan a bit.
*Increased the winning population from 7500 to 8000.
*Made a previously tricky area "player friendly" and intuitive.
*Tried to convince Rome to lower the demand for the red mullet but they wouldn't budge... sorry.

A big thank you to Vini1993 for your suggestions and your astute and generous evaluation of my map.


With this map I wanted to create a multi step map that requires some planning ahead. A Lugdunum 2.0 if you will with the features of Augustus in mind.
Feedback is always highly appreciated and may be implemented in any later updates of the map. Have fun :)

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Vini1993 This is my first comment because this map is very well thoughtfully designed. Didn't been finished yet but I can see how the author choose each square to be a nightmare to build the city. Very challenging and I think about how I will feed everybody on the west side.

Maybe spoilers but at Nort is possible to connect the two sides of the river with a bridge and there are the birds showing you can catch fish but I couldn't fit a wharf and a shipward there. Is this alright?
File Author
Hey there :)
Thank you for playing my map 😊 You are right, a lot of thought went into the creation process. Sneaky mountain passes, trade changes and a thirst for land and water (at least in the beginning phases of the map) are intentionally designed to make you feel that you conquered and earned every inch of the map.

To your question(s):

It is actually possible to fish in this spot but only without a bridge (well, you can build the bridge but then the ship is not able to reach the fishing grounds); so you have to choose between a wharf for pleasing the emperor or a bridge for shorter walkways. The street to the shipyard you drew is intentionally not possible. Build a shipyard next to the wharf, wait until it produces a ship, delete the shipyard and build the bridge. Whenever the production of fish doesn’t seem to be fast enough for a timely delivery to the emperor, delete the bridge and fish with another (a third) wharf.

Spoiler: You can get by with only two wharfs at the port area in the east, provided that you have full employment and relatively short walkways for the carts.

Spoiler: I play tested the map before uploading and the food in the west shouldn’t be a problem, as the forest edges are quite fertile. Only make sure that you don’t build the city on that available fertile land to avoid long transportation of goods from the eastern part of the map.

With this map I wanted to create a multi step map that requires some planning ahead. A Lugdunum 2.0 if you will with the features of Augustus in mind.
First, establish a workforce strong enough to supply a strong military and goods production for trade… once all the battles for the west are finally won, marble becomes available and you can focus on the vast area in the west, repurposing the east for production of goods for trading (as you will need a lot of money for all that marble 😛)

Spoiler: You will not be able to place a reservoir in the western part of the map; instead, you need to build a temple to Neptune with the right epithet to get enough water for reaching the population goal.

Have fun finishing the map and please leave a comment about your experience with it.

[Edited on 01/05/22 @ 10:21 AM]

Map Design5.0
Just finished! Don't recommend reading this review before playing since it reveals some of the things that will happen.

Playability: 5

Excellent. This map challenges the player in everything the new mod Augustus brings to the game, explores new buildings, uses orders for buildings, and the need to place buildings together like a Tetris puzzle. Also never in any city "war affecting immigration" was a big deal but here it can become a concern. But I thought the rescue funds were too high and the population goal too little (could be 8500 or even 9000).

Balance: 4

Played in very hard and sometimes it feels too hard because you need to know that trick where placing a shipyard in a lake with a wharf allows the ship to be delivered even if the wharf doesn't have labor access. Also, the demand for fish became insane. Maybe I should have to build a lighthouse earlier or maybe put the buildings better but I imagine some players having a really difficult time. The military actions also can become too harsh in a first play.

Creativity: 5

Really liked the idea of splitting a scenario into two areas where you need to approach them separated. As I said before the author used a lot of resources from Augustus that made this challenging scenario possible.

Map Design: 5
The strongest point of this scenario. Really feels like a map where you just arrived and need to establish a city from nothing. And although the map seems very difficult there are places in a clever way where you can make the city "work". There are clearly two phases and they both play in a different way. Very very well designed. You can see that each rock and tile was carefully placed. The native villages in the north are also beautiful.

Story/Instructions: 5

The Story aspect is great, the author made a map that is connected with what is written and makes you really feel like building a city where you are not welcomed. The instructions give some hints about the importance of wharves and building the Grand Temple of Neptune. But I would also add something about fertile lands at west since they look very tiny but after removing some forest you can comfortably feed your population.

[Edited on 01/07/22 @ 03:15 PM]

File Author
Updated the map :)
pedesteen Ive got a bug.

All over sudden (Jul 31BC) the red sign that indicated the spawning point have moved it self so it actually blocks the road to Rome and everything obviously crashes.

The 1st picture is my saved game.
2nd is a fresh start of the map. red sign moved on its own :D

[Edited on 03/02/22 @ 12:43 PM]

File Author
Thank you for letting me know pedesteen!

I updated the map by creating more room around the entrance point of the map.

Hopefully, from now on, this issue wont occur again :)

[Edited on 03/04/22 @ 10:04 AM]

pedesteen Thanks.

Just finished the map. Great fun!
CeasarPizza Greate map, new type of challenge without reservoir. THank you.
Map Design5.0
Playability: 5
Not easy but doable - especially with the letter to the governor providing some useful tips and heads up.

Balance: 5
As in map design and creativity, lots of thoughts have been put into it - for example wharf placement, farm areas etc.

Creativity: 5
As per balance above.

Map Design: 5
One of the more unique maps so far.

Story/Instructions: 5
I can appreciate the effort put onto making this map together with the story.

Additional Comments:
At first this seemed like an easy map, just build some mission posts next to the natives right? Eheuehuehue... NOT!

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Map Design5.0
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