Settings:
* Julius 1.6.0
* Very hard level
* God effects on
Goals:
* No walkers forced to take long paths
* No gatehouses inside the city
* No blessings
* Entertainment venues with shows
* All religious needs met
* All entertainment needs met
* Min. housing level: small casa
The beginning was very tedious with intensive micro management.
The Seleucids are very weak and are quickly discouraged.
This can be seen in the saves.
The mission was completed in 169BC with 88 peace.
I then continued for 100-all up to 166BC.
After that, it gets very ugly because of the CW events.
Since I play without the "immigration bug fix" Julius offers, I am used to start with 3 1x1 houses, which merge during the push.
The prefect in the first loop always makes his rounds in the same direction. So it's no big problem.
But you're right, that could be improved.
From my experience, javelins have few chances against natives. Therefore, they are protected by the cavalry.
The Seleucid spearmen can also be attacked very well by the cavalry.
I think in one save you can see how the Seleucid troops were separated and then the spearmen were attacked by cavalry and the other troops by javelins.
CommissarMarek (id: marekvazny)
Posted on 10/21/21 @ 09:49 AM
Trolgu,
i did not realise you play with the immigration bug. That explains the 1x1 as a workaround then i see. Very clever solution to a major problem for some. Natives are fast so you are right in that it limits the effectivnes of only jav. spam. In this case academy training i guess the cavalry can prove to be efficient as the jav. units should also fire more accurately into a melee.
PS: I wager the map was not change that much after your first city but still i tried my best to amend the striking issues and hope that it proved better this way.