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Downloads Home » Completed Cities » Seleucus certamen - EX version

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Seleucus certamen - EX version

Author File Description
File Details
Campaign: Custom
Rank: Engineer
Mission: Custom
Difficulty: Very Hard
Population: 10024
Culture rating: 100
Prosperity rating: 100
Peace rating: 100
Favor rating: 100
* Julius 1.6.0
* Very hard level
* God effects on
* No walkers forced to take long paths
* No gatehouses inside the city
* No blessings
* Entertainment venues with shows
* All religious needs met
* All entertainment needs met
* Min. housing level: small casa

The beginning was very tedious with intensive micro management.

The Seleucids are very weak and are quickly discouraged.
This can be seen in the saves.

The mission was completed in 169BC with 88 peace.
I then continued for 100-all up to 166BC.
After that, it gets very ugly because of the CW events.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Very nice!

I knew you would return to this map since the time limit makes it so much harder now.


-Initial population kept bellow 200 to allow 0 wages to be paid until that pop is exceeded.
-Tingis trade route opened up first fortrading furniture to the natives.
-Interestingly enough cavalry auxilary was used early on.
-after getting some money and appeasing the gods taxes were rushed with small insulae intead of the dock or the land Toletum trade route. (army only aux. at this point)
-EQ sucked, it turned into rocks by the stairway near road to and from Rome quickly, even though it was a massive one it ended fast and did not damage the fertile area to the north.
-lightning development after that. City's pop skyrocketed and dock was used to sell wine. (towers used in the south-west)
-by 169 BC. silly money is being made by taxation 39k per year. It is possible through efficient design and many patricians living in grand villas, plebs are small insulae. (i find it impressive how well tactical rocks were avoided, army 3 cavalry and 3 javelineer auxilaries)


5 star rating well deserved.

Additional Comments:

-I imagine the native uprisings were espeacially painfull with all those horsemen although i can see the seleucids get crushed quite easily.
-interesting place to start with the southern lake and what about the starting with 1x1s? Only thing i can see is more fire traps that way is there a reason for it?
-I hope you had fun playing the map Trolgu, very nice performace and i certainly love to see the city.

[Edited on 10/21/21 @ 01:04 AM]

File Author
Thanks Marek,

Since I play without the "immigration bug fix" Julius offers, I am used to start with 3 1x1 houses, which merge during the push.
The prefect in the first loop always makes his rounds in the same direction. So it's no big problem.
But you're right, that could be improved.

From my experience, javelins have few chances against natives. Therefore, they are protected by the cavalry.
The Seleucid spearmen can also be attacked very well by the cavalry.
I think in one save you can see how the Seleucid troops were separated and then the spearmen were attacked by cavalry and the other troops by javelins.
marekvazny Trolgu,
i did not realise you play with the immigration bug. That explains the 1x1 as a workaround then i see. Very clever solution to a major problem for some. Natives are fast so you are right in that it limits the effectivnes of only jav. spam. In this case academy training i guess the cavalry can prove to be efficient as the jav. units should also fire more accurately into a melee.
PS: I wager the map was not change that much after your first city but still i tried my best to amend the striking issues and hope that it proved better this way.

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