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Downloads Home » Completed Cities » Bundabus Tarsum

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Bundabus Tarsum

Author File Description
File Details
Campaign: Custom
Rank: Engineer
Mission: Custom
Difficulty: Normal
Population: 12000
Culture rating: 50
Prosperity rating: 100
Peace rating: 100
Favor rating: 100
Completed city of Barnabas Tarsum by marekvazny.

10k loop, not as stable as i hope. Could fit more if abit of time is spent fixing some part of it.

Housing is mix of Insulae and villa.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
marekvazny Save is at the begining 64 BC 1300 pop. You might have selected old .sav file.
File Author
thanks didn't realise, hope it work now.
Rating: 5
-insane amount of villas achieved around the middle "volcano".
-trade income around 12k dn/yearly is also very hard to achieve here as the prices of goods are not high.
-even though the map is not military heavy GT to Mars was still utilized (for the extra forts) and then replaced with Venus or Ceres. Pantheon and Lighthouse is also present.
-600 worker shortage, but there is still around 500 vacant living spaces.
-very impressive to get a loop through all that rough terrain.
-some fertile land was left un-utilized as fishing was relied upon heavily.

Additional Comments:
Another great city. Rating achieved surpass expectations and goals. No salary was also bold. Because there are no early or mid game saves could you answer some questions?

-did you have any trouble with the events? (glad. revolt,EQ, requests...)
-thoughts on enemy numbers and invasion points
-early game economy (low starting funds, bottomed out prices)
-building restrictions
File Author
Thanks for the kind comment Marekvazny.

- did you have any trouble with event?
The gladiator revolt destroy the loop pattern quite abit, the loop distance is close to max as far as I know, had to shorten it from initial plan to allow the pantheon force walk to work. Worked out that I would need 3 timed copies of library, bath, engineer, doctor etc but had to add a fourth copy after the gladiator revolt for a quick fix instead of timing the loop pattern all over again.

- though on enemy number.
As describe in map briefing, this is a peaceful mission and invasion are meant to be lenient, its pretty obvious where the invasion points was gonna come so for this map I skip the part of having a dummy run to find out. Which I do much prefer. As far as I got on this map 6 legion without legionnaire is all that's required so far. I think its balanced as planned, but there is room to make it harder if challenge is the goal, espiecially the timing of the first invasion.

Early game economy.
Easily the hardest part about this map, I built my first loop near entrance so if caesar legion attack i accept that this run would be finish to. Got economy started by concentrating on marble and wood which I work out to have highest efficiency versus cost/time, still it was tight for first year or two. Well done

-building restriction/native.
In used to your map characteristic by now, compare to some other this map is deliberately more lenient so didnt have any problem with restriction or native.
IMO none of the augustus building is truly needed on this map also, victory can be achieved much faster by skipping the monument building phase for this map and go straight for the win/villa area after the economy is started.

Thanks again for all the great map Marekvazny. All are really expertly made, gave me countless hour of enjoyment and lesson in humility.

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HGDL v0.8.1

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