- No military activity; no earthquakes
- 3 types of food, 2 types of wine
- Fair trade options including trading with natives
- Timber/Furniture to be imported
- Reasonable Caesar requests every couple of years, each granting you 10 favor points
Optional objectives for Augustus players:
- Build at least 2 monuments and a colosseum and/or a hippodrome
- Have at least 40% of your population live in villas/palaces
Additional Comments:
The main challenge here is that it's a desert map and gatehouses are not available.
I've played the map with Julius 1.6.0 for another test with "garden markets".
GovRawberry
Posted on 08/01/22 @ 03:15 PM
Rating
3.8
Breakdown
Playability
5.0
Balance
4.0
Creativity
3.0
Map Design
4.0
Story/Instructions
3.0
Playability: 5
Balance: 4
Creativity: 3
Map Design: 4
Story/Instructions: 3
Additional Comments:
Dude, the poor (literally) citizens of Rome! I enjoyed building this city. Trade is indeed fair and the map allows for an easy setup of the city. Built 2 grand templtes (Ceres and Neptun) to help distribute water & food better. Even on very hard, this map is a bit too easy money-wise after the initial trade centers have been set up. A more challenging version with less export options would be cool!
Edit: Here's my final city: https://imgur.com/a/4COBsMi