Back to HeavenGames Welcome to Caesar 3 Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Completed Cities
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Completed Cities » Rebel Lugdunum

Download File Post Review Post Comment

Rebel Lugdunum

Author File Description
File Details
Campaign: Peaceful
Rank: Procurator
Mission: Procurator: Lugdunum
Difficulty: Very Hard
Population: 6021 plus 75 ghosts
Culture rating: 90
Prosperity rating: 100
Peace rating: 100
Favor rating: 10
Rebel Lugdunum, in its 8371st year, after running without intervention for 7570 years. Personal funds are 10014300 Dn. Its design and construction are described in the Caesar III Heaven Game Help forum thread "Rebel Lugdunum". Julius v1.6.0 was used most of the time, but Caesar III (from was used for 400 years. As far as I know, Rebel Lugdunum is the first "eternal" unmodified career city.

These were my personal goals (the last 11 are for the final city):
* Only trees are deleted (where I failed: 6 gardens were deleted)
* No future history except for defense tests and Massilia route and landslides and no bad water or mine cave in or pit flood
* Very Hard difficulty
* Debt/rescue only after mission requirements except Favor are met
* No cheats
* Personal funds are not used (although can be collected)
* No festivals and no blessings
* All farms are on the plateau
* Wolves are not "fenced"
* Only 2 engineer posts
* No protestors
* Gatehouses are only in external walls
* No forums
* Labor is not micromanaged
* No requests are fulfilled (trolgu's idea)
* Culture 90
* Prosperity 100
* Grand (or perhaps briefly large) insulae are the poorest houses
* There is at least one grand villa
* Shows in all entertainment venues at least part of the time
* Senate, governor palace, and some best houses are close together
* Senate, markets, bathhouses, and fountains are upgraded
* A gatehoused wall blocks every approach to the city
* A legionary fort is near every approach to the city
* All roads, including the Road to Rome, are connected
* People give best comments (such as "This city is fantastic!")
There may not have been temporary large insulae, but the devolution of grand insulae just one level during the free run would probably not be noticed.

Victory can be achieved in a year, by sending several gifts. This is one way: set the salary to 0, set the tax rate to 25%, make 4 lavish gifts to Rome, wait until Dec of the next year, and make 4 more lavish gifts to Rome, with these results:
Culture 90
Prosperity 100
Peace 100
Favor 57
Population 6021
Funds 12285

There are also 15 progressive saves from May of the 1st year and Dec of the first 14 years.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Agnostic Brugle, your completed cities are always on another level. The knowledge that goes into making them is crazy.
Lizzaran360 So this so over the top.
I had a look at your layout and was just so impressed by it. Oh dear.
How much time went into the planning of this? Did you do the layout upfront?
File Author
Agnostic and Lizzaran360, thank you for your kind comments.

I expect I spent over 100 hours designing Rebel Lugdunum. (Having only 2 engineer posts was hard!) But my brain is not nearly as fast or reliable as it was 10 years ago.

I ran a number of defense tests first. Other than that, the design was done before anything was built. (As described in the "Rebel Lugdunum" thread, there were design errors, which were eventually corrected and the city was rebuilt.)

If you have any other questions, please make them in the Caesar III Heaven Game Help forum thread "Rebel Lugdunum".
Ace Gladiator I downloaded this just to watch the invasion from Caesar's legions. It was epic! And the city is truly an inspiration.

Good work Brugle!

Post Review Post Comment

HGDL v0.8.1

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]1
Size:1.13 MB