8.148 plebeians in 97 Grand Insulae
400 patricians in 2 Luxury Palaces
8.548 people
This map was made as an Augustus Scenario, so it had .svx and .map file when I downloaded it. I like to play the original Caesar 3, so I played the .map file, I'm really not sure if the author meant it to be played with Augustus with .svx file.
The one I played finally resembles a campaign map, which I really like, because I had so much fun playing it.
thank you for playing my map ;) This was the very first map I created and I wasn't sure whether I did a good job with setting the difficulty... I have to say, I was a bit restrained when programming the level of complexity for the enemy numbers and the various events happening throughout the game.
I Included the .svx file for immersion purposes. It just includes a very small hobble village with a small fishing industry and a single Fort. Going straight for the map file is totally ok ;)
My focus was on immersion: The map largely corresponds to the actual occurrences during the period of the foundation of Augsburg (Augusta Videlicum) by Emperor Augustus.
The time span of the game includes a number of realistic events from the corresponding period:
Not long after the actual founding of the city in approx. 15 BC in the province of Raetia, not far from the Limes that divided the wild Germanic north from the civilized empire, a natural disaster happened there around the year 0 in the form of a flood that swept away the first settlements (represented here by an earthquake at a strategically important point).
The so-called Varus Battle in the Teutoburg Forest is also implemented, where three legions of Rome were killed. In the second half of 9 AD, three Roman legions including auxiliary troops and entourage under Publius Quinctilius Varus suffered a crushing defeat in Germania against a Germanic army led by Arminius, a prince of the Cherusci. (In the game this is represented by the Emperor's demand for a large defense force that leaves the hometown almost defenseless).
And last but not least, the death of Emperor Augustus in the year 29 AD is implemented, as a result of which a small civil war broke out in the empire and led to strong fluctuations in the prices of food and weapons.
I have to say, you build a much more prosperous city in the base game than I did with the Augustus mod (which simplyfies things in many ways).
Chapeau to you sir!
[Edited on 04/09/21 @ 02:41 PM]
Agnostic File Author
Posted on 04/09/21 @ 05:42 PM
Reading this I see how much work you've put into making this map, with earthquake, price changes and army request from the Emperor, so I'm impressed to be honest. Also, the map looks good, and the best part for me is the playability.