Posted on 03/23/21 @ 02:36 PM
I want the small military camp and fishing village on the banks of the Danube to be expanded into the district capital of the Raetia province.
I entrust you with this important task.
The Helvetii resident there will not be very happy about our increased activity in the region. As far as we know, the people there form a steadily growing army who have sworn not to give up their territory without resistance.
So react early and decisively with a strong expansion of our defense forces.
I will also meet you with a few demands, which, however, should not present any difficulty, since the region is rich in mineral resources, fertile soil and usable trees.
Don't fail. Rome needs a strong border with the wild Germanic north. Rome relies on you and your qualities as a Roman governor.
Emperor Gaius Octavius Augustus
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This was the very first map I created and I wasn't sure whether I did a good job with setting the difficulty... I have to say, I was a bit restrained when programming the level of complexity for the enemy numbers and the various events happening throughout the game.
Posted on 04/09/21 @ 02:20 PM
I included the .svx file only for immersion purposes. It just includes a very small hobble village with a small fishing industry and a single Fort to expand the city from. But going straight for the map file is totally ok ;)
My main focus was on immersion: The map largely corresponds to actual occurrences during the period around the founding of Augsburg (Augusta Videlicum) by Emperor Augustus.
The time span of the game includes a number of realistic events from the corresponding period between 15BC and approx. 35 AD (within the limits and possibilities of the game of course)
Not long after the actual founding of the city in 15 BC, in a territory not far from the Limes that divided the wild Germanic north from the civilized roman empire, a natural disaster happened around the year 0 in the form of a torrential flood that swept away the first Roman settlements (represented by a small earthquake at a strategically important point of the map).
The so-called Varus Battle in the Teutoburg Forest is also implemented, where three legions of Rome were killed. In the second half of 9 AD, three Roman legions including auxiliary troops and entourage under Publius Quinctilius Varus suffered a crushing defeat in Germania against a Germanic army led by Arminius, a prince of the Cherusci. (In the game this is represented by the Emperor's demand for a large defense force that leaves the hometown almost defenseless). -> maybe YOU can win the battle of the Teutoburg Forest ;)
And last but not least, the death of Emperor Augustus in the year 29 AD is implemented, as a result of which a small civil war broke out in the empire and led to strong fluctuations in the prices of food and weapons.
All in all I think this map is a very doable assignment and is suitable for players that completed the first view campaigns of the base game and like a similar challenge.
You don't need the Augustus Mod to play the map. Have fun :)
[Edited on 04/09/21 @ 02:30 PM]
I took a break from the scenario I was working on and dove straight into this one because of Agnostic's enthusiasm for the map.:)
Posted on 04/18/21 @ 01:17 AM
I didn't finish my first attempt as the granaries for my palaces just above the ramp were wiped out by the earthquake. I might give it another go sometime.
Initial reaction is it's very playable. A lot of native centers to trade with so money's not an issue. The trade shutdown of weapons from Narbo didn't really have much of an effect as native traders were still buying them anyway. The natives didn't follow the shutdown, but they did adhere to the price change. One thing I noticed was the wheat price going up, but I am producing it, so I assume it was disabled in the saved game. Like Agnostic, I'm still playing on plain Caesar.
One last thing, I actually liked the way you designed the native areas with the forked roads, that I ended up using them in the native settlements on my map. So thanks!
Posted on 05/21/21 @ 08:11 AM
Map Design: 4
To be honest, the story deserves rating 6 :)
This is a very nice scenario with everything a gamer could want:
* 3 types of food in sufficient quantity
* Good trading opportunities
* Moderate requests with enough given time
* 100 favor points are possible without gifts
Therefore, I would rate the difficulty more as medium to easy.
By the way, the scenario is also excellent for an "eternal" city.