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Downloads Home » Scenarios » TerraMax -FINAL update-

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TerraMax -FINAL update-

Author File Description
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 45000
Culture goal: 20
Prosperity goal: 100
Peace goal: 100
Favor goal: 100
As Rome expands its empire, newly discovered lands are being annexed to its borders, inviting a massive influx of people who are seeking new opportunities. A vast, fertile region in Valentia has been set up to accomodate this incoming wave of immigration.

You are to head over there to fulfill the arduous task of maximizing the potential of both your resources and building space. Nothing but a sprawling metropolis is to be expected by the end of this mission.

This is a re-edited version of Terra Nova from the levels of peace scenarios. The edits are mostly changes in map design to get better yields on food sources, particularly fishing.

I did a max population test before on Terra Nova which came up to 45k with a couple of building areas left on the map. Everyone was fed, prosperity was at 100 with a good mix of housing, and the city was still within the sprite limit. I made a 50k push on the same city but with large tents which dropped the prosperity rating. I think with the edits, a 50k 100PR city with no tents is possible.

I've included 2 maps here. TerraMax is the 45k version, which I know is winnable. TerraMaxima is the same scenario but with the population goal set to 50k. This one hasn't been tested to victory yet.

Credit to etss for the map called New World, which the TerraNova and TerraMaxima scenarios were based on.
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File Author
Updated the map with a couple of fixes (3-07-21)
- added one land tile to extend the coast line at [115, 20], near fish point 8 (it was present in the previous edits, but somehow got trimmed off)
- cleared a few obstructions around the small inland lake in the south

Latest update, and should be the last one (3-08-21)
- added another wharf isle, and re-designed all the existing ones.

[Edited on 03/07/21 @ 09:18 PM]

File Author
I’ve made a few more edits to the TerraMaxima scenario, just to streamline the gameplay for a 50K attempt. TerraMax is fine as it is.

The TerraMaxima file uploaded 3-08-21 has been renamed TerraMaxima_v1.

Here’s the list of changes made to TerraMaxima:

- Lowered the culture rating to 15
- Increased the initial funds (8K to 12K on hard)
- Changed the food requests, and lowered the rest of
the request numbers (no changes on the favor
- Removed one of the native settlements and replaced
them with rock tiles
- Replaced the remaining hut and field with another
native center
- Removed the sheep herds
File Author
One last update. TerraMax now includes these latest edits and the previous ones made to TerraMaxima. For archive purposes, I've included the earlier uploaded versions in a separate folder.

Here's a rundown of the latest changes made:

- edited the rocky terrain in 3 areas to clear up more building space
- extended the farm meadows in 3 places
- re-designed the enclosed farmland in the SE corner of the map
- adjusted the request scheduling
- adjusted the milestone years

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