This is the second scenario from the advanced training campaign. Again a desert map is present and there are only 2 sea routes. Here the target population is higher. If your people start suffering from diseases, build a few hospitals. Small temples have been disabled from the menu at this level. This means that you can build only large temples to satisfy gods'needs. The large temples are more expensive and do require 2 loads of marble to be built. It will raise your cost expenses. In order to build temples you have to instruct your trade advisor to import marble at the very early stages of the level game.The main difficulty at this level will come from the little initial money you have at your disposal so that you need to export everything possible. Scarcity of farmland as well. You'll also have to guess which end of the map the ships come from.
Mission details :
Starting year : BC 403
Rank : Architect
Starting funds : 4500 Dn.
Rescue Loan : 1850 Dn.
Military activities : NONE
Interesting map with a couple of notable flaws (or I totally missed something major!).
This is a desert map with quite enough farmland but no Academies and...no SMALL TEMPLES! The beginning was PAIN (until logic prevailed and I shut down God effects until I could import marble!). At least include Oracles man!!
This was one flaw, in my eyes. The other was a weird combination of very low "returns" when fulfilling Caesar's demands (nice ones, I have to admit BUT sending 60 Olives to get 3 Favor was not cool!!) AND a very slow climb in Prosperity (75% houses were Grand Insulae, had 9 Large Villas, was positive on cash flow, still the darned thing climbed by ONE each year!). If this weas by design, then it is bad design (you want to train people, not torture them!).
Other than that, a nice experience. Can use a few minor tweaks and it will be a great learning tool!