trolgu
Pleb
posted 04-21-22 05:36 ET (US)
I just looked at DDR Jake's Graeconomics city.
The spread of the earthquake is very different from my test run.
Is there a possibility to control the shape of the spread?
Eraserhead
Pleb
posted 04-21-22 08:09
ET (US)
1 / 12
trolgu Hi,
Governor Jon mentioned in the downloads section that it was originally submitted to DDR Jake for streaming. My guess is that it was a different map save from the one he uploaded here, hence the difference in earthquake damage.
CommissarMarek
Pleb
(id: marekvazny)
posted 04-22-22 12:38
ET (US)
3 / 12
Hi Trolgu.
I believe that earthquake spread can be affected if you build near it. It is interesting how it can range from non-issue to devastating on some maps which can be bad, especially when running without saves.
Eraserhead
Pleb
posted 04-22-22 17:52
ET (US)
5 / 12
Hmm, I was under the impression an earthquake’s path remains constant whether you build on or near it. But it does change for every map save, which I went thru a lot of in testing for scenarios (namely Lian and Detour) where I needed the earthquake path to go a certain way.
Loading a map created on vanilla/Julius onto Augustus will produce a different earthquake path though.
Eraserhead
Pleb
posted 04-23-22 09:35
ET (US)
6 / 12
Well, I did a few tests and here are the results.
Earthquake paths and scheduling are constant with map scenarios created with vanilla and played on either vanilla or Julius.
With map scenarios created on Julius and Augustus, the path and scheduling are only constant when you load the map on the City Construction Kit. If you click on "Replay map" while playing the game, the earthquake path and scheduling are reset and produces different results. With scenarios created with vanilla, the "Replay map" has no effect.
Also, earthquake damage on maps created on vanilla and Julius will display differently when played on Augustus. Earthquake damage on maps created on Augustus will display the same though when played on Julius.
I also tried this out, but building on or near the earthquake point didn't seem to have any effect on the earthquake's path.
DDR Jake
Pleb
posted 04-23-22 14:29
ET (US)
7 / 12
I tested your assertions Eraserhead, and sure enough, restarting CCK maps does alter the course of Earthquakes.
However, as far as I can tell this is vanilla behaviour which Julius does not alter. I made a quick custom map in the vanilla standalone C3 map editor, and loaded it in vanilla Caesar 3, and replaying the map would still alter the Earthquake paths.
The one Career mission in C3 however: Tarraco, will have the same earthquake path regardless of replaying the map.
Eraserhead
Pleb
posted 04-23-22 15:54
ET (US)
8 / 12
Like career Tarraco, the above-mentioned Lian and Detour also had earthquake paths and scheduling which were consistent even after every "Replay map" on vanilla. The only thing I could think of they have in common is that these scenarios were created in vanilla pre-Mod Julius/Augustus files.
Creating a map now on vanilla with Mod files (which I initially failed to test), replaying the map instead of loading it on CCK does produce different earthquake results.
DDR Jake
Pleb
posted 04-24-22 05:53
ET (US)
10 / 12
Luck is a skill. I like the random nature of earthquakes. So long as no map maker places them dangerously close to the road to Rome.
Keinwyn
Pleb
posted 03-03-23 18:56
ET (US)
12 / 12
I have distinct memories of continually reloading after an earthquake (I don't recall the map) due to it leaving eternally burning tent fragments. The quake would path slightly differently when I deleted stuff. Trying to replicate this today with BUtB map proved unsuccessful.
Then I remembered the burning tent bug was fixed in Julius 1.7 so I tried to find 1.6. Unable to, I booted up vanilla caesariii.
In vanilla I was able to achieve a second earthquake path. At first I thought due to deleting housing, but after repeated testing it appeared random.