shamba
Pleb
posted 07-21-11 09:01 ET (US)
I'm a newcomer to this site and tried to post this question yesterday - unsuccessfully. In short, why do uncontrollable fires break out in the Tingis scenario despite masses of prefects and 100% staffing? The game was ruined and became unplayable. Is it to do with the spacing of houses, arson by disgruntled citizens or what?
Shamba
shamba
Pleb
posted 07-22-11 10:24
ET (US)
3 / 6
Many thanks to Kach and Gradstudent for their prompt responses.
I managed to solve my own problem in the end and discovered that I had accidentally left a vital fountain in the middle of dense housing outside the range of a reservoir. I assume that the prefects need a fountain for water to douse a fire and once I rectified the problem thay fought the flames and put them out before any major damage was done.
As a supplementary question - where can I find examples of ideal layouts for the various types of housing? I assume that there are tightly packed layouts for confined spaces and more luxurious layouts where fire is a major risk or where space is not a problem but desireability and culture are priorities.
Any guidance on this would be appreciated.
PS. This forum is most helpful and I appreciate the willingness of individuals from all over the world to help each other with this splendid game, all the versions of which I have enjoyed greatly despite now being pretty long in the tooth!
Regards,
Shamba
Herod0tus
Pleb
posted 07-30-11 06:02
ET (US)
4 / 6
Kach is right.
If you have too many prefects and/or the game speed is high then the CPU doesn't control the prefects effectively. So don't have too many and run the game on slow if you get a lot of fires.
The overlay will help to show where fires are likely.
Prefects do not need a fountain for water.
(However in Glory of the Roman Empire and Civ City Rome they do require wells which is fun to watch ... unless your city burns
It's easy to get cross-game interference so perhaps that what you were thinking of)