
Having finished (for now - because I just can't help myself, I'm still pondering the merits of another 70 prosperity run with a tighter focus on speed) in Abedju, it's on to the Old Kingdom.
As in previous career missions where I've had a choice, I'll be playing both options before moving on, beginning with the more 'militaristic' choice, so that means it's Selima Oasis first.
As with the rest of this playthrough, I'll be employing the following 'personal rules':
1. Very Hard difficulty
2. No debt, and no bailout gift
3. Beginning no later than year 2, net positive cashflow every year
4. No personal salary (and therefore no gifts to massage that Kingdom Rating)
5. Maximum possible Prosperity rating
6. Maximum possible Culture rating, with 'Perfect' coverage of all religion, entertainment, and - wherever papyrus and linen availability allows - education and healthcare buildings
Selima Oasis is a serious change of pace from Abedju, with no monuments to build, and not a whole lot of space to work with.
Local resources are limited to wood and ... er ... game meat.

Clay, barley, reeds and copper (for weapons I suspect I will need) are available for import; linen will have to be imported.
Aside from oodles of timber, it's possible to export 2500 papyrus and 2500 beer. That uses up all available imported raw materials, so any domestic consumption will cut into export income.
With few employment options available, the population target of 3000 is stretching. While my self-imposed requirement for 'perfect' culture ratings will help a bit, it's unlikely to be enough.
Luckily, all the accoutrements for scribal housing are now available. Two gods are worshipped in Selima Oasis, and luxury goods are available from Kerma. The absence of mortuaries means housing tops out at common manor, but that's fine for my purposes.
Wood exports can be seriously lucrative, seriously quickly. So much so that I think turning a profit in the city's first year is likely achievable. I therefore think personal rule #3 should be adjusted to require a net profit in every year.
I like trees. Trees are pretty. So it would be nice if I could harm as few as possible in building my Selima Oasis. I think leaving every tree standing may be a stretch too far, but let's set that as a tentative additional goal and see how we go.
There's no reason why every house in the city shouldn't be at least a fancy residence, so let's shoot for that. Achieving that requires providing nearly every available service to every house, so let's go the whole hog and add (likely unnecessary given the desert climate) apothecary coverage for every house too.
Finally, a 'civic centre', with the temple complex, palace, mansion and scribal housing in the same place, would also look rather nice.
[This message has been edited by Caesar Alan (edited 04-17-2022 @ 03:53 PM).]