I've been searching for a definitive list of requirements for your city to be rated as "Fantastic" "Life here is great" From the comfort of my Villa..." etc etc by the walkers of the city.
The closest I could find is this list from Trurl
- Have some citizens.
Is there a hard limit here? >600 seems like a fine ball-park, I never make them so small anyway. Demographics would probably be hell.
- stock a good food reserve: 4 months will do but 5-6 or more may be better.
In my experience, 4 months is vital. I have a city which is OK with 3 months' food stock, but fantastic with 4. This is quite a pain in high population cities, necessitating more granaries that would be desired, but such is the cost of a fantastic city.
-- please the gods; temples/oracles suffice, you dont need to have any festivals
I assume this is just to avoid the citizens from saying "the gods are annoyed with us", which appears when one or more Gods are "Irritated" or worse.
- give jobs to those who want them, but keep a few people unemployed
10 or more vacant jobs will cause people to moan about them. The cutoff for Unemployment seems to be 5% or lower for a fantastic city.
- entertain your citizens, and this means give your houses access to venues. in my test city a colliseum with 2 shows was enough, so it shouldn't be too hard providing the necessary entertainment in a normal city.
I'm not sure what the cutoff here is for people moaning about boredom in the city. Is it a % of houses/population having no access to entertainment buildings?
- give your houses access to a school (this is necessary to get full marks, it's not only for the comment "This city is fantastic!" )
I never understood this one. School access is definitely not needed across the whole city for it to be fantastic.
Is there anything else missing? I'm unsure of a level of health is needed. Thankfully a city can be fantastic at "Good" health so we don't have to sacrifice demographics for happy walkers.
The closest I could find is this list from Trurl
- have some citizens , >Many of these criteria are too wishy washy.500 is ok though in my small tent city 600 were needed
- stock a good food reserve: 4 months will do but 5-6 or more may be better.
- please the gods; temples/oracles suffice, you dont need to have any festivals
- give jobs to those who want them, but keep a few people unemployed
- entertain your citizens, and this means give your houses access to venues. in my test city a colliseum with 2 shows was enough, so it shouldn't be too hard providing the necessary entertainment in a normal city.
- give your houses access to a school (this is necessary to get full marks, it's not only for the comment "This city is fantastic!" )
Is there a hard limit here? >
In my experience, 4 months is vital. I have a city which is OK with 3 months' food stock, but fantastic with 4. This is quite a pain in high population cities, necessitating more granaries that would be desired, but such is the cost of a fantastic city.
I assume this is just to avoid the citizens from saying "the gods are annoyed with us", which appears when one or more Gods are "Irritated" or worse.
10 or more vacant jobs will cause people to moan about them. The cutoff for Unemployment seems to be 5% or lower for a fantastic city.
I'm not sure what the cutoff here is for people moaning about boredom in the city. Is it a % of houses/population having no access to entertainment buildings?
I never understood this one. School access is definitely not needed across the whole city for it to be fantastic.
Is there anything else missing? I'm unsure of a level of health is needed. Thankfully a city can be fantastic at "Good" health so we don't have to sacrifice demographics for happy walkers.