I'm developing a Excell file with various info usefull for planning ahead cities. The file is based on empiric measures.
However I'm a bit disappointed by the Docks
My methodology
- I played londinium up to 200.000 Dn
- (GOG C3 version + Julius)
- Bulldozed everything
- Started to build minimum to run various measures.
What I found so far (Julius version of the game, maybe original C3 is different)
Marble Quarry
Real production => 4,6 cartloads/year
Useful distance from wharehouse => 66 units
However I fear knowing that is useless.
My first attemp is 11 Quarries + 1 Warehouse at maximum possible distance (which by mere coincidence is kingdom road in Londinium)
In this case to sell everything by sea, I need 3 docks (which are like 20 squares from warehouse)
However I think it may be more optimal (total cost or total number of workers)
to have just 1 Dock, with 1 Warehous, and more than 11 Quarries. That would make knowing the real production and distance of quarry useless, because Ehi.
"Just add quarries until production is more than sold units, and use surplus for large temples".
Just letting know, If anyone ever faced this problem and tried to maximize each resource in a particular map
Best regards.
Bye!
However I'm a bit disappointed by the Docks
My methodology
- I played londinium up to 200.000 Dn
- (GOG C3 version + Julius)
- Bulldozed everything
- Started to build minimum to run various measures.
What I found so far (Julius version of the game, maybe original C3 is different)
Marble Quarry
Real production =>
Useful distance from wharehouse =>
However I fear knowing that is useless.
My first attemp is 11 Quarries + 1 Warehouse at maximum possible distance (which by mere coincidence is kingdom road in Londinium)
In this case to sell everything by sea, I need 3 docks (which are like 20 squares from warehouse)
However I think it may be more optimal (total cost or total number of workers)
to have just 1 Dock, with 1 Warehous, and more than 11 Quarries. That would make knowing the real production and distance of quarry useless, because Ehi.
"Just add quarries until production is more than sold units, and use surplus for large temples".
Just letting know, If anyone ever faced this problem and tried to maximize each resource in a particular map
Best regards.
Bye!
[This message has been edited by Daearius (edited 01-20-2021 @ 10:58 AM).]