These are my tentative personal goals (the last 12 are for the final city):
* No future history except for defense tests and Massilia route
* Very Hard difficulty
* No cheats
* Personal funds are not used (although may be collected)
* No festivals and no blessings
* Wolves are not "fenced"
* No mission posts
* Few engineer posts (maybe 2)
* Only trees can be deleted
* No requests are fulfilled (trolgu's idea)
* Culture 100
* Prosperity 100
* Grand insulae are the poorest houses
* There is at least one grand villa
* Gatehouses are only in external walls
* Shows in all entertainment venues at least part of the time
* Everyone is registered for tax
* Senate, governor palace, and best houses are close together
* Senate, markets, bathhouses, and fountains are upgraded
* A legionary fort is near every approach to the city
* All roads, including the Road to Rome, are connected
* People give best comments (such as "This city is fantastic!")
If these are a lot of trouble, some that I consider less important (such as "No mission posts") may be abandoned.
Future history was used in 2 ways. The tests of years ago showed that a lion defense could be good against Rome's troops, but I eventually decided to use just towers. Recently I did more tests (using Julius) to find an efficient tower arrangement, and found a good-looking one with 23 towers (although I'll probably add 1 or 2 more by the gatehouse at the entrance to the city). The other use of future history is knowing that the Massila trade route will open and its eventual quotas.
Rebel Lugdunum should run for many thousands of years. I'm concerned that at some point, multiple landslides and a Rome invasion will prevent caravans from entering for many months. Therefore, caravans won't go far from the Road to Rome, trading in the large eastern valley (where most of the warehouses will be).
The bulk of the food (wheat and meat) will be stored in granaries that aren't very far from the stairs to the farming plateau. The
Reliable Market Long (Forced) Walker Technique without Gatehouses will supply most of the houses, complicated by separating the wheat/meat markets and the pottery/furniture/oil markets. The north tile of each pottery/furniture/oil market must be at least 40 tiles "as the crow flies" from the north tile of each granary. The north tile of each wheat/meat market must be at least 40 tiles "as the crow flies" from the north tile of the fruit granary and the pottery, furniture, oil, and wine warehouses.
The above technique assumes that market sellers will remain evenly spaced. I have seem them work properly (in Palace Peaks and No Clinic Capua) for a few decades, but that doesn't mean that they will work properly for thousands of years. We'll see.
The fruit granary, wine warehouse, and fruit/wine market will probably be on the south island. The few houses (probably 2) on the farming plateau will be supplied by a market that is close to wheat and meat granaries but is a long way by road (but not too far "as the crow flies") from pottery, furniture, and oil warehouses.
City health will be good, allowing a stable city with a modest number of ghosts to form with a populations that is a little above the requirement (5000).
Designing Rebel Lugdunum may take me a while.[This message has been edited by Brugle (edited 12-05-2020 @ 05:44 PM).]