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Topic Subject: Lugdunum Surprise
posted 04-23-00 12:36 ET (US)   
Here's for a Lugdunum walkthrough...

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

Replies:
posted 04-23-00 13:04 ET (US)     1 / 26  
On my way through the peaceful career I've arrived in Lugdunum. As some would have it the trial by fire on the peaceful career.

First look at the map reveals a large native settlement, two wolfpacks and a convolute map that is asking for distribution problems.

I started by 'ducting in the wolfpacks and re-route the native roadsystem. With two missions this resulted in some quickly pacified natives.

Next were nine grain farms on the island and a 9x9 block close by (I think an 8x8 woul dhave been better as there isn't much space on that island)

A second block, 8x8 was added on the other large island together with two granaries set to get wheat. The starting money was tight so I used the bail-out to start weapons industry.

This kept me running in and out of debt as trade picked up and Masilla came online for the marble trade. At the same time I opened a bridge to the native territory and started moving arms there.

At Caesar's request for pork I replaced one wheat farm for a pig farm. To get my population to increase I start pottery on the entrance point and on a small workspace on the native land. A few weaponshops are added to keep the natives supplied.

I miss Caesar's request by a day...and another request follows.

In the mean time I move reservoirs closer to the highlands and start a small farming colony there. At the same time I've started import of fruit for the colony bit closest to the entrance and importing wood for the furniture shops I've put down there. Cartpushers are shuttling up and down the map.

I put a fort on the middle island and quickly exterminate the wolves. After this the forts is destroyed as quickly. The farming communities are extended further up the plateau. Housing levels are up to oil level and I start importing oil. While at the same time I add two more blocks to the Western map are.

Caesar starts asking for marble, requests that are easily answered as my export is slightly over producing. More cart pushers shutlle wares around and housing gets more and more to (large) insulae level, including the 3 villages on the highland.

The rest of teh time wating for my population to come in is spent adding various culture buildings includign the odd colloseum.

After 16 years I get promoted with the following scores.
Culture - 74
Prosperity - 55
Peace - 74
Favour - 51
Population - 5000 (exactly )
Denarii - 32,155

So now it's on to Tarsus...

A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven


------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

[This message has been edited by Jayhawk (edited 08-12-2001 @ 09:16 AM).]

posted 04-23-00 13:25 ET (US)     2 / 26  
wow, good job. It's quite a bit better than mine......

Another satisfied customer!
Follow me to the Pharaoh recovery room

E
PS_CoCreator
T
he Well Water Smuggler

This is your brain... .This is your brain on well water...
posted 04-23-00 14:45 ET (US)     3 / 26  
Interesting walkthrough AJ. I like it. You need to collect these and post them on this site somewhere.
C
herub
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----
posted 04-23-00 15:30 ET (US)     4 / 26  
I'll see what I can do, once I work my way through the rest of them, Marcus.
Thanks EPS
A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 04-23-00 18:05 ET (US)     5 / 26  
Good.
posted 04-24-00 00:50 ET (US)     6 / 26  
EPS_CoCreator:

Don't stop posting walkthroughs c3 & Pharaoh. I just can't seen to get enough of them!

You tips for the Dunqul Oasis have been helpful as I prepare for that mission. BTW, I go by the name Ptolemy on the Pharaoh forum.

If you have time, I'm collecting tips & walkthroughs for the Middle Kingdom missions, esp. Thinis, Waset, Kebet, & Menat Khufu. I haven't run across any of your tips for these missions.

Keep up the super work!

BTW, I'm working on a Grumpus-style walkthrough for Carthago, and am looking forward to reading through your tips for this mission a little further up the page.

Vale!

Caligula

posted 04-24-00 00:59 ET (US)     7 / 26  
Ditto what Caligula said EPS. Great stuff. Would you email mail me sometime soon, so I can make a request of you. Caligula and I would appreciate it.
C
herub
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----
posted 04-24-00 10:05 ET (US)     8 / 26  
Great Job Jayhawk! Seems like Lugdunum wasn't much of a challenge!
posted 04-24-00 14:40 ET (US)     9 / 26  
Well...second time round was a little easier
A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 04-24-00 14:44 ET (US)     10 / 26  
hmmmm, I guess I'll do Waset next..........
posted 04-27-00 10:17 ET (US)     11 / 26  
*pop* for Mauritius II

Maybe these minimaps will give you a bit of an idea of how I laid out the city.

A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 04-27-00 11:19 ET (US)     12 / 26  
Hi guys.

I have a question that's sort of relevant since it pertains to natives. (And natives are a big feature in Lugdunum.)

How do you figure out what commodities the natives are trading, besides just following "Jon the Pain" around as he shuttles between warehouses? I was hoping that right-clicking on him would reveal a little more about his intentions, but those natives aren't very talkative.

But it does seem that natives are fond of weapons.

-Dave

posted 04-27-00 11:23 ET (US)     13 / 26  
Ave Dave,
The natives will buy whatever you are exporting provided you have a warehouse of that good nearby the chief's hut. If you have a warehouse within 15 tiles or so you can sell up to 36 units to the natives alone! Highly profitable indeed.

Cheers,
Cherub Marcus Lindicus

posted 04-27-00 11:34 ET (US)     14 / 26  
Marcus,

That's impressive. I never knew that Jon the Pain, No Beard, and Howard the Stern (I love those names ) had such a fondness for Roman luxuries.

I guess they use pottery for spitoons or something...

-Dave

posted 04-27-00 11:47 ET (US)     15 / 26  
Isn't selling them weapons a bit dangerous!
posted 04-27-00 12:07 ET (US)     16 / 26  
Those guys will buy anything! One tiny hut getting 36 units of wine is my favorite. I guess that guy would be Barney the Lush.
posted 04-27-00 12:21 ET (US)     17 / 26  
paultheo,

I suppose it would be... But couldn't they also club my innocent prefects with a piece of furniture? (Just kidding)

Marcus,

Maybe they use it to perform some odd tribal ritual

-Dave

[This message has been edited by DaveG (edited 04-27-2000).]

posted 04-27-00 12:24 ET (US)     18 / 26  
The drunken native has been known to use pottery shards, table legs, oil slick traps, rotten food, clay missles, lumber bombs, and iron pellets if weapons aren't available.
posted 04-27-00 12:26 ET (US)     19 / 26  
Marcus,

And we have the nerve to call them "savage"? I think that's a pretty good idea!

-Dave

posted 04-27-00 12:28 ET (US)     20 / 26  
Any other ideas for native skullduggery?
posted 04-28-00 06:45 ET (US)     21 / 26  
Ave Jayhawk,

my strategy was quite different, but I'm considering to redesign at least the structure of the big island.

... I've to learn a lot!

posted 04-28-00 08:15 ET (US)     22 / 26  
It's all part of the game, Mauritius, this one's looking a lot sleekre than the one I made a year and a half ago.
Loads more housing for one, I wonder how I fed them all...
A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 05-15-01 04:31 ET (US)     23 / 26  
*pop*
posted 10-26-03 12:24 ET (US)     24 / 26  
can we really trade with the natives??
posted 10-26-03 14:08 ET (US)     25 / 26  
Yes, as mentioned in many threads and in the walktrough, by building a Mission Post, you can trade with natives if you have set anything to export in the trade advisor screen. Natives pay the same as regular traders, they will always buy the most expensive good being exported and take 3 cartloads at a time.
posted 10-26-03 15:53 ET (US)     26 / 26  
Actually, EJ, they don't always take the most expensive export. It's a little more complicated than that. They take from the nearest wharehouse that has sufficient goods of an export good in it (at least 3). Most people ensure that they have an wharehouse with the most expensive export in it close to the native trading post as possible. I have seen then often buy a cheaper export because it was closer. If you can get a wharehouse right next to a native trader and have an expensive good in it and ensure that it always over 3 of that good in it you will roll in the money. They buy a lot more than any traders if conditions are right for them.

"I'd rather die with memories than dreams"
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