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Caesar III: Game Help
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Topic Subject: Collecting Taxes
posted 03-19-00 17:46 ET (US)   
I only got the Demo of C3 and I think I am gonna buy it but one thing still bugs me.
I have beat the first level on the demo but I am stuck on the 2nd or 3 rd I forgot. but I cannot get any money. it says my houses pay XX amount of that dinrii whatever(i know that's money) but I am still losing money. do I need more tax collector guys?. and if I do put more tax guys it says I need more population. they are to many jobs and not enough people. and the houses near prefectors or engineers won't go any high cause they are near them. I gotta put those things somewhere where is the best place to put them?. but atleast food isn't a problem. Please help me

Thanx

Replies:
posted 03-19-00 18:15 ET (US)     1 / 14  
The amount of taxes you get is linked to how prosperous your people are. Poor people living in tents have nothing to give you even if you raise tax rates to a huge level(which is not a good idea anyways). Houses won't evolve if they're near buildings with detrimental effects...however you still need to have them because otherwise the services those buildings provide won't reach the houses otherwise(like how modern homeowners like to have trash collectors but can't stand being near a dump). You have several ways to counter the effects of undesirability, one is to build plazas, statues, and gardens. Another is to plan your housing blocks in a way where those buildings are being "blocked" by something else or have roads routed to provide access to the walkers without having the actual detrimental buildings near the houses. Still another is to build a lot of culture buildings near the housing to counter it. Also make sure your people are registered for taxes by having enough tax collectors.

The Imperator

[This message has been edited by The Imperator (edited 03-19-2000).]

posted 03-19-00 19:01 ET (US)     2 / 14  
You can increase your tax and lower your citizens' wages. As we all know, this will make citizens unhappy. You increase your tax by increasing the housing levels in your province. And make sure that everyone is paying taxes, check your finanical advisor to see how many XX% of the people are paying taxes. If you can, open trading route and export your materials. You can only do this if the demo allowed it.

Hope this help.

Thanh

[This message has been edited by Thanh2002 (edited 03-19-2000).]

posted 03-19-00 21:43 ET (US)     3 / 14  
Trade is the best thing for money early in the game.

If you can't trade yet in the demo, then you need to do a couple of things. Make sure you have food in your grainary (you probably do, since you say food isn't a problem), make sure you have at least 450 people (you are allowed to build new buildings once you have 450 people), and make sure, if you can, that you are making pottery. Although you won't be able to sell it at first, once you have 3 units of pottery in your warehouse, you will learn about trade.

Hope this helps!

RSC

posted 03-20-00 01:55 ET (US)     4 / 14  
Hi Scotchtape, welcome to the forum.

In general, don't build anything that needs workers until you have enough unemployed to staff it. While unemployment isn't good, a little won't hurt much and is much easier to manage than a worker shortage.

In the demo, once you can make pottery, make a lot (several clay pits and twice as many nearby workshops, if there are sufficient workers). In the demo, every caravan will buy a load of pottery, which can add up to a lot of denarii. (In the real game, a city will only trade a certain amount of a good each year.)

I hope you buy the real game, like it as much as the rest of us , and come here often.

posted 04-17-00 00:31 ET (US)     5 / 14  
Ave and rejoice, fellow Caesars! Long may you wear the purple.

But are taxes gathered on a "flat" rate - i.e., a simple head count? Obviously larger, more evolved housing garners more taxes, but are better houses more highly taxable? I know palaces pay taxes like you wouldn't believe, but is this due simply to their inherently larger maximum capacity?

------------------
May the gods shine on the House of Patricus!
ASSIDVVS VSVS VNI REI DEDITVS ET INGENIVM ET ARTEM SAEPE VINCIT
"Constant practice devoted to one subject often outdues both intelligence and skill."
--CICERO

posted 04-17-00 07:13 ET (US)     6 / 14  
Ave Scothtape,

Several things:

1.) Buy the game!!! It rocks!!!
2.) Look in the overlays under commerce then under taxes to see which houses are paying taxes. If you see an area not passed by a tax man add a forum there.
3.) As above: trade (it will rack in the$$$$)
4.)Try using housing blocks. See the strategy page on this site under html housing blocks. Or look on the search below under:"block" This way, your city will be more structured and easier to manage.
5.) Build in this order: build houses with prefects and engineers. Then when you have unemployement start your pottery industry. Then start building farms and upgrading your houses.

GOOD LUCK!!!

posted 04-17-00 07:54 ET (US)     7 / 14  
Brianus, I think it's actually possible to charge higher taxes to palaces than ordinary housing, I'm not sure whether people will still immigrate though as the tax level is seen city wide, unlike Pharaoh where you can charge a small part of your population a high rate without upsetting the rest of the immigrants.

In general 9-14% seems workable, higher rates only when you pay a reasonable amount more than Rome does. And yes, patrician housing will earn you quite a bundle...

A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

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Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 04-18-00 20:13 ET (US)     8 / 14  
Brianus Patricus I,
People in higher level housing pay more taxes per capita. Each resident of a luxury palace pays 16 times the taxes of someone in a small tent.
posted 04-19-00 07:10 ET (US)     9 / 14  
Rich people pay more taxes but still pay based on the same percentage for everyone!
posted 04-19-00 21:29 ET (US)     10 / 14  
Brugle,

"Each resident of a luxury palace pays 16 times the taxes of someone in a small tent."

Hmmmm. Maybe their income level is 16 times more as well?"


posted 04-19-00 22:16 ET (US)     11 / 14  
Nope. Patricians don't work so you don't pay them an income.
posted 04-20-00 04:13 ET (US)     12 / 14  
Must be VAT on all the wine
A
ngel
J
ayhawk
Eyrie, Pharaoh Heaven, Caesar 3 Heaven

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)

posted 04-20-00 10:53 ET (US)     13 / 14  
What's VAT?
posted 04-20-00 14:53 ET (US)     14 / 14  
rebel,
Maybe patricians have income other than wages? The taxes paid by a house are proportional to the tax rate, to the number of people in the house, and to a house factor which (I think) varies from 1 (for tents and shacks) up to 16 (for luxury palaces).

paultheo,
VAT = value added tax. The tax is calculated throughout the chain of production, on the "value added". It's common in Europe.

[This message has been edited by Brugle (edited 04-20-2000).]

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