You must be logged in to post messages.
Please login or register

Caesar III: Game Help
Moderated by Granite Q, Gweilo

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: 12 palace block design!
posted 03-07-00 15:23 ET (US)   
Ave everyone,
Here it is. My design for a 12 palace block. Keep a few things in mind: 1) One of the senates is actually a governor's palace. Glyphy doesn't have the guv's palace tile. 2) It might need an extra forum. 3) It could also use an oracle for looks and an actor's colony could go in there somewhere. 4) It may need another market, I am not sure. 5)This is only a rough draft, so take it easy on me. I will take any and all suggestions for this one. 6) Credit goes to Brugle for the initial 6 palace design, and subsequent hints from Marcus Maximus got it up to 12 for me. 7) The hippodrome may not work! I am unsure of which tiles need the access. I need eraserhead, Brugle, or others to tell me for sure. 8) There are a lot of service buildings needed outside that gatehouse! All of the entertainment training buildings, warehouses, workshops, farms, raw materials centers, reservoirs, aquaducts, etc., etc., etc.! 9) This has got to be hugely expensive. I would estimate it would cost over 20000 to get one of these bad boys up and running.

So there it is. I spent alot of time planning and running it through glyphy, and I think it looks great. How about you? Any ideas, suggestions, criticisms, etc are welcome so let me have 'em.


Legend

Cheers,

C
onsul
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----

[This message has been edited by Marcus Lindicus (edited 03-07-2000).]

Replies:
posted 03-07-00 15:56 ET (US)     1 / 23  
Not a single idea... Come on guys...

C
onsul
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


posted 03-07-00 16:13 ET (US)     2 / 23  
Ave Marcus Lindicus,

That's beautiful! You have a couple of interesting twists I hadn't thought of. Of course, when I built mine for real, I was trying to balance supplies, money and workers. I just wanted to see if I could get it, and I did!

The real advantage I had (I think) was all of the resources available and ROOM in Valentia!

The hippodrome did work since I had regular deliveries of chariots. I believe I remember a thread sometime last year that mentioned that as long as the ?north? (open) end touched the road, then it will work.

You may want to modify the bottom market to be a theater. I also learned that keeping the markets balanced through out the block helps in a near-concurrent growth for all of the housing. I also try to keep the market at least on desirable service item away from the housing.

To sustain my blocks, I have fully loaded warehouses and graineries immediately outside the gatehouse before I allow any housing in the block to grow beyond the casa level.

I also placed some industry nearby to keep a constant replentishment of those goods, too. I kept my palaces going for at least 12 years until I won. It's a lot of sweat (and swearing) to achieve a perfect balance, but it can be worth it.

------------------
A Glorious Death Is Always Preferred To A Mediocre Life!

posted 03-07-00 17:00 ET (US)     3 / 23  
Hail Marcus Lindicus,

That is a great looking p-block. I have found that I never use the same block twice. I use the same one for housing so I like to try different p-blocks.


Cheers
T

I'll post more later (meeting to go to oops I'm late)

------------------
Theodoeruas

posted 03-07-00 17:22 ET (US)     4 / 23  
Nice-looking block, Marcus Of course, the acid test will be how well it plays. As far as I can see, the Hippodrome should work just fine. A little bit space inefficient, but that's inevitable with a block this size.

Anyway, let us know how she plays. I think I'll pop over to Glyphy-world and see if I can remember how to work my 8-palace variant of Brugle's palace block.

Caesar Alan
Forum Wordmaster
Forum Pizza Chef

posted 03-07-00 17:23 ET (US)     5 / 23  
MarcusMaximus,
I like putting all markets near the gatehouse (but not building them simultaneously, so that traders emerge at different times) to minimize the distance to granaries and warehouses. Also, I try to avoid concurrent growth in patrician blocks, by placing only a few vacant lots initially (enough to provide labor access to everything) and evolving them to at least small villas before adding more houses. It reduces shock to the markets and fluxuations in the workforce.

Marcus Lindicus,

Patience! Most of us don't check the forum every half hour.

A hippodrome will work if it has a road connection to the northeast third, and yours obviously does since the road touches both ends.

If the triumphal arches were aligned so that their roads didn't touch the loop, walkers would have less chance of taking a wrong turn. But I wouldn't let their roads touch a building, either.

A more fundamental problem is the length of the loop. For example, some houses might not get academy coverage.

I built somewhat different versions of a 13-luxury-palace loop block in Valentia and Massilia. Each has several markets, 2 schools, and 1 of each other service building. I'm not sure how long those loops are, probably 54 or 58 tiles, but in my opinion they were pushing the limits of loop length.

posted 03-07-00 17:47 ET (US)     6 / 23  
How'd you get two Senates, aren't they unique?
And it seems a shame to have atriumphal arch yo ucan't walk under...

haven't has a singel palace in C3...

A
ngel
J
ayhawk

------------------
Homage to thee, Osiris, Lord of Eternity, King of the Gods, whose names are manifold, whose forms are holy, thou being of hidden form in the temples, whose Ka is holy."
-- Book of the Dead (1240 BC)


posted 03-07-00 17:59 ET (US)     7 / 23  
Well, here she is in all her glory. There are almost certainly too many markets, but you can remove 1 (maybe even 2) and throw in some extra temples. Again, one of the two senate buildings should be a governor's palace


Legend

Caesar Alan
Forum Wordmaster
Forum Pizza Chef

posted 03-07-00 18:00 ET (US)     8 / 23  
Ave all,
Thanks for your suggestions Brugle. I will indeed try to double the Academy and Hospital coverage when I build this tonight. I will replace the triumphal arches with them. Thanks also to Marcus Maximus, Theodoeraus, and Caesar Alan for the kind words. I will be trying it out tonight to see if it is viable. Angel Jayhawk your ideas of incorporating the Triumphal Arches into the loop is excellent,and I can't believe I didn't think of that myself! As for two senates, I put a note in the post about that. One is a Governor's Palace. I couldn't include it since Glyphy1.1b doesn't have a tile for that structure. Oh and Caesar Alan you'd better get a forum in there to collect those taxes! No free rides!

Cheers,

C
onsul
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


[This message has been edited by Marcus Lindicus (edited 03-07-2000).]

posted 03-08-00 01:07 ET (US)     9 / 23  
Well, that's a beauty, but I think I'll stick to the Brugle block... Even though it's not an economical way to build palaces.

Caecus Praetor
posted 03-08-00 02:44 ET (US)     10 / 23  
It seems that your inner road has no access to the Road to Rome. In this case, you must vave reached your popolation goal before puting some buildings (the one which close this access). Sorry, I just saw the gatehouse. Forget all I have said.

[This message has been edited by Claudia Gallica (edited 03-08-2000).]

posted 03-08-00 08:03 ET (US)     11 / 23  
Hello.

Marcus Lindicus
Being greedy is the key to winning in Caesar 3 ("All of Rome is talking about your bare faced greed" or something ).

Caesar Alan
Great Palace block!
But as Marcus pointed out- no taxing of the people.
To remedy this, I recommend that you get rid of this area


Legend

not everything, just


Legend

that. You might be thinking, 'hey fishman, that wont work'. and you're right. So you have to add a couple of fountains for the fountainless people, then you add a prefecture in between the two of the palaces you have there, and then you can stick in a forum.

Final look.


Legend

Any comments?

posted 03-08-00 08:07 ET (US)     12 / 23  
Okay, sorry. Caesar Alans design is perfect. Taxing of the people does happen. If anyone noticed, a Senate sends out a tax collector and Ceasar Alan has Two senates. senates are actually usefull Oh no , sorry, ONE senate and one gouvner's palace. My bad.

[This message has been edited by Fishman (edited 03-08-2000).]

posted 03-08-00 08:48 ET (US)     13 / 23  
Ave all,
Well the litmus test for this block has been performed. It worked like a charm! There are a few things of interest to make a note of though. I did replace the Triumphal Arches with a hospital and an academy. As Brugle suggested the walker coverage for those two structures was inadequate. However, the walker coverage for other buildings was more than enough. In fact I only needed one library and bathhouse though I added an extra of both for asthetic reasons. I also had no problem with only one forum. And a hearty apology goes to Caesar Alan for my own silliness in not noticing the enormous senate building in his layout. Guess I didn't see the forest for all the trees! Thanks to all of you for your thoughts and ideas. I have the save available for email if anyone wants it, I also am going to put it on my website this evening and then post the URL tomorrow so you can all see this is not just a pipe dream.

Cheers,

C
onsul
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


posted 03-08-00 11:21 ET (US)     14 / 23  
Just a few thoughts on P-blocks, I have found that on smaller maps it is hard to use a noted P-block. On big maps like Valentia it is fine because there is lots of room. But what happens when you get on a tight map, the P-block takes up a larger % of the usable space. When you have to have a larger pleb population to support P-blocks I favour using that space for plebs and tucking my P-block in what seems to be unsuitable space.

While working my way through the military missions I tried many different configurations, I now use what ever I can fit in the space available, most times it ends up some sort of L shape. I just put the entertainment venue at one end and the entertainment school at the other so the walker going to the venue supplys the service. That way you don't have to worry about the walker hitting every palace, and all you have to worry about is education and health walkers. The P-block doesn't have to be L shaped it can be zig-zag or zag-zig just as long as there is only one road in and one road out. I guess this a version of the straight line block but it can free up a lot of space. Any way thats just a different opinion.

Cheers T

------------------
Theodoeruas

posted 03-08-00 16:02 ET (US)     15 / 23  
Hello.

Marcus Lindicus
I have had time to look at your palace block a little more carefully. I have read all comments above, and read about needing an extra hospital and academy. You also mentioned "the walker coverage for other buildings was more than enough". Can you check something for me? Check if all palace's have access to "All 5 of the gods". If ALL palaces do, then switch the Temple to MARS with the acadamy. See where this is headed? In your design, the bottom left homes look as if the might lack an acadamy. If in the place of Mars, then all homes might have access with one acadamy.

Sorry, at closer look, this won't work. so stop readin. Look at way bottom. I found answer.
=====
You can incorporate an Arch in your design. Ill do a glyphy to make it easy.


Legend

See? It'll work. If you dont have the arch yet, just put in a road where the arch road will be later. This also gives you some extra space for that Oracle you wanted. If you modify this in a different fashion though....


Legend

You can have your Actor colony!
Note: you will have to replace the 1 fountain with an extra fountain or two, so water efficience is lost.
And Questions?
=========
Sorry, at closer look, this won't work.

[This message has been edited by Fishman (edited 03-08-2000).]

Look at next page.

[This message has been edited by Fishman (edited 03-08-2000).]

posted 03-08-00 16:13 ET (US)     16 / 23  
Oh. I forgot to add. The 3 temples at the top, 1 could be switched with the hospital, maybe, with the arch at the left? So as to have a temple next to the palace with the hospital in the middle of the homes at the top. Might work.

=======
Oh and your hippodrome. You should switch it with the Senate, governor's palace, and all of those statues and gardens. That way you can put in 2 Extra structures, maybe an oracle? Actor colony? You choice. (hospital or acadamy might work as well) The 2 Extra structures would have to be two (2) 2x2 structures OR one (1) 2x2 and one (1) 3x3.
=======
Please ignore that.


Here we go.


Legend

There!!!! It has to work!!!! Look at all those Oracles!!!

[This message has been edited by Fishman (edited 03-08-2000).]

posted 03-08-00 16:48 ET (US)     17 / 23  
Ave Fishman,
Thanks for the input! Good stuff there. I especially like the Triumphal Arch you worked into it. I will make the switches you suggested and let you know how it all works out. I really think it will work. Now if I could figure the coding to let me have triumphal arches available I wouldn't have to wait the whole 15 years for the request. Do you know how to do it? If so let me know. I will also email you all the saves for this that I have so far. Then you can play around too!

Cheers,

C
onsul
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


posted 03-16-00 15:45 ET (US)     18 / 23  
Sorry for commenting so late on this topic. I spent a little time with it and I think I've improved the desirability aspects some, but I haven't had a chance to try it (and probably won't for a while). If anyone is interested, I have a .jpg that I could post to the forum if I could figure out how to do it! If anyone is still interested, [mailto:jenglebr@attila.stevens-tech.edu]
posted 03-28-00 09:49 ET (US)     19 / 23  
bump for Rebel
C
herub
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


posted 03-30-00 02:06 ET (US)     20 / 23  
Ave everyone,

Interesting designs abounding.
If I finish Londiniopolis in time for the minilympics, I hope to include a palace 'block' in the form of 1 long street, of course without gatehouses. I will try to find some time to publish it here.

------------------
[Omnium harum gentium virtute praecipui Batavi non multum ex ripa]

posted 03-31-00 06:53 ET (US)     21 / 23  
This looks impressive! Unfortunately, you don't have that much space often... and I must confess that I never tried to support more than 10 Luxury palaces.

I always preferred compact design, because it is easier to manage the palaces and keep them stable, but this design is very nice! Does it work, no problems with stability?

Cherub Baltic

posted 03-31-00 08:35 ET (US)     22 / 23  
I'm a little confused about what was changed or moved. Could someone Glyphy the new design?

------------------
aheisey@clark.net
Macintosh Caesar III Archive

posted 03-31-00 09:12 ET (US)     23 / 23  
Ave all,
I have a time constraint right now or I would go in and change the glyphy. Suffice it to say that by changing out both triumphal arches with an extra hospital and academy I got this to work on the Valentia map. It was very stable and very nice to look at. If anyone wants a save of it at several stages of construction email my profile address and I'll send you those tonight.

Cheers,

C
herub
M
arcusLindicus
-----I always wanted to be someone....I guess I should have been more specific.-----


Caesar IV Heaven » Forums » Caesar III: Game Help » 12 palace block design!
You must be logged in to post messages.
Please login or register
Hop to: