
I recently found myself having to replay the 6th mission of the SUI campaign when some of the houses in my two common housing blocks using a shared common market began devolving.
As if that were not enough, some of my elite houses failed to gain actor access, despite the fact that I had the three 3 X 3 support buildings within a 9 X 5 road complex with the 6 elite houses positioned outside the mentioned road complex.
The only prudent solution was, a common market for each of the housing blocks while the temple complex fitted perfectly where the elite housing was in my first attempt.
When I came to place the elite housing, it suddenly hit me. The residential gate options that give access to religious walkers.
That meant, all I needed in the first half of the elite housing, laid out either side of a straight road throughout, were inspector tower, tax office, herbalist and acupuncturist followed by the elite houses separated by a row of gardens.
Beyond that, and the other side of a residential gate, was a standard road (no grand way tiles over it) with the entertainment and 4 religious buildings plus an inspector's tower. All of which fitted perfectly at the South East stretch of land (the border as it was) and without residential walls.
I have not seen this most helpful of posts in the forum. One that should be pinned and readily available for players of this game.
As if that were not enough, some of my elite houses failed to gain actor access, despite the fact that I had the three 3 X 3 support buildings within a 9 X 5 road complex with the 6 elite houses positioned outside the mentioned road complex.
The only prudent solution was, a common market for each of the housing blocks while the temple complex fitted perfectly where the elite housing was in my first attempt.
When I came to place the elite housing, it suddenly hit me. The residential gate options that give access to religious walkers.
That meant, all I needed in the first half of the elite housing, laid out either side of a straight road throughout, were inspector tower, tax office, herbalist and acupuncturist followed by the elite houses separated by a row of gardens.
Beyond that, and the other side of a residential gate, was a standard road (no grand way tiles over it) with the entertainment and 4 religious buildings plus an inspector's tower. All of which fitted perfectly at the South East stretch of land (the border as it was) and without residential walls.
I have not seen this most helpful of posts in the forum. One that should be pinned and readily available for players of this game.