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Topic Subject: The Official Housing Block Thread
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posted 10-02-02 22:56 ET (US)   
Welcome to the Official Housing Block Thread.

A Tale in the Desert
Flogging will continue until morale improves.
Replies:
posted 12-26-08 09:10 ET (US)     176 / 209  
pyjamaman;
Lacks Herbalist and it unlikely that Herbalist, Acupuncurist, Inspector will cover all the housing in your example. The 1 Food Vendor option will make this block run out of food too often. The Market is likely to collapse regularly as well.
I assume you play a 'Very Easy' difficulty if you have ever gotten this to work, even partially with lux apparts.

[This message has been edited by TuShaWuJin (edited 12-26-2008 @ 09:23 AM).]

posted 12-27-08 05:29 ET (US)     177 / 209  
yeah. i did it in a hurry and didnt cheak it. if you run out of food just do the same with a grand m squere. when done properly it can be a very effitiant block
posted 11-24-10 22:14 ET (US)     178 / 209  
For cities where I am pretty sure I won't create anything more then one-block I use this design:

codename: 9-gate
Food Shop Food Shop Inspector's Tower Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing
Common Housing
Administrative City (V) Common Market (H) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Grand Way (E) Common Housing
Grand Way (E) Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (W)
Hemp Shop Ceramics Shop Herbalist Grand Way (E) Grand Way (W) Common Housing
Grand Way (E) Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (W)
Acupuncturist Grand Way (E) Grand Way (W) Common Housing
Ancestral Shrine Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Tax Office
Daoist Shrine Well Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing

Legend

It's fairly big, actually almost too big. Most missions I use it I never got past the simple houses, just because I have so much workforce and not much work for them; so no reason to give them access to the commodities required for them to upgrade further.

It's fairly easy to plot too. I only go for Harmonious Balance, so usually everything green except pesky inspector. Strategy: find a spot where you can place 10 houses in 4 rows, and you have some space.

Here's how it looks:
[JPEG, (152.62 KB)]

For big cities I like to plot out a square. I find it efficient in it's own way. Fewer houses = fewer unemployment = fully evolved houses \w low unemployment.

But it's just very easy to plot out.

I use these steps:

codename: ying-yang-square
Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (E) Grand Way (W)
Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)

Legend

In the last image the roads symbols are "how-you-draw-it" (so as to get perfect round road corners).

Blocks are easy to piece together to form bigger and bigger blocks (I initially start with walls, then tear them down and replace them with gardens when I add a adjutant block).

Square blocks look bigger to me then line-patterns. A simple example screen shot from the last tutorial mission:

[JPEG, (292.68 KB)]

Here's another from mission 1 of the 3rd campaign; interconnected blocks:

[JPEG, (299.62 KB)]
posted 11-25-10 08:14 ET (US)     179 / 209  
Very nice city design.
posted 11-26-10 06:08 ET (US)     180 / 209  
Thank you. I like going overkill on parks and decoration and covering the entire map with my city.
posted 03-02-11 21:27 ET (US)     181 / 209  
I got Emperor a few days ago, and started looking around for websites with hints and tips - which is how I found you guys. I've loved looking at these block designs - and I thought I would share the one that most often makes it into my cities with you.

This is actually an adaptation of Nimlot Persson's small block from Post #37. In addition to the inital confusion I had when I realized that there was something wonky going on with the marketplace, I figured there had to be a pretty way to get my administrative palace to work with that design, instead of just floating off one side asymmetrically. This is what I've come up with.

Administrative City (H)
Pavilion Common Housing Common Housing Common Housing Common Housing Common Housing Ancestral Shrine Ancestral Shrine Common Housing Common Housing Common Housing Common Housing Common Housing Pavilion
Common Housing Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Common Housing
Common Housing Food Shop Common Market (V) Hemp Shop Common Housing
Common Housing Grand Way (E) Inspector's Tower Buddhist Shrine Watchtower Grand Way (W) Grand Way (E) Watchtower Buddhist Shrine Inspector's Tower Grand Way (W) Common Housing
Grand Way (E) Grand Way (W) Common Housing Ceramics Shop Food Shop Common Housing Grand Way (E) Grand Way (W)
Common Housing Grand Way (E) Acupuncturist Tax Office Grand Way (W) Grand Way (E) Tax Office Acupuncturist Grand Way (W) Common Housing
Grand Way (E) Grand Way (W) Common Housing Common Housing Grand Way (E) Grand Way (W)
Common Housing Grand Way (E) Well Daoist Shrine Herbalist Grand Way (W) Watchtower Grand Way (E) Herbalist Daoist Shrine Well Grand Way (W) Common Housing
Grand Way (E) Grand Way (W) Common Housing Mill Common Housing Grand Way (E) Grand Way (W)
Common Housing Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Music School Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Common Housing
Pavilion Common Housing Common Housing Common Housing Common Housing Common Housing Pavilion Warehouse Pavilion Common Housing Common Housing Common Housing Common Housing Common Housing Pavilion
Warehouse Warehouse Warehouse Drama School Warehouse Warehouse Warehouse
Watchtower Watchtower
LegendA few notes: 1. I play on Normal mode (will go back and try others once I have beaten the game at least once) - and I am not yet at campaigns that actually use Daoist and Buddist shrines/temples, so in my cities those tiles are usually taken up by beautification items. I also am only ever aiming for "Average" Feng Shui - anything else is a happy accident.
2. I know 2 inspector's towers at the bottom is a little overkill, but if I don't put them there, something always falls down. Usually those inspectors feed into the rest of my warehouses/trade district as well, so they get a bit more use than the glyphy makes apparent.
3. Gates are set to the following:
Ad. City Gate: Inspectors Only
4 Housing Gates: Religious & Market Walkers Only
Market Gate: Inspectors Only
4. Pagodas/Gardens are interchangable with any other beautification items.
5. On normal difficulty, these neighborhoods are desirable enough to evolve the Fountains, Inspector's Towers, and Watchtowers.
6. Oh, yeah. The block is supposed to be on grass - but the character for grass in the legend actually pulls up the 'arid land' tile. Go figure.

Any questions/comments/cc will be welcome - if any of you are still here... I'm pretty darn proud of myself for figuring the glyphy out, but I know that as I get further along in the game the scenarios are just going to get more difficult, so if I can weed out inefficiency in my housing blocks now, more's the better.

[This message has been edited by vadkins (edited 03-02-2011 @ 09:39 PM).]

posted 03-04-11 17:50 ET (US)     182 / 209  
Hi vadkins, and welcome to Emperor Heaven. That's a nice block you have there, thanks for sharing!

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posted 05-01-11 07:02 ET (US)     183 / 209  
Inspired by the small housing blocks posted in this thread, I decided to do something similar but to include the palace and the administrative city for a very aesthetic and compressed look. The small space found near the grand ways that connect to the palace and administrative city are there to make up for the fact that the glyphy does not properly adjust that the common market square is 7*4 instead of 6*4, as shown in the glyphy. I suppose it is possible to gain perfect feng shui with this block if put it right, although I found that it is hard to evolve the inspector's towers when put at the edges due to low desirability. This could be adjusted at higher difficulty levels by adding more trees/gardens behind the buildings. Naturally, the housing block loop can be extended to include more houses (the current roadloop is 42 tiles), making the block somewhat flexible as well.

Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Common Housing Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Administrative City (V) Grand Way (W)
Grand Way (W)
Food Shop Ceramics Shop Buddhist Shrine Acupuncturist Inspector's Tower Grand Way (W) Grand Way (W)
Grand Way (W) Grand Way (W)
Hemp Shop Tea Shop Herbalist Well Ancestral Shrine Grand Way (W) Grand Way (W)
Grand Way (W) Grand Way (W)
Tax Office Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (W)
Grand Way (W)
Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing
Palace (V)
Common Housing Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Food Shop Ceramics Shop Buddhist Shrine Acupuncturist Inspector's Tower Grand Way (W)
Grand Way (W)
Hemp Shop Tea Shop Herbalist Well Ancestral Shrine Grand Way (W)
Grand Way (W)
Tax Office Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing

Legend

EDIT
I realized I put the roadblocks at the upper block at the wrong place, but you get gist of the block anyhow

I made another updated version that also includes an elite housing block. The block has not been thoroughly tested but it should work. The only house that I am unsure would fully evolve at higher difficulties is the one south of the market square. Due to space limitation I could not include the whole block with the two common blocks included, but this block should be placed to the right of the common block, sharing wall with the one near the palace and administrative city.
Garden Garden Garden Garden Garden Garden Garden Garden Garden Garden
Elite Housing Elite Housing Elite Housing Elite Housing Buddhist Pagoda
Imperial Way (V) Imperial Way (V) Imperial Way (V) Grand Way (N) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Grand Way (N) Grand Way (N) Pavilion
Imperial Way (H) Elite Housing
Food Shop Imperial Way (H) Ceramics Shop Garden Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Hemp Shop Imperial Way (H) Wares Shop Garden Imperial Way (H)
Imperial Way (H) Grand Way (W)
Silk Shop Imperial Way (H) Tea Shop Garden Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Confusian Academy Grand Way (E) Garden Garden Imperial Way (H)
Grand Way (E) Imperial Way (H)
Grand Way (E) Elite Housing Elite Housing Imperial Way (H) Elite Housing
Pond Grand Way (E) Imperial Way (H)
Grand Way (E) Imperial Way (H)
Grand Way (E) Imperial Way (H)
Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Theater Pavilion
Drama School
Tax Office Well Ancestral Shrine Acupuncturist Herbalist Inspector's Tower

Legend

After trying to edit this block several times to make it fit properly, it still doesn't want to >.< I took a screenie of it here: http://img84.imageshack.us/img84/1858/eliteblock.png

Both blocks together: http://img851.imageshack.us/img851/7918/commonandeliteblock.png

[This message has been edited by sanna (edited 05-01-2011 @ 08:08 PM).]

posted 04-11-13 23:25 ET (US)     184 / 209  
Post 31 posted by GoneWacko

Has anyone tried that housing loop? I tried it but my service Walkers (i.e. Water carrier, Inspector, Herbalist, Acupuncturist, and Tax Collector), will not complete the entire loop. How to you get them to walk the whole loop? Is there a certain places I have to put their building in order for them to complete the loop?
posted 04-12-13 10:32 ET (US)     185 / 209  
I'm sure you will get a better answer but the loop is too big. 15 houses on the inner is too long, make it 10. The original poster does say he is a noob.

In addition the music and acrobat schools can be outside the loop and that will give extra space for houses.

Actually to allow even more space for housing, the market could be placed just outside the loop with a gate giving access for the market sellers into the loop but you might prefer this design.
posted 04-12-13 12:51 ET (US)     186 / 209  
@Serrataur,

About the music and acrobat schools, I never put them in a housing block. However, I did put the market inside the housing loop though. I will follow your advise and put the market outside. Well, if I cut it down to 10 houses on the inner, I will lose 14/15 (maybe more) houses from inner and outer. I'm trying to find the best housing block that only need one of each service buildings and not 2 of each. So far, I can do C-Housing block which contains 55 common houses. Thanks to XfStef from youtube. All I'm saying is that I want the Walkers to complete the whole loop so all the houses get the services.
posted 04-12-13 13:33 ET (US)     187 / 209  
If you want a simple circuit then the max loop for all services to complete the circuit is 58 tiles. See the Housing Block essay here:
http://emperor.heavengames.com/strategy/blockessay01
Diagram is on page 2
This is 11 houses long but is only 5 tiles wide. I often use 4 tiles wide just to save space, but I use decorated roads if I can.

The loop above you referred to was 6 tiles wide so needs to be 10 houses long, not 15.
You cannot use it and get away with only one of each service building.
posted 04-12-13 14:24 ET (US)     188 / 209  
@Serrataur,

Thanks. That sucks! *Sighs* I was hoping that I could cheat the 58-tiles loop. I have been trying to find the best housing block that contains more than 55 common houses that only need one of the service building.

[This message has been edited by Lac Viet (edited 04-12-2013 @ 02:26 PM).]

posted 04-13-13 03:29 ET (US)     189 / 209  
Well you could make the loop one house longer and allow the randomness of the walkers to take care of the loop but some (Herbalist and Acupunturist) will not complete the circuit so a house may devolve occasionally. Place other service buildings at the opposite end, where they turn round, to minimise the distance of the houses from Herb/Acu.
posted 04-16-13 13:40 ET (US)     190 / 209  
@Serrataur,

Thanks for the advise XD! I have to build two Herbalist and Acupunturist stalls in order to have the housing block to have full service. In my opinion, 30-tiles for Herbalist and Acupunturist isn't enough to maximized a full housing block especially if you want to build more than 54 houses (by the way, the C-Housing block isn't 55 common houses, it 54). Even the C-Housing block, both of these (Herbalist and Acupunturist) guys will not complete the loop but I find a way to get them to service all the houses in that block, without completing the loop.
posted 05-21-13 12:52 ET (US)     191 / 209  
I have thought of this housing block and I called it the "H Housing Block" but if you look at it in a different angle it could be an "I Block or double C Block". This block contains 103 common houses. What do you guys think? This block works on Hard and Very Hard difficulty, all you have to do is add the Small Sculpture around the outer houses and you should be fine. The image you see below will work for Normal difficulty. If I could upload a video for it, I will show it to you that it works. I know that the image doesn't look right, I do not know how to use the Glyphy well. I have a image for it if you are interested to have it let me know and I will send it to you OR you can use your "Windows 7 Snipping Tool" and save the image below yourself.

Common Market (H)
Statue Common Housing Common Housing Acupuncturist Common Housing Statue Common Housing Buddhist Shrine Common Housing Herbalist Common Housing
Tax Office Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Ancestral Shrine Pavilion Inspector's Tower Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Well
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Pavilion Common Housing Common Housing Common Housing Common Housing Pavilion Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Statue Common Housing Common Housing Common Housing Common Housing Statue Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E) Grand Way (W) Grand Way (E)
Inspector's Tower Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Common Housing Pavilion Ancestral Shrine Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (E) Tax Office
Common Housing
Statue Well Herbalist Common Housing Buddhist Shrine Statue Common Housing Acupuncturist Common Housing Pavilion
Common Market (H)

Legend

[This message has been edited by Lac Viet (edited 05-21-2013 @ 01:02 PM).]

posted 11-07-13 02:28 ET (US)     192 / 209  
Hi, I usually build two of these blocks and they share warehouses and mills. I use grand market squares because the food shops run out of food. I like the layout for its simplicity. Any advice how it can be improved?

Garden Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Empty Shop Food Shop Food Shop
Watchtower Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Market (H)
Inspector's Tower Grand Way (W) Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Well Common Housing Common Housing Common Housing Common Housing Ancestral Shrine
Grand Way (W) Hemp Shop Ceramics Shop Tea Shop
Tax Office Grand Way (W) Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Herbalist
Grand Way (W) Warehouse  
Acupuncturist Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Common Housing
Garden Buddhist Shrine Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Common Housing Warehouse

Legend
posted 11-07-13 03:25 ET (US)     193 / 209  
It looks like a good block, more or less what I would have done. I would separate the warehouse loop from the grand market square by a one tile road and roadblock that tile. The one tile gap is enough for an inspector's tower on the warehouse loop to protect it but one tile extra walk for the market buyers doesn't matter. Also in some circumstances the announcers may come out on the warehouse loop instead of the housing loop- that probably depends on the orientation - perhaps someone will put me right if I am wrong here

I would also have a house where your ancestral shrine is in case the priest doesn't walk the housing loop and maybe place the shrine instead next to a tower for desirability. And I'd place the tax office near to the entrance as it needs to be fed with wood or paper, and is less distance.

[This message has been edited by Serrataur (edited 11-07-2013 @ 03:27 AM).]

posted 11-10-13 09:12 ET (US)     194 / 209  
thanks. those are some good points
posted 03-15-14 00:51 ET (US)     195 / 209  
Does anyone have a setup specifically for the third mission of "Emperor Jin Wudi"? As a reminder, 20 elite houses are needed (400 in Humble Compound, with a limit of Impressive Compound in the mission), which would mean that 42 common houses would be needed if exactly 20 elite houses are placed (population of 3000 needed, with a limit of Ornate Apartments). I think the maths are right there, anyway, but it should be obvious if it's not.

Some space efficiency is needed, as just slapping down houses in my usual manner won't fit the 20 elite houses.

To make things easier, at least, it's on Very Easy, and I generally aim for Auspicious.

[This message has been edited by TentCrash (edited 03-15-2014 @ 02:25 AM).]

posted 03-17-14 17:25 ET (US)     196 / 209  
TentCrash, you can go to this link and download the Completed City of it that Grumpus submitted.

http://emperor.heavengames.com/downloads/showfile.php?fileid=161

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posted 06-12-15 03:14 ET (US)     197 / 209  
Hey guys,
I wondered if anybody had some of MarvL templates for house blocking, since his website is dead. Or the square block from Yang Yin Jyubei. It's really too bad some of the user posted blocks are now lost, there are little chances to get them back online...
posted 06-12-15 06:35 ET (US)     198 / 209  
Hey it is nice design.
Helpful for many people.
posted 06-12-15 08:34 ET (US)     199 / 209  
last reply is spam
posted 06-12-15 08:40 ET (US)     200 / 209  
try
http://web.archive.org/web/20040604103005/http://www.marvl.com/Serpentineum/default.htm
its an archive of marvl's old site. the only problem with it is that the images are poorly archived, so his step by step guides are unintelligible. you can however download excel documents that will show the housing blocks.

"Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!"
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