chris85
Pleb
posted 02-03-05 13:06
ET (US)
154 / 209
hi je poste en Francais parce que mon anglais est trop approximatif .... Je ne comprends pas comment marche votre programme , est ce que ça permet pour une mission de l'optimiser au maximum ?
chris85
Pleb
posted 02-04-05 12:42
ET (US)
156 / 209
good your French ...c'est juste pour montrer une sitaation alors ? je pensais que ça pouvais servir pour optimiser des missions de concours comme le programme exell dans C3
EmperorRJ
Pleb
posted 03-09-06 07:01
ET (US)
164 / 209
Hey VAIA & HOMEGROWN, you just found yourself another cumpulsive game player, i've played on emperor for a good couple of years now, so hopefully my experience should be valuble. i have my own housing block designs as well as a few helpful tips. i only found this site yesterday so i havent got my designs drawnup yet, so ill get on it rite away.P.S. Your stuff is great, im glad sum other people have as much interest as me. Keep It Up!!!!!!!!!!!!!!!
kipsus
Pleb
posted 06-20-06 11:30
ET (US)
165 / 209
When I played Zeus, I used to arrange my road and houses in some kind of a snake pattern. Not closed blocks of houses but a continuous pattern that is very space efficient and also extremely expandable. I will try to draw that when I get the hang of this glyph generating stuff but the basic idea is that two long lines of houses are anclosed with a high appeal road but at one end the passage is blocked by roadblocks. Right next to those go another two lines but the blocks are placed on the opposite side. Kind of a giat zig-zag pattern.
All markets and religious buildings fit at the ends of those lines well and the shortcuts with roadblocks allow markets to get supplies easily. The only buildings that should be placed along with houses are wells and watchtowers.
I just hope I make sense :roll: