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Topic Subject: The Official Housing Block Thread
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posted 10-02-02 22:56 ET (US)   
Welcome to the Official Housing Block Thread.

A Tale in the Desert
Flogging will continue until morale improves.
Replies:
posted 11-29-02 03:21 ET (US)     51 / 209  
Nimlot, I do, but seem far to busy testing to relax an d play for fun

I normally have only an inspectors tower, I hardly ever bother with a guard tower, though... Having the market's inside make the blocks look more like villages to me. I know these block take more space than the ones using enhanced roads, but the look kinda pretty

posted 11-29-02 11:25 ET (US)     52 / 209  
Thanks for all these great ideas! I still like to segregate my Elite housing from Common housing - does anyone have a specifically Elite housing block? (Should this be a new thread?)
Sappho
posted 11-29-02 14:51 ET (US)     53 / 209  
well I have never really tried to develop Elite housing... But by the time I will, i'll try to do one :P

"Insanity: Doing the same thing over and over again and expecting different results" - Albert Einstein
posted 11-29-02 16:26 ET (US)     54 / 209  
To Sappho:
Yes, i always use one separate block for Palace+ usually 4 elite appartments (usually up to impr.compound).I need the elites only because they boost my military power(the extra money can help too sometimes).They have their own mill/market, are 100% walled in (i fight all the time). Since i always fight, everything in my games is heavily fortified: Common housing/serv blocks walled in, Elite block walled in, weapon industry block has its own wall and at least 2 infantry and one crossbow forts nearby, plus one Chariot unit for charging in if needed. My maps look pretty ugly with all those "castles" here and there.

What buggs me most is the darn wall-to-river gap and the impossibilty to turn off just one tower for example.
Oh and when one unit doesn't return. What that means? They all killed or eaten by some game bug? It really hurts to burn down a fort of some Veteran unit, blast em all!
Have fun!
C. Mc Cloud

posted 11-29-02 17:10 ET (US)     55 / 209  
Hi!

I am playing The Grand City right now, and I am in the third mission where I have to build 32(!!!) heavenly compounds. Does anyone have a block for this kind of housing, or does anyone have an idea of how to fit all of these huge houses in one city?

I am stuck, and I can´t seem to make it work.

Help! and thanks for any help...

Tinchen

posted 11-29-02 20:18 ET (US)     56 / 209  
Here is an elite block that I've used in several missions on Normal difficulty. Fully developed you get 8 heavenly compounds. Previous to drama, you can substitute 2 more elite houses for the theatre and Buddhist pagoda. With a few more aesthetics beside the 2 new houses, you can get 10 impressive compounds.

Palace (H)
Buddhist Pagoda Theater Pavilion
Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Grand Way (W) Grand Way (E)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Administrative City (V) Imperial Way (H) Elite Housing Imperial Way (H) Ancestral Shrine Garden
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H) Watchtower Garden
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Elite Housing Imperial Way (H) Inspector's Tower Garden
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H) Acupuncturist Garden
Imperial Way (H) Imperial Way (H)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Daoist Temple Grand Way (W) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (E) Confusian Academy
Herbalist Tax Office
Drama School Food Shop Hemp Shop Ceramics Shop
Music School Inspector's Tower
Grand Market (H)
Mill Warehouse Acrobat School
Silk Shop Wares Shop Tea Shop

Legend
posted 11-29-02 20:28 ET (US)     57 / 209  
Here is the same block as in the previous post, reimagined for a second block of elite housing with no admin city and palace. This one will contain 12 heavenly compounds.

Buddhist Pagoda Watchtower Garden Inspector's Tower Theater Pavilion
Ancestral Shrine Acupuncturist
Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Grand Way (W) Grand Way (E)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Elite Housing Imperial Way (H) Elite Housing Imperial Way (H) Elite Housing
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Daoist Temple Grand Way (W) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (E) Confusian Academy
Herbalist Tax Office
Drama School Food Shop Hemp Shop Ceramics Shop
Music School Inspector's Tower
Grand Market (H)
Mill Warehouse Acrobat School
Silk Shop Wares Shop Tea Shop

Legend
posted 11-29-02 22:01 ET (US)     58 / 209  
Here's one I modified from my previously posted common housing block. It's an 8x19 loop this time. (miscounted the road tiles whilst laying out the block )But it turned out for the better.

All in all, it houses 14 Elite Houses with the option for 2 more if you relocate the Palace. Of course, 14 is overkill, but at the tax income it provides.

The Imperial Way running along the outside of the block provides access to the upper right and lefthand corner houses. Though this can be replaced by a normal road and lined with trees, statues, etc.

And, as my own personal rules demand, the block is contained within a residential wall.

Normally, I never use this block except when either:
1.) Testing new layouts
2.) Lots of space available
- and/or -
3.) Looking to make a killing off tax income

Eh, enough talking. Stare and be amazed.

Palace (H)
Imperial Way (H) Elite Housing Elite Housing Elite Housing Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Elite Housing Grand Way (N) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Grand Way (N) Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Grand Way (E) Ancestral Shrine Confusian Academy Daoist Shrine Watchtower Theater Pavilion Inspector's Tower Grand Way (W) Imperial Way (H)
Imperial Way (H) Statue Statue Grand Way (E) Grand Way (W) Statue Statue Imperial Way (H)
Imperial Way (H) Grand Way (E) Acupuncturist Tax Office Statue Herbalist Grand Way (W) Imperial Way (H)
Imperial Way (H) Elite Housing Grand Way (E) Grand Way (W) Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (H)
Imperial Way (H) Grand Way (S) Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Elite Housing Elite Housing Elite Housing Elite Housing Elite Housing Statue Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Imperial Way (H) Statue Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Food Shop Grand Market (V) Ceramics Shop
Hemp Shop Wares Shop
Silk Shop Tea Shop
Inspector's Tower

Legend
posted 11-29-02 22:13 ET (US)     59 / 209  
And as an afterthought:

I've always preferred to include my services inside of the block, as opposed to mixing them in within the housing. Just gives it a more authentic neighborhood look in my opinion. It's a habit I developed way back in the days of Caeser and Pharaoh.

Of course, if it weren't for the tireless efforts of the talented forumers who first created this style of housing block, my neighborhoods would still be in disarray. :P

[This message has been edited by Rat (edited 11-29-2002 @ 10:15 PM).]

posted 11-30-02 00:57 ET (US)     60 / 209  
Perfect Harmony and the Housing Block

Lately I have been trying to achieve perfect harmony with my game play. In the latest campaigns (Qin, Han, …) it is difficulty to use the many of the submitted and typical rectangular housing blocks because space is constricted or the terrain just does not allow the positioning of buildings within the shape to achieve perfect harmony.

What works for me is an inverted "L" shape block which is a variation of VAIA's submitted block in a previous post.


Common Housing Common Housing Acupuncturist Common Housing Common Housing Common Housing Common Housing
Common Housing
Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N) Grand Way (N)
Common Housing Grand Way (W) Ancestral Shrine
Grand Way (W) Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (E) Common Housing
Common Housing Grand Way (W) Common Housing Grand Way (E) Food Shop Hemp Shop Music School
Grand Way (W) Grand Way (E) Common Housing
Common Housing Grand Way (W) Common Housing Common Housing Common Housing Common Housing Common Housing Grand Way (E) Common Market (H) Paper Maker
Grand Way (W)
Herbalist Grand Way (W) Common Housing Common Housing Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S)
Grand Way (W) Tax Office Food Shop Ceramics Shop
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Well Common Housing Common Housing
Grand Way (W) Grand Way (E) Mill
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Common Housing Common Housing Grand Way (E) Common Housing
Grand Way (W) Grand Way (E)
Common Housing Grand Way (W) Grand Way (E) Common Housing
Common Housing Common Housing
Inspector's Tower Warehouse
Inspector's Tower
Acrobat School Warehouse

Legend

When I open up a game (in Normal Play) my only requirement is to find two rock foundations somewhat close to each other. Beside the first rock formation I will place an inspector tower that will service all my housing block (see glyphy). The placement of the inspector tower by the rock formation is important as the tower requires "earth" to achieve perfect harmony. From that rock formation starting with the inspector tower I create the base of the housing block and turn it in the direction of the second rock formation.

At the second rock formation (see glyphy) I place an inspector station, music school and two warehouses all of which require metal or earth to achieve perfect harmony. From this rock formation a road is created which allows the inspector to service the supporting structures. I usually use one warehouse to store food supplies and the second to store wood/paper, hemp, ceramics, …

For my game play I have let this block evolve to Ornate Apartment. The block will house a population of 2520 and provide 1058 workers. It requires 7560 units of food, and 960 units of hemp and ceramics per year. I usually provide two food shops in the market place as it is more forgiving in times of need. The gates to the market square allow market carts to pass. The gate to the ancestral shire allows for the passage of religious walkers. Remember to allow inspectors to pass on the gate to the inspector tower.

Good gaming,
Vriesea


[This message has been edited by Vriesea (edited 11-30-2002 @ 01:19 AM).]

posted 11-30-02 01:35 ET (US)     61 / 209  
I just posted a Comprehensive Walkthough of Single Player 7 Song-Jin 6 Juyongguan at

http://www.marvl.com/Serpentineum/Emperor/Walkthroughs/single_player/SP 7 Song-Jin/6 Juyongguan.htm

It's closely related to the MarvLous Housing Block, and you'll be able to match up many of the screen shots.


Extend your grasp of the Empire at Serpentineum

[This message has been edited by MarvL (edited 11-30-2002 @ 01:36 AM).]

posted 11-30-02 13:51 ET (US)     62 / 209  
Vriesea,

I downloaded your Qin-2 where you used this block. It is awesome. In fact, the whole map is wonderful. I especially like how nicely you did the central business district, with the Admin City overseeing all the commerce.

Gave me lots of ideas and inspiration to achieve Perfect Harmony in my own games.

posted 12-01-02 21:40 ET (US)     63 / 209  
Gustavia:

Thanks for the compliment it is very much appreciated.

I think one of the fun things about this game is downloading others cities and seeing how the builders approach the game. Then you take what you like or try something a little off center.

You can get a lot of good ideas from those downloads

Good gaming,
Vriesea

posted 12-05-02 05:18 ET (US)     64 / 209  
Sappho - here's my go at elite housing block - you need a fair amount of space.

The way I develop it is wait till I have heaps of unemployed, then draw the basic road block, add the services, add the mill, 6 market stalls and warehouses - then when they're all up and running and fully stocked, I finally add the elite housing as shown below (notice - I put residential walls around the whole area (markets, mill & warehouses etc.) - just to make it 'exclusive' LOL)

This has worked for me (except for my great flood disaster).

Play around with this and maybe move the drama theatre if possible to improve desirability.

Statue Buddhist Pagoda Elite Housing Statue
Confusian Academy
Acupuncturist Statue
Tax Office Grand Way (N) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Grand Way (N) Elite Housing
Music School Grand Way (E) Inspector's Tower Garden
Grand Way (E) Inspector's Tower Grand Way (E) Grand Way (E)
Warehouse Warehouse Grand Way (E) Elite Housing Imperial Way (H)
Private Garden Imperial Way (H) Imperial Way (H) Statue Statue
Imperial Way (H) Imperial Way (H)
Warehouse Acrobat School Imperial Way (H) Imperial Way (H) Elite Housing
Imperial Way (H) Statue Statue Imperial Way (H)
Imperial Way (H) Imperial Way (H)
Drama School Food Shop Hemp Shop Ceramics Shop Pond Imperial Way (H) Elite Housing Imperial Way (H)
Imperial Way (H) Imperial Way (H) Statue Statue
Grand Market (H) Imperial Way (H) Imperial Way (H)
Warehouse Imperial Way (H) Elite Housing
Pond Imperial Way (H) Statue Statue Imperial Way (H)
Tea Shop Silk Shop Wares Shop Imperial Way (H) Imperial Way (H)
Warehouse Imperial Way (H) Elite Housing Imperial Way (H)
Mill T'ai Chi Park Imperial Way (H) Imperial Way (H) Statue Statue
Imperial Way (H) Imperial Way (H)
Warehouse Imperial Way (H) Imperial Way (H) Elite Housing
Grand Way (W) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Imperial Way (V) Grand Way (E)
Ancestral Shrine Grand Way (S) Grand Way (S)
Well Herbalist Daoist Temple Theater Pavilion Statue
Statue Statue Statue

Legend

[This message has been edited by Wendoolicus (edited 12-05-2002 @ 05:21 AM).]

posted 12-05-02 12:28 ET (US)     65 / 209  
Hi,


why do you have a well?elite houses don't need a wel.

Inside the road loop you can delete the 4 statues move the second house up and ad one house do the same on the other side so you can ad another 2 houses witch makes 10 elite houses plus an admincity and a palace.
witch alows you to build 12 forts.

I havent tested you block but maybe you should try to delete the tai chi park and put a house there and see if it wil fully evolve.
visa versa with the private garden.(you dont need them but they are good for your treasury)

posted 12-05-02 15:58 ET (US)     66 / 209  
Oops I didn't realise wells weren't required for elite.

The 8 elite houses all evolve to Heavenly Compounds as I stock up on the following goods before building the elite housing.

Tea, lacquerware, hemp, ceramics, silk & delicious food (with plenty of paper, wood + drama, music & acrobat schools).

This is usually the max requirement for the scenarios that I've come across to date.

The private garden, tai chi park, ponds, statues and gardens are all there purely for aesthetic reasons.
Have tested this block in several games now and it works well

From this elite block, admin city and palace I always seem to get my 12 forts because -
"Administrative City = 1 fort. Palace = 2nd fort.
One fort is allowed for each occupied Lavish Siheyuan or Humble Compound, 2 forts are allowed for each occupied Impressive or Heavenly Compound. A maximum of 12 forts may be built in any city."(quote from HG FAQ page(on normal level that is

Of course all housing blocks are here as guides to what works well individually

[This message has been edited by Wendoolicus (edited 12-05-2002 @ 04:08 PM).]

posted 12-05-02 18:13 ET (US)     67 / 209  

Quoted from Wendoolicus:

This is usually the max requirement for the scenarios that I've come across to date.

Just wait until you reach the last mission of the Song campaign

All in all, nice block. Though I usually add a well to my Elite blocks as well (pardon the pun). This allows for me to scatter in some common housing should the need arise.


Hunter of Gremals, Krugs, Wabbits, Wolves, and that sniveling little DePuce who made a mockery out of my name!
posted 12-05-02 19:52 ET (US)     68 / 209  
I did it! I desinged my huge housing block! It's accually more like a whole city desing rather than just one housing block. I'm testing it right now, so I don't know how much population it can hold. It is very efficiant in layout and space. every thing fits in nicely. It has up to 4 possible common housing blocks and 2 more for optinal elite housing or common housing. It would would be very helpful for cites requiring mass population. Fit a couple on a big map and you would have a huge population. Perhaps I will enter the I-Challengeu contest and show it off.

Now if I could only figure out that housing block code thing.....

posted 12-05-02 20:21 ET (US)     69 / 209  

Quoted from ramases_88:

Perhaps I will enter the I-Challengeu contest and show it off.

ROTFL. Sorry, I'm just imagining the look on your face when you download the ICU map.

posted 12-06-02 03:00 ET (US)     70 / 209  

Quote:

Sorry, I'm just imagining the look on your face when you download the ICU map

LOL, Yeah it will be fun to see somebody try to fit in a couple of monster blocks

posted 12-06-02 03:36 ET (US)     71 / 209  
As promised, here's the (resizeable) Elite block I normally use. When the block is reduced in size (fewer elites) some of the inner structures can be used to replace one or more Tai Chi parks.
When increased in size (more elites) Tai Chi gardens (or other things) can be added to the inner 'block'.

T'ai Chi Park Daoist Temple T'ai Chi Park T'ai Chi Park T'ai Chi Park
Statue Elite Housing Grand Way (S) Grand Way (S) Grand Way (S) Grand Way (S) Elite Housing Statue
Grand Way (E) Grand Way (W)
Pavilion Grand Way (E) Theater Pavilion Grand Way (W) Pavilion
Grand Way (E) Grand Way (W)
Statue Elite Housing Grand Way (E) Grand Way (W) Elite Housing Statue
Grand Way (E) Grand Way (W)
Pavilion Grand Way (E) Buddhist Pagoda Grand Way (W) Pavilion
Grand Way (E) Grand Way (W)
Statue Elite Housing Grand Way (E) Grand Way (W) Elite Housing Statue
Grand Way (E) Grand Way (W)
Pavilion Grand Way (E) Inspector's Tower Herbalist Grand Way (W) Pavilion
Grand Way (E) Grand Way (W)
Statue Elite Housing Grand Way (E) Ancestral Shrine Pavilion Grand Way (W) Elite Housing Statue
Grand Way (E) Grand Way (W)
Pavilion Grand Way (E) Acupuncturist Tax Office Grand Way (W) Pavilion
Grand Way (E) Grand Way (W)
Private Garden Food Shop Hemp Shop Silk Shop Confusian Academy Pond
Grand Market (H)
Pond Pond
Pond Ceramics Shop Wares Shop Tea Shop

Legend
posted 12-06-02 10:48 ET (US)     72 / 209  

Quoted from Wendoolicus:

One fort is allowed for each occupied Lavish Siheyuan or Humble Compound, 2 forts are allowed for each occupied Impressive or Heavenly Compound


sorry I forgot that.

|-->--->Kamikaze San<---<--|
posted 12-06-02 14:49 ET (US)     73 / 209  
S'cool KamikazeSan

Jayhawk - wow I really like that one. Am wondering about the market - are the road tiles underneath the grand market square counted in the loop (for service walkers?) or do they walk back around? (as you don't have a gate on the left side I'm assuming the former). I particularly like your use of the ponds - In RL I try to ensure I have water both at the front and the back of the house LOL. And your citizens must be experts at tai chi

Just a Q - can the tai chi parks be accessed when not on the roadside?

Great block!!!!

[This message has been edited by Wendoolicus (edited 12-06-2002 @ 03:25 PM).]

posted 12-06-02 20:33 ET (US)     74 / 209  
I just saw the map for the contest, but I am prepared! I have created a modified smaller version (less funcinal, but it works) for smaller maps. I'm always prepared. hehe

p.s. the look on my face looked something like this: LOL

[This message has been edited by ramases_88 (edited 12-06-2002 @ 08:37 PM).]

posted 12-06-02 23:38 ET (US)     75 / 209  
Just the one I was imagining.
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