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Zeus: Game Help
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Topic Subject: My Favorite Housing Blocks
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posted 01-08-01 12:30 ET (US)   
Okay, a few RULES for this thread.
This is meant to be a housing block library so...

Please limit your replies to posting your favorite block with a text description. Please don't reply just to say 'nice block' or to ask how the walker will make it all the way around. If there is an obvious error with a block, please e-mail the poster and let them fix it.

It would be nice to have an uncluttered thread of everyone's blocks without a lot of chatter or discussion.

Nuff said. Any format is great, Glyphy or other picture form.

Discussion on this thread has a sister thread called
Discussion Thread for Favourite Housing Blocks

Please use it for questions or comments regarding the blocks you see posted here. Thanks

[This message has been edited by SenetEr (edited 02-22-2001).]

Replies:
posted 01-11-14 16:35 ET (US)     176 / 186  
posted 06-05-14 14:07 ET (US)     177 / 186  
With this I create a serpentine. Just continue the path to the left and attach a new one of these. Up left down right up left etc. _||_|

The infirmary and fountain walk all the way up and down (this has to be faced North East ↗ ). One fountain and infirmary can be of use for up to three of these (11.600 people).

We use the backdoor function of agoras. Though Granaries and storehouse must be connected to main road.

This can hold up to 20 per column, 80 in total with ONE single agora. 80x60=4800 people. I could only draw 13 due to gliph space limitation.

In poseidon one row of white obelisk between houses will be enough for appeal. In Zeus you need two garden or column.

North row goes to Granary and storehouse (16 get fleece 16 get oil).

Besides the podium there should be a theather.

You can add a gymnasium but only the stadium walker will do all the way up and down

Tax Office Fleecemarket Foodmarket Oilmarket Maintenance Office
House Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Plaza House
Plaza Pillar Pillar Pillar Pillar Pillar Plaza
Infirmary Pillar Pillar Pillar
Podium College
Maintenance Office
Fountain Drama School
  Maintenance Office

Legend

[This message has been edited by OboeCrack (edited 06-05-2014 @ 02:10 PM).]

posted 05-31-15 19:15 ET (US)     178 / 186  
Roadblock Roadblock
House House Roadblock House House House Roadblock House House
Roadblock Roadblock
House Plaza Plaza House
Plaza Fleecemarket Foodmarket Oilmarket Fountain Plaza
House Plaza Plaza House
Plaza Theater Pillar House Plaza
House Plaza Pillar Plaza House
Plaza Pillar House Plaza
House Plaza Pillar Plaza House
Plaza Pillar House Plaza
House Plaza Podium Pillar Pillar Pillar Pillar Plaza House
Plaza Monument Pillar House Plaza
House Plaza House Pillar Plaza House
Plaza Pillar House Plaza
House Plaza Gymnasium Garden Garden Pillar Plaza House
Plaza Garden Infirmary Plaza
House Plaza Garden Plaza House
Plaza Maintenance Office Tax Office Plaza
House Plaza Plaza House
Plaza Plaza
House House Roadblock House House House Roadblock House House
Roadblock Roadblock
Roadblock Roadblock

Legend

one of my favorite blocks (a seneter variant)gets around one of the pitfalls of the standard huge block, namely, that it *is* a block. a road block that is. time and time again I have found that if the space is tight for your big block, I cut off the outside road in a single spot and an hour later discover that the reason that my temple is taking so long, or one of my blocks is starving is because there is a long path around my housing block. This design adds a thru path. Two in fact. I've also experimented with this block, and on lower difficulty you can pot a theater,podium, and gymnasium on the threw roads and force culture walkers threw three of these blocks stacked vertically. Any way no one has posted recently on here, so I'm posting this.

"Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!"
posted 08-16-15 18:03 ET (US)     179 / 186  
This is my 52 houses/3120 population block with 2 entrances. Can go to 54/3240 with no theater and only 1 entrance.

House House House House House House House House House
House Maintenance Office House House
Infirmary House House House House
Tax Office House
Fountain House Garden Garden Garden Garden Garden Garden House
Roadblock Roadblock Roadblock Monument Monument House
Gymnasium House Garden Garden House
Fleecemarket House
House Garden House House House House Garden House
Foodmarket Garden Garden House
House House House House
Oilmarket House House House
House House House Podium
House House House Roadblock Roadblock Roadblock Roadblock Roadblock
Theater
House House House House House House House House House

Legend

I think the advantage of this block lies in combining many houses, with compact design around two monuments. Those alone take care of most inner houses' appeal. The outer ones are nicely lined up (on 3 out of four sides anyway) and can use the palace, or sanctuaries. Or boulevards, although the absence of them or avenues means it can be used on all adventure steps. It is also easy to obtain the monuments, as pop. 1000 comes very easy and with a single monument pop 2000 also comes pretty easy.
posted 05-20-19 16:29 ET (US)     180 / 186  
Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar
House House House House House House House House House House House House House
Maintenance Office Plaza House House Plaza House
Plaza House House Plaza Plaza House House House Plaza
House Plaza Plaza House House Plaza Plaza House
Plaza House Monument House Monument House Plaza
House Plaza House House Plaza House
Plaza House House House Plaza
House Plaza House Plaza House House Gymnasium Plaza House
Plaza House Plaza Pillar Pillar House Plaza
House Plaza Pillar House House Podium Plaza House
Plaza House Pillar Pillar Pillar Tax Office House Plaza
House Plaza Pillar House House Podium Fountain Bench Plaza House
Plaza House Pillar Bench Maintenance Office House Plaza
House Plaza Pillar House Bench Plaza House
Plaza Tax Office Pillar Gymnasium Infirmary Pillar Pillar Pillar Pillar House Plaza
House Plaza Monument Pillar Monument Plaza House
Plaza House Pillar House Plaza
House Plaza Pillar Pillar Pillar Pillar Plaza House
Plaza House House House House House House House House House Plaza
House Plaza Plaza House
Plaza Plaza
House House House House Pillar Oilmarket Fleecemarket Foodmarket Roadblock House House House House House
Pillar Roadblock
Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza

Legend

84 townhouses = 5040 people

Notes:
1. College is outside the block
2. There has to be a stadium somewhere in the city
3. The block need city-wide stadium coverage
4. Only works when the block faces southeast direction

My first post here, sorry for my bad English.
I came back to this game after a long time, and I have to admit this old game is so addictive.
I tried to improve the housing block and came up to this. 84 townhouses with one agora service in a small area of land (26x26). Using the fountain and infirmary trick, I can extend the house block to the distance that agora peddler can walk. Geez!

This house block is very stable, even on Olympia difficulty. Otherwise, the layout is ugly as hell and not symmetric as I planned to, but it works.

Update: There seems to be a problem with precious 10 points city-wide stadium bonus that the city need to be covered with competitors. In short, you just need to put the stadium somewhere near a gym and make sure it working. Boom... Profit! I believe this housing block can be tweaked into 88, or even 90 houses variation.

[This message has been edited by K4rkarin (edited 05-25-2019 @ 07:20 PM).]

posted 05-25-19 19:28 ET (US)     181 / 186  
Upgrade version: 89 houses*

Maintenance Office
Plaza Plaza Plaza Plaza
House Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza House
House House House House House House House House House
House House House House
Plaza Plaza
House Plaza House House Plaza House House Plaza House House House Plaza House
Plaza Plaza Plaza Plaza
House Plaza House Monument House House House Monument House Plaza Maintenance Office
Plaza Plaza
House Plaza House House House House House Plaza House
Plaza House Plaza Pillar Pillar Pillar Plaza
House Plaza House Plaza House House House Gymnasium House Plaza House
Plaza House Plaza Plaza
House Plaza House Plaza House Podium House Plaza House
Plaza House Plaza Plaza Plaza Infirmary Plaza
House Plaza House Plaza House Tax Office Fountain House Plaza House
Plaza House Plaza Plaza
House Plaza House Plaza House Plaza House
Plaza Monument Gymnasium College Maintenance Office Monument Plaza
House Plaza House House Plaza House
Plaza Pillar Pillar Plaza
House Plaza House House House House House House House House House Plaza House
Plaza Plaza
House Plaza Plaza Tax Office
House House House Pillar Oilmarket Fleecemarket Foodmarket Roadblock House House House House
House Pillar Roadblock House
Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza
Plaza Plaza Storehouse Granary Granary Plaza Plaza
Maintenance Office

Legend

89 townhouses = 5340 people

Notes:
1. Additional Maintenance Office at the back
2. There has to be a stadium somewhere in the city
3. The stadium needs to be working all the time
4. Only works in southeast direction (the block's exit faces SE direction)
5. There's a variation for northeast direction
*The block can reach 90 houses if you remove the tax office

Edit: There's a mistake I made near the water fountain. The two pillars need to be plaza in order to make the water supply works. Sorry for any inconvenience.

[This message has been edited by K4rkarin (edited 09-18-2019 @ 02:19 PM).]

posted 02-20-20 15:20 ET (US)     182 / 186  
@k4rkarin
i just want to say thank you for the design, it was beautiful. any idea to implement on atlantean?
posted 03-04-21 05:47 ET (US)     183 / 186  
I have included it here for interest sake as it demonstrates an odd feature of the game, namely that agoras have back doors. It also is the only game where a true concentric block can exist. hellodear.in

Regards, teatv

[This message has been edited by singhudit61 (edited 03-15-2021 @ 10:51 AM).]

posted 09-01-21 21:28 ET (US)     184 / 186  
I found Hwr chtwy's 2x41 block (#129) to be very adaptable throughout the Zeus and Poseidon adventures, as it has a high density in a small space (though I recently just noticed Fuzzier's block (#147), which looks pretty competitive...). It's easy to build and remember, and its design is very adaptable for areas that only allow 1 housing block or aren't long enough to support 41 houses. In such cases, it can be truncated in a straightforward manner. Nevertheless, there are a few weaknesses, and some parts can be optimized. I find that some adventures (trireme-heavy ones in particular) require 3 housing blocks, and if I can fit them all side by side in an appealing fashion, it just gives off a sense of accomplishment! Thus, here are my modifications with notes for a tileable 41-house block:

Infirmary Gymnasium Fishpond
Podium
House
Plaza Plaza Plaza Plaza Plaza
House Plaza Plaza House Pillar
Plaza House House House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza House Gazebo House Plaza Pillar
House Plaza Plaza House Pillar
Plaza Fountain Tax Office Maintenance Office Plaza Pillar
House Plaza Plaza House Pillar
Plaza Olive tree Olive tree Olive tree Olive tree Olive tree Olive tree Plaza Pillar
House Bench Roadblock Foodmarket Fleecemarket Oilmarket House House Pillar
Bench Pillar
Plaza Plaza Plaza Roadblock Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza
Granary Storehouse

Legend

20 x 8 inner road block
41 houses = 2460 people


The inner road is 20 x 8. That is, once you've planned where you want to build, start off by drawing a 100-drachma line of road and then a 35-drachma line at one of the ends (on olympian). The entire profile is 28 x 15 without the granary/storehouse.
Any orientation is fine. The fountain works in any position as well, though for some of them there's a 50% chance it won't make it the entire way around. However, it seems that successful loop directions beget more successful loops, and it is a 52-road circuit, so it's stable.
The block requires an external stadium and college. I put the stadium in my elite block, or just randomly on the map (like with my palace :P) if I can't afford mapping out the elite block yet. The college goes anywhere on the granary/storehouse road, and it supports 3 (or more?) housing blocks.
The exit road next to the agora can be placed on either side. The houses swap accordingly. Similarly, the top section can be reflected horizontally if necessary (like if there's a pesky rock obstructing where the infirmary would have been).

Unlike Hwr chtwy's block, each housing block has a different exit road leading to a different granary (on Get food). This is superior as it prevents both food vendors from depleting the same granary, which I found occasionally led to unexpected food disasters because the granary sometimes couldn't fill fast enough depending on where the storage block was located.
Similarly, while 1 storehouse with Get 16 fleece and Get 16 Oil is technically sufficient for 2 housing blocks, it's safer to use 2 storehouses for 2 blocks.
If you have too many granaries/storehouses, the bottom houses adjacent to the agora may not have enough appeal. If that happens, move some of your ugly stuff further away (especially the college), or just delete them, wait for the houses to evolve, and then replace them. This works because the appeal threshold to evolve to a townhouse is higher than the threshold to devolve from a townhouse.
Similarly, if the center-top house can't evolve to a townhouse (only happens if you use avenue/gazebo), remove the infirmary for a bit and then replace it.
The top-left house adjacent to the infirmary needs extra appeal if it is your left-most housing block (i.e. no fish pond). 2 flower gardens works (but not 2 gazebos). In Poseidon, obelisks work better and take up less space b/c they're just OP like that.

When you're rich, feel free to fill in the jagged cityline at the top with random appeal and columns to make it prettier.
You can shift the top section left one cell in order to fit 2 houses there for a total of 42, but boy does it look ugly to get the appeal working. For example, swapping the infirmary and the gym requires a random bench and a jagged cityline. If you keep the infirmary, you'll need a fish pond jutting out unexpectedly.
Taking some inspiration from xtof (#122), replacing the avenue/gazebo pair with boulevards is superior (IMO they look better too). Sure, the above avenue/gazebo version is easier on new cities, because boulevards are rarer than gazebos, and when you're short on money, you can still get all the houses down using spaced avenues (2 avenues, 2 roads, repeating). You need more than 2-2 spaced boulevards in order to do the same thing, b/c the inner and outer houses are not aligned. However, the primary, ahem, appeal of boulevards is that you can eliminate the row of columns on the right-hand side (and use a hedge maze instead of a fish pond at the top right), thus reducing the horizontal profile by 1 cell. Observe:

Infirmary Gymnasium Infirmary Gymnasium Infirmary Gymnasium
Podium Hedgemaze Podium Hedgemaze Podium Hedgemaze
House House House
Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza
House Plaza Plaza House House Plaza Plaza House House Plaza Plaza House
Plaza House House House Plaza Plaza House House House Plaza Plaza House House House Plaza
House Plaza Plaza House House Plaza Plaza House House Plaza Plaza House
Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza
House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House
Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza
  Plaza Plaza Plaza Plaza     Plaza Plaza Plaza Plaza     Plaza Plaza Plaza Plaza  
     .  .          .  .          .  .          .  .          .  .          .  .
. . . . . . . . . . . .
     .  .          .  .          .  .          .  .          .  .          .  .
House House House House House House
Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza
House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House House Plaza Plaza Plaza Plaza House
Plaza Fountain Tax Office Maintenance Office Plaza Plaza Fountain Tax Office Maintenance Office Plaza Plaza Fountain Tax Office Maintenance Office Plaza
House Plaza Plaza House House Plaza Plaza House House Plaza Plaza House
Plaza Olive tree Olive tree Olive tree Olive tree Olive tree Olive tree Plaza Plaza Olive tree Olive tree Olive tree Olive tree Olive tree Olive tree Plaza Plaza Olive tree Olive tree Olive tree Olive tree Olive tree Olive tree Plaza
House Bench Roadblock Foodmarket Fleecemarket Oilmarket House House House Bench Roadblock Foodmarket Fleecemarket Oilmarket House House House Bench Roadblock Foodmarket Fleecemarket Oilmarket House House
Bench Bench Bench
Plaza Plaza Plaza Roadblock Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Roadblock Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Roadblock Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza
Roadblock
Granary Storehouse Granary Storehouse College Granary Storehouse Maintenance Office

Legend

To adapt this housing block to Poseidon, the upper portion becomes like this:


Incidentally, you can also switch out the laboratory/hedge maze for an observatory/gazebo instead. This is marginally better because you need a university for the external museum, not an inventor's workshop, and the observatory/gazebo looks prettier and makes the top of the cityline more even.
If you want to use the boulevard modification to shrink the horizontal space, a single sundial/gazebo/whatever won't be enough appeal - a spring fits nicely above the house on the top row.
posted 10-03-21 07:18 ET (US)     185 / 186  
I know it's been years and years, but I missed the game and I'm replaying all the adventures. And I created this compact elite housing block in Greece: 14 estates, 56 horsemen. It may lack of atractiveness (I have just made it out), you just have to adjust it to your liking.

I don't like closed housing blocks, so I always try to give them an entry and exit point.

I hope you like it!

Fishpond Fishpond
Monument Monument
Elite Housing Elite Housing Elite Housing Elite Housing
Monument Gymnasium Pillar Pillar Pillar Monument
Tax Office Pillar
Roadblock Pillar
Fishpond Elite Housing Plaza Plaza Elite Housing Fishpond
Plaza Plaza Plaza Plaza Plaza Plaza Fleecemarket Plaza Winemarket Plaza Plaza Plaza Plaza Plaza Plaza
Plaza Plaza Elite Housing Plaza Elite Housing Plaza Plaza
Plaza Foodmarket Plaza Weaponsmarket Plaza Plaza
Pillar Monument Elite Housing Podium Plaza Plaza Plaza Elite Housing Monument Pillar
Pillar Oilmarket Plaza Horsemarket Plaza Plaza Pillar
Pillar Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Plaza Pillar
Pillar Pillar Pillar Pillar Plaza Pillar Pillar Pillar Pillar
Theater Elite Housing Elite Housing Roadblock Elite Housing Elite Housing Maintenance Office
Pillar Monument Fishpond Fishpond Monument Pillar

Legend

[This message has been edited by Exidreo (edited 10-03-2021 @ 07:31 AM).]

posted 10-23-21 11:20 ET (US)     186 / 186  
Well, here I am again with another housing block. This one is the core of all my cities in this run. It's based in fountain and infirmary walkers, they will cover all houses in one walk.

And it's stupidly easy to adapt to Atlantean science, as you can see: library for podium, laboratory for gym and observatory for theatre. You will need more appeal on the sides, but it's really easy to evolve.

The block serves as a square for all cities, I just finished Peloponesan War in no time thanks to this core.

38 houses, 2280 people. Enjoy!

Infirmary
House House House House House House
Fountain Roadblock
Roadblock Roadblock Roadblock
Tax Office House House House House House House House
Maintenance Office House Pillar Pillar Pillar Pillar Pillar Pillar Pillar Pillar House House
Pillar Gazebo Pillar Garden Pillar Gazebo
Podium House Pillar Pillar Garden Pillar House House
Pillar Pillar Pillar Monument Pillar Pillar
Fleecemarket Plaza House Pillar Garden Garden Garden Garden House House
Plaza Pillar Pillar Pillar Pillar Pillar
Foodmarket Plaza House Pillar Gazebo Pillar Garden Pillar Gazebo House House
Plaza Pillar Pillar Garden Pillar
Oilmarket Plaza House House House House House House House
Plaza
Roadblock Roadblock Theater
Gymnasium House House House House House House Roadblock
Roadblock
Roadblock
Roadblock

Legend
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