Okay, a few RULES for this thread. This is meant to be a housing block library so...
Please limit your replies to posting your favorite block with a text description. Please don't reply just to say 'nice block' or to ask how the walker will make it all the way around. If there is an obvious error with a block, please e-mail the poster and let them fix it.
It would be nice to have an uncluttered thread of everyone's blocks without a lot of chatter or discussion.
Nuff said. Any format is great, Glyphy or other picture form.
Discussion on this thread has a sister thread called Discussion Thread for Favourite Housing Blocks Please use it for questions or comments regarding the blocks you see posted here. Thanks
[This message has been edited by SenetEr (edited 02-22-2001).]
With this I create a serpentine. Just continue the path to the left and attach a new one of these. Up left down right up left etc. _|▔|_|▔
The infirmary and fountain walk all the way up and down (this has to be faced North East ↗ ). One fountain and infirmary can be of use for up to three of these (11.600 people).
We use the backdoor function of agoras. Though Granaries and storehouse must be connected to main road.
This can hold up to 20 per column, 80 in total with ONE single agora. 80x60=4800 people. I could only draw 13 due to gliph space limitation.
In poseidon one row of white obelisk between houses will be enough for appeal. In Zeus you need two garden or column.
North row goes to Granary and storehouse (16 get fleece 16 get oil).
Besides the podium there should be a theather.
You can add a gymnasium but only the stadium walker will do all the way up and down
one of my favorite blocks (a seneter variant)gets around one of the pitfalls of the standard huge block, namely, that it *is* a block. a road block that is. time and time again I have found that if the space is tight for your big block, I cut off the outside road in a single spot and an hour later discover that the reason that my temple is taking so long, or one of my blocks is starving is because there is a long path around my housing block. This design adds a thru path. Two in fact. I've also experimented with this block, and on lower difficulty you can pot a theater,podium, and gymnasium on the threw roads and force culture walkers threw three of these blocks stacked vertically. Any way no one has posted recently on here, so I'm posting this.
"Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!"
Lord_Asriel_AuB Pleb
posted 08-16-15 18:03
ET (US)
179 / 186
This is my 52 houses/3120 population block with 2 entrances. Can go to 54/3240 with no theater and only 1 entrance.
I think the advantage of this block lies in combining many houses, with compact design around two monuments. Those alone take care of most inner houses' appeal. The outer ones are nicely lined up (on 3 out of four sides anyway) and can use the palace, or sanctuaries. Or boulevards, although the absence of them or avenues means it can be used on all adventure steps. It is also easy to obtain the monuments, as pop. 1000 comes very easy and with a single monument pop 2000 also comes pretty easy.
Notes: 1. College is outside the block 2. There has to be a stadium somewhere in the city 3. The block need city-wide stadium coverage 4. Only works when the block faces southeast direction
My first post here, sorry for my bad English. I came back to this game after a long time, and I have to admit this old game is so addictive. I tried to improve the housing block and came up to this. 84 townhouses with one agora service in a small area of land (26x26). Using the fountain and infirmary trick, I can extend the house block to the distance that agora peddler can walk. Geez!
This house block is very stable, even on Olympia difficulty. Otherwise, the layout is ugly as hell and not symmetric as I planned to, but it works.
Update: There seems to be a problem with precious 10 points city-wide stadium bonus that the city need to be covered with competitors. In short, you just need to put the stadium somewhere near a gym and make sure it working. Boom... Profit! I believe this housing block can be tweaked into 88, or even 90 houses variation.
[This message has been edited by K4rkarin (edited 05-25-2019 @ 07:20 PM).]
Notes: 1. Additional Maintenance Office at the back 2. There has to be a stadium somewhere in the city 3. The stadium needs to be working all the time 4. Only works in southeast direction (the block's exit faces SE direction) 5. There's a variation for northeast direction *The block can reach 90 houses if you remove the tax office
Edit: There's a mistake I made near the water fountain. The two pillars need to be plaza in order to make the water supply works. Sorry for any inconvenience.
[This message has been edited by K4rkarin (edited 09-18-2019 @ 02:19 PM).]
gendut207 Pleb
posted 02-20-20 15:20
ET (US)
182 / 186
@k4rkarin i just want to say thank you for the design, it was beautiful. any idea to implement on atlantean?
singhudit61 Pleb
posted 03-04-21 05:47
ET (US)
183 / 186
I have included it here for interest sake as it demonstrates an odd feature of the game, namely that agoras have back doors. It also is the only game where a true concentric block can exist. hellodear.in
[This message has been edited by singhudit61 (edited 03-15-2021 @ 10:51 AM).]
woofie Pleb
posted 09-01-21 21:28
ET (US)
184 / 186
I found Hwr chtwy's 2x41 block (#129) to be very adaptable throughout the Zeus and Poseidon adventures, as it has a high density in a small space (though I recently just noticed Fuzzier's block (#147), which looks pretty competitive...). It's easy to build and remember, and its design is very adaptable for areas that only allow 1 housing block or aren't long enough to support 41 houses. In such cases, it can be truncated in a straightforward manner. Nevertheless, there are a few weaknesses, and some parts can be optimized. I find that some adventures (trireme-heavy ones in particular) require 3 housing blocks, and if I can fit them all side by side in an appealing fashion, it just gives off a sense of accomplishment! Thus, here are my modifications with notes for a tileable 41-house block:
» The inner road is 20 x 8. That is, once you've planned where you want to build, start off by drawing a 100-drachma line of road and then a 35-drachma line at one of the ends (on olympian). The entire profile is 28 x 15 without the granary/storehouse. » Any orientation is fine. The fountain works in any position as well, though for some of them there's a 50% chance it won't make it the entire way around. However, it seems that successful loop directions beget more successful loops, and it is a 52-road circuit, so it's stable. » The block requires an external stadium and college. I put the stadium in my elite block, or just randomly on the map (like with my palace :P) if I can't afford mapping out the elite block yet. The college goes anywhere on the granary/storehouse road, and it supports 3 (or more?) housing blocks. » The exit road next to the agora can be placed on either side. The houses swap accordingly. Similarly, the top section can be reflected horizontally if necessary (like if there's a pesky rock obstructing where the infirmary would have been).
» Unlike Hwr chtwy's block, each housing block has a different exit road leading to a different granary (on Get food). This is superior as it prevents both food vendors from depleting the same granary, which I found occasionally led to unexpected food disasters because the granary sometimes couldn't fill fast enough depending on where the storage block was located. » Similarly, while 1 storehouse with Get 16 fleece and Get 16 Oil is technically sufficient for 2 housing blocks, it's safer to use 2 storehouses for 2 blocks. » If you have too many granaries/storehouses, the bottom houses adjacent to the agora may not have enough appeal. If that happens, move some of your ugly stuff further away (especially the college), or just delete them, wait for the houses to evolve, and then replace them. This works because the appeal threshold to evolve to a townhouse is higher than the threshold to devolve from a townhouse. » Similarly, if the center-top house can't evolve to a townhouse (only happens if you use avenue/gazebo), remove the infirmary for a bit and then replace it. » The top-left house adjacent to the infirmary needs extra appeal if it is your left-most housing block (i.e. no fish pond). 2 flower gardens works (but not 2 gazebos). In Poseidon, obelisks work better and take up less space b/c they're just OP like that.
» When you're rich, feel free to fill in the jagged cityline at the top with random appeal and columns to make it prettier. » You can shift the top section left one cell in order to fit 2 houses there for a total of 42, but boy does it look ugly to get the appeal working. For example, swapping the infirmary and the gym requires a random bench and a jagged cityline. If you keep the infirmary, you'll need a fish pond jutting out unexpectedly. » Taking some inspiration from xtof (#122), replacing the avenue/gazebo pair with boulevards is superior (IMO they look better too). Sure, the above avenue/gazebo version is easier on new cities, because boulevards are rarer than gazebos, and when you're short on money, you can still get all the houses down using spaced avenues (2 avenues, 2 roads, repeating). You need more than 2-2 spaced boulevards in order to do the same thing, b/c the inner and outer houses are not aligned. However, the primary, ahem, appeal of boulevards is that you can eliminate the row of columns on the right-hand side (and use a hedge maze instead of a fish pond at the top right), thus reducing the horizontal profile by 1 cell. Observe:
» To adapt this housing block to Poseidon, the upper portion becomes like this:
» Incidentally, you can also switch out the laboratory/hedge maze for an observatory/gazebo instead. This is marginally better because you need a university for the external museum, not an inventor's workshop, and the observatory/gazebo looks prettier and makes the top of the cityline more even. » If you want to use the boulevard modification to shrink the horizontal space, a single sundial/gazebo/whatever won't be enough appeal - a spring fits nicely above the house on the top row.
Exidreo Pleb
posted 10-03-21 07:18
ET (US)
185 / 186
I know it's been years and years, but I missed the game and I'm replaying all the adventures. And I created this compact elite housing block in Greece: 14 estates, 56 horsemen. It may lack of atractiveness (I have just made it out), you just have to adjust it to your liking.
I don't like closed housing blocks, so I always try to give them an entry and exit point.
[This message has been edited by Exidreo (edited 10-03-2021 @ 07:31 AM).]
Exidreo Pleb
posted 10-23-21 11:20
ET (US)
186 / 186
Well, here I am again with another housing block. This one is the core of all my cities in this run. It's based in fountain and infirmary walkers, they will cover all houses in one walk.
And it's stupidly easy to adapt to Atlantean science, as you can see: library for podium, laboratory for gym and observatory for theatre. You will need more appeal on the sides, but it's really easy to evolve.
The block serves as a square for all cities, I just finished Peloponesan War in no time thanks to this core.