LegendThis city is a technical exercise that demonstrates several advanced techniques:
- A Back Alley Agora to tighten up the supply chain
- An Artifical Loop for extended Fountain and Infirmary coverage
- A Serpentineum Layout for Culture Coverage
- Alternates to Avenues and Boulevards as Appeal Elements
* There's only one Agora. Keeping food on hand is critical. 6600 occupants eat a bit more than 17 units of food per month, which means the Agora Food buyer has to make almost three trips per month, so she can't travel very far.
The houses the furthest away from the Agora are only visited once every three months, and you really really don't want to have an empty Agora at that moment, because those houses will most likely devolve before you are again in the neighborhood, and then they'll hammer the Agora with maximum demand which empties out the Agora again and it only gets worse.
We've used a Back Alley Agora arrangement to minimize the distance traveled by the Buyers, and thereby the replenishment time. It's only 4 tiles to the Primary Granary and 6 tiles to the Secondary Granary. The travel distance for Fleece and Oil is even less. It's only 1 tile to the Primary Storehouse for Fleece, and 3 tiles for Oil. For the Secondary Storehouse the distances are 13 tiles for Fleece and 11 tiles for Oil.
Cheese and Wheat are the primary foods. There's a resource area Granary for Cheese but none for Wheat. The willingness of the Wheat Deliverymen to deliver wheat as soon as space becomes available is critical. The secondary Granary is set to ACCEPT WHEAT, the primary Granary is set to GET WHEAT from the secondary Granary. This approach ensures that the nearest Granary always has Wheat on hand.
* There's one Stadium and two Gymnasiums. Until the city is fully developed, place an additional Gymnasium, rather than a Monument, immediately above the Agora. This limits the Appeal in the area, so the Houses won't fully develop.
There's one Drama School, Theatre, College, and Podium. If you have three Gymnasiums, thereby providing full Athlete Coverage of your city, you don't need Actors or Philosophers, but having them around allows you to win a LOT of Pan-Hellenic Games, and you'll need the Monuments anyway for this city.
* The Tax office only covers about 80% of the city. If you want full coverage, there's plenty of room for additional tax offices in the interior of the city.
* During the early development of the city, especially if you're playing at Olympian, you'll want to add a Watchpost near the middle of each leg. Once the city is mostly Townhouses you won't need the Watchposts anymore, so you should replace them with a couple of houses.
* Likewise, during the early development of the city there's a higher danger of fires. You'll want to create a rural fire department, a few Maintenance Offices with one section of road, on the outer edges of the city. Only one corner of a mother-in-law bungalow gets touched by the Maintenance Officers on the main road, and at Olympian houses need at least two touches every three months (two tiles counts as two touches) to keep from catching on fire. On the main road there's a Maintenance Office near the Agora (plus one out by the Granaries) and a Maintenance Office right at the end of each housing block. The overlapping maintenance coverage provides an average of one touch per month for each house. The pattern is 44 out + 44 back + 44 the other direction + 44 back = 176 tiles. 176 tiles per trip / 54.4 tiles per month = a bit more than 3 months per trip.
Rather than placing the Maintenance Offices at the ends of the Housing Blocks, and ensuring that there's at least 23 tiles in both directions to avoid crippling my coverage distances, I could probably have found some way to save one Maintenance Office by placing them at the extreme end of the travel, but I went with the obvious solution.
If I were trying to absolutely maximize the number of houses, I could put two Maintenance Offices and a Tax Office at the outer end of each Housing Block, and gain two more Houses next to the Agora. Also, there's probably some arrangement that doesn't need a Monument next to the Agora, thereby gaining a third house, but smack in the middle of the housing complex is a really nice place for a Gymnasium, especially during the early development of the City when you need the favor and Monuments that come from winning the Pan-Hellenic games and hosting the Olympics.
* A TON of Monuments are used as Appeal Elements because I wanted to force everything to develop unassisted. Except for the Monument that's just above the Agora, 3x3 Hedge Mazes will do nicely during the early stages of the city development, and you can replace them, if you still need to, as the Monuments become available. Your city can only grow so fast anyway, so this isn't really a limitation.
You won't need this many monuments if you build a Sanctuary to Aphrodite, because she provides an Appeal Bump of 5 points.
Various housing levels have overlapping Appeal requirements. Once the minimums are achieved for a given level, you have to LOSE 5 points before the house will devolve. 40 Appeal points are required to evolve a Townhouse, but 35 points will keep it from devolving.
The clever use of a Heroes Hall can provide the needed temporary Appeal Bump when Appeal is marginal. Heroes Halls have an Appeal Contribution of 15 13 11 9 7 5 and, very important, you can place and delete them repeatedly. You can therefore place a Heroes Hall adjacent to a Housing Row and all the marginal Houses within 6 tiles of the Heroes Hall will evolve to the next level, AND HOLD THAT LEVEL. You can then delete the Heroes Hall, move it to the next section of Housing, and do it all over again. You can even use some Heroes Halls to PROVIDE appeal and others for the temporary bump.* For you Military Buffs, I conquered 3 five shield cities without developing an Elite Military. Two Heros, Six Triremes (for 2 of the 3 Rivals), and Offensive Assistance from an Ally did the trick after a few attacks. The Rival cities will counter-attack of course, but I set the 6 Triremes on patrol, which nicely reduces the size of the counter-attacking forces, and created a Military Gauntlet. During a half dozen counter-attacks I never bribed, never called up Rabble forces, never asked for Defensive Assistance, and never lost. Incidently, you do NOT need a Gatehouse to call Theseus. A Military Gautlet apparently counts as part of a wall, even though there's an open channel. Only about a third of the counter-attacking forces actually reached the Gauntlet, where they were decimated. The Heroes showed up and helped out, but I doubt that they were needed.* I'm currently writing a related article, Extreme Zeus - Triangle, and I'll be providing screenshots and commentary to explain some of the subtleties of the design. If you'd like to develop the city from scratch, I used the Open Play Economic Zeus map that comes with Poseidon.[This message has been edited by MarvL (edited 02-25-2002 @ 09:56 PM).]