I find it easier to get workers because of the easier evolution of housing. In Pharaoh, top worker class housing needed three goods and two different foods. With only one neccessary food and two goods in Zeus, it's not too tough to get housing up to Townhouses, and I've made profits and had 50% unemployment with one of these blocks: (people were still happy)
Roads surounded by gardens indicate boulevards (sorry, never been a good speller )
LegendThis is the largest I've tried (and it works wonderfly with one set of services, and allows room for all sorts of extra goodies), but I think the walkers will last longer. Currently, it holds 1920 people, but I bet we could get more houses in .I also find it advantageous to build a few early Carding Sheds and a bunch of sheep (they're really cheap), since sheep take awhile to get "clothed". Then, I will have fleece ready fairly early.
I find trading to be less prolific than in Pharaoh/C3. With a bunch of established estates, only food, oil, wine, and fleece need to be produced/imported, and relitivly few services are needed (compared with earlier games). Thus estates are fairly cheap to make, really easy to maintain (once horses and armor are initially given to them) and produce A LOT of drachmas .Hmm...one more tip . Don't make Zeus mad . It wasn't fun (well it was, just not for my citizens ).Too long again, oh well...
RSC