joshofet
Pleb
posted 02-23-22 04:25
ET (US)
1 / 15
Nice to see that there is still interest in this game and that the forum is still up and running. I did have a look at the website at Steam and my impression was that the new game is a sort of facsimile of the old one. My question then would be, if I can still run the old game, why would I buy the new one?
Asterix52
Pleb
posted 02-26-22 17:21
ET (US)
2 / 15
I played the original game a lot back in the day. Probably did the campaigns at least six times, maybe ten.
I have also played the first 2 1/2 missions of this new version, and find that Mission 3 doesn't seem to complete. I'll maybe try again later. I also found that mission 2 (Thinis) got stuck, and had to re-start.
So far, I tend to agree with Kach about likes and dislikes. The main thing is the lack of tooltips, it's pretty much a case of trial and error on the overlays. I don't think that all of the overlays are working properly. I would expect this to be resolved before release.
Like joshofet, I wonder why I would buy this new version, especially as I have a copy of the original game which still works fine. The only real difference that I have seen so far, apart from the cosmetic changes, is support for widescreen resolutions, but there have been mods out there for years that fix that issue.
joshofet
Pleb
posted 03-13-22 05:25
ET (US)
5 / 15
Thanks for explaining Sajuuk.
Most of the bugs that you mention are mainly nuisances to me that I have grown accustomed to. I can understand that they may scare away new players and I appreciate that game designers want options to fix them. I am surprised that it seems there are enough of the first category to allow a professional team to invest in the endeavour. Success!
Brugle
HG Alumnus
posted 03-13-22 15:32
ET (US)
8 / 15
I'm really tired of players calling things they don't like in a game to be bugs.
GamerZakh
Pleb
posted 03-14-22 12:49
ET (US)
11 / 15
Just to step in here because I am curious, how is a dancer spawning on a road completely unconnected to the pavilion it's supposed to spawn in not considered a bug? Especially when it can be spawning in the pavilion for a long while but then when you place some roads nearby the dancer starts spawning on those roads instead.
Isn't the intended mechanic that entertainment walkers spawn in the pavilion and walk on the road the pavilion is built on? This was the biggest issue I had when playing through Pharaoh.
This doesn't seem like 'behaviour' as it's inconsistent. I don't see any logic to dancers spawning on nearby roads that aren't even connected to the pavilion it's spawning from, so when it comes to evidence that it's a bug, well ANE devs are talking to the Pharaoh lead, but also if we're asking for evidence then we'll also need evidence that this spawning inconsistency was intended in the first place.
If we're just assuming the game is 100% made as intended without evidence, then there's no point in any discussion. The assumption that they are bugs is an assumption, but saying it's intended is also an assumption as well unless we can ask the game's devs. My main thought is walkers spawning on unconnected roads and teleporting around or even just walking across water is buggy behaviour as it's inconsistent with what appears to be the intent.
joshofet
Pleb
posted 03-15-22 03:57
ET (US)
15 / 15
Hi Brugle
Actually I am the one who brought this up, I guess, so don't be sorry. I have also been a programmer, and actually did some research on how you can write programs that are bug free, that is they behave exactly as intended by the programmer under all possible circumstances. If I remember correctly the conclusion was that either it is impossible or the program would be so slow that you would need a supercomputer to perform even a simple task.
Even within computer science the term "bug" is not uniquely defined and it certainly isn't in daily life. The problem is that it isn't a neutral term, it means there is something wrong, or at least strongely suggests so. Whether there actually is something wrong is largely a matter of opinion. Opinions can differ, it appears they do, fine. If we can avoid to be judgemental, even better.
As I see it the original game has some features that may have been intended to give the walkers in the game a form of artificial intelligence. They work up to a point and if you understand the features more deeply, you can beat the intelligence of the game. Whether you like that challenge, and how much effort you are willing to invest, is entirely a matter of individual choice.
As I said, I can understand not all players like the features, particularly if they result in unwanted behaviour that was not expected, and if this happens too often, turn their back on the game. If the redesigners want to make the game more accessible to a broader audience, I guess the primary discussion should be about what players intuitively expect a game to do and how the AI could accommodate that, rather than fixing a few of the most obnoxious things that catch the eye.
As I understand that has been done already and the result is Children of the Nile. I can imagine you can try to redesign the game to keep the original look and feel of Pharaoh, but IMHO you would still have to have that same discussion first. Maybe that has been done elsewhere, if not, we could have it here and now, if there is a quorum (which I doubt), and if we could have an open discussion (which would take some effort). As I stated, I am surprised that the redesigners expect it to be commercially viable. I wish them good luck.