Tony Devon UK
Pleb
posted 06-20-10 15:00
ET (US)
5 / 35
Hi e24mb,
As Kach said, this scenario needs micro managing to be able to complete it.
If you look at the list at left of home screen; go to "Downloads", click on "Download Central" then click on "walkthroughs". Have a look at the walkthrough for Caesarea, it will give you a guide as to how I did it (after nearly 20 run throughs to get it right!).
This is a particularly difficult scenario to come out of without ending in the galleys. Take a look at how Kach played it, all contributions will help you.
e24mb
Pleb
posted 06-22-10 00:52
ET (US)
8 / 35
OK cool im gunna check all these out thanks alot.
Anything new that you have found or that is cool with the game Kach???
xenxander
Pleb
posted 06-24-10 11:13
ET (US)
12 / 35
well alright here is a grid system:
IIIIIIIII
IOOIOOOI
IOOIOOOI
IIIIIIIIII
Such things like this provide for service access and let you clump things together. It's generally wise to keep most houses near each other, but still allowing for services to be placed in such ways to give maximum coverage.
You'll get a feel for things.
Your other question:
Well it's already been talked about but:
Crime is never a problem if you give everyone Jupiter Access.
You'll be getting "Criminals are disappearing from the streets. Jupiter must be pleased." all the time.
Of course do NOT neglect your Prefectures, ESPECIALLY in the desert map - they prevent fires, and you'll be quite happy to have them unless you enjoy a nicely roasting city.
same applies to Engineering posts.. generally put them in pairs, though you generally need more Prefectures than Engineering posts
You'll also find when you get populations of 5,000+, giving most god access to everyone improves your economy quite a bit, based on the bonuses (especially when cart pushes can carry one extra item)
Trium
Pleb
posted 06-28-10 18:44
ET (US)
15 / 35
Education is an important part of the game's crime model - good school coverage reduces the propensity for crime.
Regarding the thread's opening post (which I missed):
1. "Timber" is the magic word. If it says 'tree' you can't cut it - it must say 'timber'
2. Resource gathering rates are indeed constant but travel times are not, and only one gatherer can enter or leave a mine/pit entrance at a time. If the mine/pit is heavily worked the bumping and jostling wastes time (and so slows production). In extreme cases a queue forms at the pit entrance.
salsarow
Pleb
posted 07-02-10 11:29
ET (US)
17 / 35
NEW QUESTIONS.
How many say olive groves do you need per olive farm?
Same with other farms...
How many timbers per timber cutting camp do you recommend?
same with clay, sand, marble, iron and gold.
I've found that temples next to plebs doesn't really do much, shrines work well. But shrines around the rest are of little value...anyone else see this?
Why does the whole city seem to blow up in flames if you use the normal speed option very long?
Thanks.
salsarow
Pleb
posted 07-03-10 12:07
ET (US)
19 / 35
Thank You Kach!
I only used the Win 95 to get the game to load, now I have it on XP compatibility. It still crashes way too much...my geek son has instructed me to get a new game that is Win7 compatible...LOL. So he's not helping anymore. But maybe I'll look for something new.
xenxander
Pleb
posted 07-13-10 20:44
ET (US)
20 / 35
This game does not crash on my XP system, but then again, it could be video card or sound card related (your crash issue).
Caesar IV was meant for XP, so you shouldn't need to run it in any compatibility mode.
Now, Caesar III was meant for Win 98 so you may have some issues there...
e24mb
Pleb
posted 11-28-10 21:32
ET (US)
21 / 35
~~~NEW~~~
Hello, its been awhile I hope everyone is doing well but, I have a small issue with my tradeing, exporting and my factories. I was wondering if it matters how close together my warehouses (WH) and my Factories (F) and Trade Depots (TD) are to one anohter when it comes to the speed of getting goods from place to place. It seems when I have an export such as Timber say they want 150 a yr well I am unable to get the full 150 exported each yr even if I have a surplus of the good in my WH's. I do not know why this is but it has allways been a problem for me. Also I am trying to export weapons and they only want 50 per yr and I cant even get that maxed out for some reason and I DO HAVE mercury's blessing so my workers can take extra goods so IDK what the issue is.
Any ideas or hinsts that may help speed things up I mean idk if I just need more factories or wat but I would assume that if I have a surplus of a good weather its a raw material or a basic or luxary good or whatever that that wouldnt change anything correct??
e24mb
Pleb
posted 11-29-10 17:11
ET (US)
23 / 35
Thanks for the assistance,
When I place a trade depot I do not mess with import/export amount/limit at all unless I am importing an exotic good and thats buitnever with exorts. I allways keep it as high as possible. Same with my trfade advisors number I never mess with any of those and they allways start at the correct default where u can import/export as much as phusically possible.
If I were to just have my raw material gathering posts near the raw materials and then put all my factories, trade depots and warehouses by one another?? That seems like it could help But I am doing ephesus the economic mission. How much goods(#) can a trade depot hold?
kach
Pleb
posted 11-30-10 00:52
ET (US)
24 / 35
Yes, I agree with you about the import/export limits. I usually only use them to control the import of exotic goods.
I've just checked my Ephesus save. I have 6 timber cutters near the timber on the eastern side of the map. Just south of the trees I placed the trade depot for Syria with two warehouses beside it. Both warehouses are set to hold 32 timber and nothing else. The trade depot orders set to store 16 timber.
The Moesia trade depot is very close to the weapon factories, with a warehouse beside it set to hold 32 weapons and nothing else. The trade depot orders are to store 12 weapons.
There are another 4 timber cutters over by the trees on the western side of the map close to the weapon factories. I have 5 weapon factories but that may be too many as 3 of them seem to be showing 'no room for goods'.
About the storage, a trade depot probably holds 48 because that is as far as the slider goes.