Hello.
I am currently playing through the campaign, and nearly finished this mission. My monument only needs 2 loads of stones and then it's finished, but then I saw this:
[PNG, (800.14 KB)]
My prosperity was at 41 or so and dropped to 5. Apparently because I lost money. However, I check my treasury:
[PNG, (779.69 KB)]
And apparently I lost some money indeed, however I always thought building costs don't count toward that rating. Or I may be confusing with Caesar 3, but I thought I remembered reading building costs don't count toward calculating prosperity because the act of building is with the intention to make Rome/Egypt better. Which makes sense.
So I manually calculated, and I have this:
6224 + 3358 + 1000 + 62 + 360 + 200 + 326 = 11530
This is a different amount than in the screenshot, which says 11204.
Maybe something does not count towards expenses, so 11530 - 11204 = 326, which is the cost of requests and festivals.
So apparently holding festivals and sending money to the pharaoh does not count towards expenses, which makes sense.
But I thought it was building too? Am I wrong, or confusing it with another statistic? It's too bad because if you have a city where you saved tens of thousands of debens over the years, like I did in previous missions, you can't use that money to build ramparts around your city all at once or it will say your city lost money and lose prosperity. Now my prosperity will recover if I stop building (now I lost a lot because I built an infantry fort and copper is crazy expensive) but it feels a bit unfortunate to have to wait after my monument is finished, so that's why I ask this question so I can take it into account for next missions. Maybe it was because I went in debt and not because of contruction costs? I don't know. If construction costs didn't count I'd have been cash flow positive
In this mission I failed at moneymaking because most of the exports are for one city and they can't buy and sell all in one year, even with the storage yards near each other. Should have maybe sold more goods to other cities even if they only buy a little bit of one good. Or maybe evolved some houses for higher taxes, I had beer anyway, but I didn't because of low prosperity requirement.
I am currently playing through the campaign, and nearly finished this mission. My monument only needs 2 loads of stones and then it's finished, but then I saw this:
My prosperity was at 41 or so and dropped to 5. Apparently because I lost money. However, I check my treasury:
And apparently I lost some money indeed, however I always thought building costs don't count toward that rating. Or I may be confusing with Caesar 3, but I thought I remembered reading building costs don't count toward calculating prosperity because the act of building is with the intention to make Rome/Egypt better. Which makes sense.
So I manually calculated, and I have this:
6224 + 3358 + 1000 + 62 + 360 + 200 + 326 = 11530
This is a different amount than in the screenshot, which says 11204.
Maybe something does not count towards expenses, so 11530 - 11204 = 326, which is the cost of requests and festivals.
So apparently holding festivals and sending money to the pharaoh does not count towards expenses, which makes sense.
But I thought it was building too? Am I wrong, or confusing it with another statistic? It's too bad because if you have a city where you saved tens of thousands of debens over the years, like I did in previous missions, you can't use that money to build ramparts around your city all at once or it will say your city lost money and lose prosperity. Now my prosperity will recover if I stop building (now I lost a lot because I built an infantry fort and copper is crazy expensive) but it feels a bit unfortunate to have to wait after my monument is finished, so that's why I ask this question so I can take it into account for next missions. Maybe it was because I went in debt and not because of contruction costs? I don't know. If construction costs didn't count I'd have been cash flow positive
In this mission I failed at moneymaking because most of the exports are for one city and they can't buy and sell all in one year, even with the storage yards near each other. Should have maybe sold more goods to other cities even if they only buy a little bit of one good. Or maybe evolved some houses for higher taxes, I had beer anyway, but I didn't because of low prosperity requirement.
[This message has been edited by Cerberuser (edited 09-04-2022 @ 03:25 PM).]